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Sharpflame

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Everything posted by Sharpflame

  1. Sharpflame

    Hey guys

    I beat his race record... but then MW got a 1:09:200 or something
  2. Sharpflame

    Changes

    Yeah acer, hopefully a few settings will be nudged to fit in with the new changes
  3. I doubt I could stand a chance at wb tourney compared to before and why make it stock? Now with no ammo maybe setups can get a little interesting, but you may have reason for stock.
  4. Yeh, old bug. Used to be that mods would warn them and take further action, which will be happening until a fix is found.
  5. Sharpflame

    Mad money

    If all of you are so upset about money I suggest going to a zone without the money features
  6. Aquarius's bases were pretty fitting for the zone, wish we had more of them.
  7. Screenshots are a great way to grab lazy people's interest.
  8. For the base issue: Yes bases have been better, I can't say I like the fact that there's a hollow base and that the credit tags in the sectors were (half-!@#$%^&*ed) removed by a certain useless dev. No, I'm not a dev here but I used to gather bases and throw them on the map, but I haven't done that recently because I'm just not that into Hyperspace anymore. Not making any promises, but maybe someday I'll try to get a really good base set. Classic bases and modern bases have differences, and I think I liked the classic ones more (I'm not talking about the ones that were overpowered). For the mod issue: Moderating on the zone really isn't even that necessary, just for random stuff like flags being stuck. I like to host events but there's really not anything else for me to do for the zone. The zone's got way less trouble makers than it used to - which is good - but leaves the current mods with little to no duties. That being said, I don't think we need more mods. Rivel by himself is good enough.
  9. Sharpflame

    Mad money

    I think it stopped showing when you got rewards under a certain amount, I think $50. I might be wrong.
  10. Well yeah, it's always sucked in one way or another, but maybe next time it changes dramatically, we'll know what's good from before and use it trust me I was thinking of your subject there when I wrote my last post
  11. if anything there's more games out there (or if you must, more zones) so go find those and play them like openarena but acer sucks at OA thats why he plays hs
  12. oh, I wish I coulda attended, oh well And I think by items they mean the stuff besides bullets/bombs, like Repels, Bursts, portals...
  13. Yes, I'm acting like I know what I'm talking about, but maybe this will get somewhere: First off, getting rid of ammo: Good. Ammo system hasn't been very useful and probably confused some players. If anything, it's downright annoying. Second, the "reset" period just before ammo is the one I enjoyed the most. I liked how center had more than just warbirds and a few javelins, but practically every ship (And not lanc, unlike how nowadays a lanc just charges through center spamming bullets to win, which works) could be useful in both the base and center. Allthough turrets were annoying, there were squads piloting those turrets. What I'm getting at is that, in my opinion, it's truly been better at Hyperspace, and maybe it'll be refined - put back in tune - again. Perhaps way better than before, now that various things have been tried and we know what is and what isn't good. Third, a new flag system would most likely tune at least one string for HS. [insert blabbing about semi-related stuff] (Spoilered because it's not all that important to read) Spoiler! --Click here to view--So now, I'm gonna list the magical strings of HS: Usefulness / Balancing Productivity / Rewarding (Is it worth four hours to earn one apple?) "Replay Value" Squads Etc. Usefulness / Balancing - Can any player be useful to the game if they try? Not really development related, but more gameplay related. Can the noob player have a chance to get in pace with the average, or vet, player? Shouldn't the money-earning curve be a bit like: If you're new, you get tons of money, if you're average, you get enough money to keep you playing, and if you're a vet, you still earn enough money to save up for Antideath? Along with usefulness, every ship should be equally useful (to a certain extent), in the base, center, as sniper, rusher, close-combat, or whatever. Who's to say the weasel should only be able to sit way back and lob weak bombs around, also being guaranteed to fail in center? Who's to say the warbird can't rush just as good as it can center? Giving players more choices means choosing to have more players. Productivity / Rewarding - It's not worth it to spend many hours to get some items that don't aid you very much in any way. This reset, I've noticed that the items do very little compared to before. I understand the good attribute "everything being counterable", but not everything should be counterable every time. The amount of time invested to ruin one's cloaking should be double the time invested to earn the cloaking in the first place. Along with rewarding, items should benefit. No more items that give +.1 energy (exaggerating), more items that focus on whether the user would prefer a little of everything, or a lot of something for the cost of little of the other. "Replay Value" - Or, overall stimuli to play the game before or after having a good ship. When you first start the game, the pace of movement should NOT be slow. It should be rapid, this is sort of like a good first impression. The current exp/money system is actually pretty good, kill the people around your level to get an around your level reward. Aside from that, the stimuli to keep on playing would be: Fun. Yeah, that thing where it's actually amusing, not a chore? Squads - Squadding does a lot of good stuff for zones. It keeps a little bit of community together, it gives players reason to perform good to join the good squads, it gives the players reason to play, and it leaves memories (squad wars are pretty epic). Squadding should be a privilege in HS. I hope nobody's going to complain about "squad domination", because stuff like that happens when the good people all group in one. Nothing wrong with domination as long as the game is still enjoyable. And it will be as long as the zone is in tune.
  14. Change? For the better? Now that's what I'm talking about. Usefulness!
  15. 4
  16. That's what I thought at first...
  17. are useless
  18. I doubt any action will be taken against this, usually doesn't matter if no mods were there to see besides it's just a game
  19. He has been IRL I would assume or found a better game like the one in my signature
  20. 37 is everywhere. It sucks to be sitting in this game and have an old player named "37" enter the arena with no idea of what s/he just did. I tend to leave player 37 messages a lot along the lines of "I hate you."... THIRTY SEEEEVVVEEEeEeeeEEeennnnn! It also means I might just die this Tuesday.
  21. There's already a duel arena. Unless the craptastic one that unix made is still replacing the old one. In which case it should be put to the old one. Oh, and nobody needs a bot.
  22. Sadly no sama, but it is great for gaming as you can be rediculously fast and accurate, also it glows a very bright green buy it it's called Diamondback 3G from razer, see my sig root you're correct
  23. more obsessed with 37 and yes my mouse has 1800dpi bishes also stop reporting this topic, it aint useful
  24. I fail to see why this topic was reported amusement isn't against the rules
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