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aquarius

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Everything posted by aquarius

  1. ScoreMan says "File is empty" when I attempt to open user.dat file. I suppose that makes sense, considering it never actually allowed me to create a user or enter the zone.
  2. So yea, I'm still getting the invalid login / infinite 'New User Registration' loop... Anyone else have any ideas? I'm trying everything..
  3. I have score.dat, squad.dat and user.dat...
  4. My settings match that, see: [Misc] Port=8800 [billing] ServerId=8800 GroupId=1 ScoreId=8800
  5. I have no idea but I'm assuming with subgame you can't disable encryption. This issue is recurring and has messed me up forever.
  6. I keep running into the same strange error: I get this message when I run both subgame and subbill: Thu May 08 10:14:18: Invalid login packet received (KrynetiX)(576807781)(108.8. 97.21)(sec=1) The zone shows up on directory and is green, but when I try to enter I get an infinite "Unknown name, would you like to create it?". When I click yes it disappears but pops right back up, same message. When I don't run subbill the zone doesn't turn green on the zones list and I simply can't enter. Strange.. Here's my ini's.. subbill.ini [Misc] AllowNewUsers=1 SysopPassword=sys1 //Change to Billing Sysop Password, usless anyways.. BillingPassword=devsvr //Change this to whatever you want, also match it with the server.ini [Billing] section too MaxQueueForLogin=50 LowPriority=0 KickOutDelay=24000 Port=185server.ini //You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/ //This is currently, at time of download, 1.34.14 subgame [Custom] ArenaMode=0 //1=Any player can create an own a new subarena //2=Only mods+ can own newly created subarenas //3=Smods+ own new subarenas //4=Sysops own new subarenas //5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead [Arena] ArenaMaxPlayers=200 ArenaDesiredPlayers=100 ArenaMinimumPlayers=25 SpawnKeepScores=1 MaxArenas=2000 MaxArenasMemory=64000 [Comms] MaxQueueToLogin=16 PacketHistoryMax=2000 IncomingBufferSize=131072 OutgoingBufferSize=131072 EncryptMode=1 UnreliableBufferSize=128 TransportBufferSize=160 FlushTime=10 BandwithIdleTime=21600 SelectTime=10 [Misc] DisableShareware=0 RegisterKickShareware=0 MaxSharewarePlayers=-1 MaxPlayers=200 MaxSharewareTime=90000000 DisableSharewareNames=0 DisableSharewareShips=0 DisableSharewareScores=0 MenuKickOutDelay=12000 NoAntiInSafe=0 //If 1, then if in a safty, SS will ignore that player's anti LockFreqs=0 //If 1, then *lock doesn't allow freq change PositionDataAccess=2 //if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can AlertCommand=cheater //so ?cheater {text} will send to online mods AllowPubScorereset=0 AllowPvtScorereset=0 //If 1, ?scorereset will reset player's score TimerDropFlagTerritoryRadius=8 //If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site ShipTypeSwitchResetPeriod=0 //If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off CheckWeapons=1 //Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1 CheckFastBombing=0 //More info on website FastBombingThreshold=30 //More info on website ForceObsceneCheck=0 //0 = normal, 1 = everyone has obscene checking on NoFlagRewardLimit=0 //If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0 multiplier is limited by 2. LogPoints=0 PointUpdateDiff=500 JackpotBroadcastPoints=0 ServerLog=1 KeepAliveDelay=500 DefaultLevelFile=_bzw.lvl //Change to your map file name Port=8800 //Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing AllowVIEClients=1 //If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1 StaffChat=staff //Divide staff chat channels by commas. Only mods+ can join these local chats. ForceContinuumOnly=0 //If set to 1, will only let continuum users enter zone ServerIP=54.187.213.31 //Set to the server's IP #. This is used for *einfo's proxy detection AllowPrerelease=1 //Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in [CPU] LoopDelay=0 ProcessMaxTime=4 SleepPerIteration=0 SlowIterationWarningLevel=100 SleepTime=0 [Permission] AllowBadMachineId=1 AllowLowBandwidth=1 MinimumSecondsToLogin=0 PermissionMaxPoints=0 PermissionMode=0 AutoPermissionPoints=0 AutoPermissionIDList=0 AutoPermissionMessage=Congratulations [Password] SysopPassword=sys1 EnergyPassword=nrg1 ModeratorPassword=mod1 SuperModeratorPassword=smod1 VIPPassword=vip1 //Change all to what you want [Billing] LogMessages=0 IP=127.0.0.1 Password=devsvr //What is the billing pw in the subbill.ini ServerName=devsvr //Zone name Port=185 ServerId=8800 //Make the same as in [Misc] Port= GroupId=1 ScoreId=8800 //Make the same as in [Misc] Port= ReconnectTime=12000 AttemptTime=6400 [Advertise] SendMode=0 DisplayMode=0 Duration=6000 [Validation] CheckMod=0 CheckSMod=0 CheckSysop=0 LogPubCommands=* LogPvtCommands=* DisablePubCommands= DisablePvtCommands= //Help at http://www.shanky.com/server/ in FAQ section for Subgame2 [Directory] IP=ssdir.playsubspace.com,sscentral.sscuservers.net Description=tw dev zone //What you want to have for the description of zone NamePassword=devnamepw //Pick anything you want Port=4991 Anyone know anything about this?
  7. I've talked with Snrrrub, he found the code. He's going to test it out and see if he's still got all the libraries and whatnot. Hakaku, thank you. That actually looks pretty well-written and the dev might like it. If anyone else has/knows anything, let me know. We're looking for the best option.
  8. Can I have the source?
  9. I asked Snrrrub for Isometry last week, no answer. He usually answers. I just asked him again this evening - we'll see. The problem with Isometry, I'm suspecting, is that Snrrrub is usually unwilling to share the source (and that's mandatory in our situation).
  10. Hi guys, I'm wondering, in your opinion what is the best billing server software available to date? Thanks!
  11. Yea no hard feelings Cypher, I just couldn't help but laugh at the situation (me being banned). It is true, when I mentioned it, TW players began spamming what I said. It's cool - I know the rules. And yes, it was a short ban. You guys are ok by me
  12. I don't blame them. Players get excited and start their own spamming. Just found it funny as I got banned. Couldn't help but smile a bit Was only a short-lived ban. All is well.
  13. TW's at least got an alternative server back online at SSC Trench Wars ... Apparently Priit's host is working on restoring service. We shall see.
  14. TW players can return to SSC Trench Wars ... Now I'd like to extend support to EG and other zones.
  15. Trench Wars alternative server is now online, please download the zone "SSC Trench Wars (ASSS)" There are people going around saying this is a fake zone to steal passwords - this NOT true. The zone was created by TWDev and TW Sysops. Fun fact: I was banned from Omega Fire for MENTIONING (NOT spamming) that Trench Wars alternative server was online. I guess they want to keep the players Enjoy!
  16. Priit no longer whitelists, that's a pretty major restriction
  17. The TWDev Zone was green 30 mins ago (and has 100% uptime until now) .. and now it's red. Checked the server and there's no sign of attack .. it looks healthy .. yet it's red. Are they somehow exploiting a bug to make zones go red without a dos attack? Weird...
  18. It seems Continuum is under attack. Almost every zone is offline. There's a few of us hanging out in T3 The Gauntlet (SSC), but even SSC database server is under attack so there's no player database connectivity. I just want to inform anyone who's interested to go ahead and enter T3 The Gauntlet to meet up with those who are interested in getting to the bottom of this. If anyone knows anything, please speak up.
  19. I'd love to see a video, or, better yet, beta test the latest version of the client.
  20. and here's some more old files (including 1.34) http://bespin.org/pub/games/subspace
  21. Here's a copy of Subspace 1.35: http://subspace-continuum.com/subspace135.zip Cheers
  22. Here's a copy of Subspace 1.35: http://subspace-continuum.com/subspace135.zip Cheers.
  23. Thanks Richard, looking forward to beta. Although Phoenix won't be able to read our maps, settings, lvz, etc?
  24. Soon? Is there a client project I don't know about?
  25. That's pretty cool.
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