So basically I'm looking for some player opinions on the ship settings for The CompleX. I've been working on this project pretty much alone lately, and since I'm sure that my opinions are much different than others, I'm trying to get some other opinions. Part of me wants to use hscore (hyperspace), and part of me says not too. Here are some options: Option 1: Just like hyperspace (individual items) Option 2: A little different than hyperspace. Each ship is unique (warbird is gunner, javelin is bomber) But to spice things up, each ship has something called a "core" that adds even more uniqueness to each ship. For example, let's take the Leviathan, the heavy bomber. Core 1: Rapid level 1 Bomber Core 2: High delay, high energy, L3 Prox with shrapnel Core 3: L2 Bombs, A few thors. Each core supports the fact that it is a heavy bomber, but does so in a different way. There could of course be other features in each core, but those are just examples. Alongside cores, you would be able to purchase items not covered by cores. Option 3:This allows for a LOT of customization, but maybe too much, and may be a little bit confusing to new players. You are allowed to buy 5 items from each category (guns, bombs, energy, movement) Items are singular properties that contribute to the whole category's build as a whole Example: Items to purchase for Guns Category Gun Level + 1 Gun Delay - 4 Gun Energy - 3 Multi Bounce Shrapnel + 5 For example, you could buy 2 gun levels, 2 gun delay subtracters, and multi to have a relatively rapid fire L2 gun with multi. Option 4: No hscore. Use classic continuum settings. Option 5: No hscore. Ships have no recharge and require ammo to fire. Ammo refills and health refills are in select areas around the map. What do you guys think? If you have other ideas, please post them! Thank you.