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Everything posted by Lynx
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	Ah, I enjoyed this zone. (y)
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				News Flash: Subspace on Steam Greenlight Community Board
Lynx replied to Navee's topic in General Discussion
Perhaps I am missing something here; but if it's in Greenlight (and seems to be doing well...) and of course actually gets Greenlit surely it would mean somebody would need to have even a fraction of control over the source. Also, aren't there legal concerns? Edit: Just realised Dr Brain said the same thing in the other thread that is exactly the same as this thread. =/ - 
	Corrected. Sorry to be negative, but making another YouTube video won't help as the game is just dying due to lack of development. Contributing however possible to other projects that have already been started will. Personally, I feel this is the most promising one. You can play it here. Snrrrubs server is closed source, however I started development of an open source server for it a while ago in Node.js however I'm a little busy right now; will likely carry on in a few weeks when work demand reduces.
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	Speak with PoLiX the process can take some time. There isn't much demand anymore.
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				SilverChat: SS Continuum Chat Client (and source code)
Lynx replied to silverbullet's topic in Development
Wow, looks great. - 
	People will just make better zones.
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	My main question is, are you going to be selling the Phoenix client? If so, then you can expect a 30% fee for using a service that is provided to you to gain more exposure to your `customers' which is of a high standard, which has millions of users. If you're not intending to charge for Phoenix, then they can't take a 30% cut of nothing, and you will just need to pay whatever the membership / developer / license fees are (last I checked, around 100USD?) which compared to the benefits of more exposure, is a relatively small price. However, both Apple and Windows don't "demand" that you have your software in their stores; you're free to distribute using your own channels however you will not get the benefits of their distribution centres (trusted signing, updates, reviews, exposure and so on). As for the software not appearing in the Metro UI unless you pay... I have doubts. Mainly, because it's a Wired link and Wired reporters are generally not the brightest crayons in the pack, but secondly because I can see this getting cracked / hacked / modified beyond belief, and as Dr. Brain said; because this kind of behaviour seems like corporate suicide for Microsoft. I can expect it from Apple; they're targeting a different corner of the market, but not Microsoft. However, I'm now exclusively Linux (although I am thinking of ordering one of the new Retina MBPs) so it's not too big a deal in my eyes. If they do implement this, and Linux gets some damn needed updates I'll be a happier guy. ;-P Good luck!
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	I use Linux. (I couldn't see the poll?)
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	... This whole thread ...
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				Please someone update Continuum 4.0 for Linux How-To
Lynx replied to Kyll's topic in General Discussion
What are the problems you're getting? - 
	Unfortunately I don't have a Mac any-more so I can't really debug why things aren't working out. Liking the look of the new retina MBP though. ;-P If you can try and get it working in 16bit colour you'll find the full screen frame rates are much better but last time I compiled with XCode 16 bit wasn't supported.
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	I'm sorry, but everything you're saying is riddled with irony. You dislike threats, however immediately threat to have the decision process which has been fairly agreed upon overthrown by somebody who is no more active than "the primary barrier to real or best solutions" while at the same time admitting he would be pissed at the very fact you're contacting him. You also demand six months to run a diff and re-compile (it requires the lowest level of technical competence) and shrug it off as not damaging the game, while we have evidence completely to the contrary - you mention that you've been re-acquainting yourself with asss for a month already (which would suggest you have prior experience atop of this recent experience) therefore I can't see how 10 days would not be long enough. The problem, as it stands, is that any time anybody is exploiting the game as they are right now, we're losing players, and it should be a joint effort by those responsible (apparently including yourself) to bring the game back into control.
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	I think that sums it up perfectly. There's no way anybody could argue to the contrary.
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	I think if you're willing to replace aedGui then something like Qt would probably be better as you could make it modularly with (I think) far less development effort. Of course, I am saying all of this while ignorantly not looking at the aedGui implementation that's already there. I've coded menus in OpenGL before, and I suppose the same applies to SDL, the problem is that you'd have the trouble of defining in code your bounding boxes for any menu items, or creating a method of doing the above to allow 'normal people' to do it. Basically, with either OpenGL (or SDL) you're likely limited to the kind of menus you get in Continuum right now, without too much effort. Qt already has a lot of widgets in place (that are really easy to use) which are, I believe, completely platform independent. This means you'd easily be able to extend the functionality of the game into social media etc which I think might be very good for growth. It also means that people could get involved without as much experience in developing software (esp. as this is C++) -- which I think may be important down the line. Plus, QtCreator is a damn nice IDE (not so much for the whole projects, but certainly for menus). Just my 2 pence. [Edit: Nevermind, I wrote this just after waking up]
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	Yeah it's a good smiley. I have been looking through the code as I recently wrote a game in C++ however I used OpenGL not SDL as I found SDL a little more C-like. I'd love to help, but I'd be lying if I said I had the time. If it's running on Linux though I might be able to put a little in. I think I fiddled with this a while ago on either Linux or Mac and couldn't figure something out as I never knew much then.
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	I think Qt is great too, but for game UI not so much. Perhaps as a launcher?
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	How long do you think the Linux port will take? Will it be a lot of work to port? Edit: Nevermind, had a look at the code.
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	If you've got a new client, you're able to extend the functionality of the game considerably, however using the previous credentials database will just be an extra layer of complexity in design, and therefore, limit how much the new client can be incorporated into other tools. Of course, there's no reason that we can't use the old credentials server and allow users to salvage their old names (i.e. join operation on the data) but I think an OpenID type solution would be much better as it would allow users to register from off-site locations such as social networks. Of course, this is all up to people like JabJabJab who are actually designing the client; they're the people who get to make these decisions, but I feel the new client (and its infrastructure such as credentials databases) should be as separate from the current client as possible.
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	In a perfect world, it works. But, Subspace being a 2D space ship game, it doesn't work. You end up with half the zone banned because of a 13 year olds banstick got crazy. But, perhaps, I am wrong. I don't know. Seldom those that are capable step up to do the job.