So I am officially declaring my intention to create a new client. My reasoning for this is that this game has been abandoned by its creator, and the sscouncil is forced to do things like vpn tunneling to add new clients, and the server software is limited, and the limits of subgame have been reached and surpassed, limiting development. By releasing a new client, I hope to force a new transition to ASSS, while still being able to connect to subgame zones, and to release the stranglehold that priit has on the game, and release it to the community. My focus is to produce an exact duplicate of the current client and all servers before adding any new features. Additionally, I will be putting everything on a bitbucket repository, so anyone can contribute. I plan to release my private SSChat client that was created in the process of creating SuperBank in HyperSpace, which uses the ASSS chatnet protocol. I will probably end up writing a directory and billing server in the process, and possible a lvl image creator, but probably not a full map editor. I have not decided what I will call it yet. I will be writing it in C, like ASSS. I will be using a modular system in the style of ASSS (probably stealing some stuff). As such, it will be multiplatform. Once nearly complete, I will be submitting it to the steam greenlight program, and possibly set up an acheivements skeleton. I have a large amount of experience with writing win32 applications in C. I have a large amount of experience with direct3d, directinput, and the directx sprite library. However, in an effort to create a multiplatform client, I am researching the capabilities of OpenGL's 2D capabilities, which appear to only be a weak orthographic projection. There will be a Windows module which creates win32 windows and controls, but I have absolutely no idea how to create something similar on a mac or on linux, so the client will probably only be available on windows early on in development. consider this a forward declaration