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Suicide_Run

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Everything posted by Suicide_Run

  1. Heres a suggestion: Make a test arena that has nothing to do with the player's shipstats/money/exp. Make all ships, items and wat not at zero buy and sell price. People can go into arena and check out wat a specific item can affect the ship and play around with ship layout until they find one that suits them then they can go to pub and buy the real thing. This allows players to see what an item is actually like without the risk of buying it and not liking it and then losing a chunk of money (if the sell price is really different). This would be helpful for players who doesnt have tons of cash to buy and sell items alot.
  2. Its cause last round, there were so much turns you could never get below 1k and there werent many ppl to hit too. Thats y i said to remove range limit but make gold penalty for hitting ppl with way less troops then you and then you can boost up the turns as well.
  3. Also I think you should remove the attack range limit and instead have something that reduces your gold gain amount when you succeed an attack if you atk someone much weaker then you. For example: Person A with 1k troops hits Person B with 100 troops. Person A wins atk and gains only 10% of what he/she would get if Person A hit someone closer to his army size. I seen this done in another forum so i think it can be possible with this. This can allow people to have a bigger range but forces them to hit people around their area or higher for maximum profit.
  4. Yea and a specialist gives abit more of atk/def than untrained.
  5. I dont think money transfer should be there....ppl can easily take advantage and ask friends to donate money or so to them right in the beginning of round to gain that slight advantage.
  6. Man. Fins are pretty good at offsetting the negative effects of reactor plants that slows you down or icefire (cause of the rot/thrust). Its good to have unless your making a ship for a specific purpose cause in my opinion dmg reducing armor is better than fins in a base.
  7. grenade
  8. Auto turret sounds nice....you could have another version of launcher which drops turrets instead and you could carry 2 at a time and there could be gun or bomb turrets.
  9. Im not afraid of turrets, I hunt turrets cause I find them annoying since all it is a bunch of ppl flying around in center spraying and straying everything. Its just they are hard to kill to begin with and with that item, killing the actually turrets (not the driver) itself will may it even more difficult. You can only kill a turret if you have 2-3 ppl minimum continuously bombing the turret to have a slight chance to kill it. Im not saying ur idea is bad or anything, im just saying if a turret gets the +recharge item, it just makes it really hard to kill. Besides, its still up to brain to make the idea real.
  10. Make sell price real close to buy price for a day or two. Let ppl try it out and if they dont want it, they can sell it. Afterwards, just lower the sell price cause for me I aint buying it yet cause I dunno if its good or not since I would lose a chunk of my money if I brought it. Jump Drive would be only useful for reccers or the turret cause they can jump out if they think someones gonna kill them. With the nrg requirement in mind, jump drive needs to be more useful...
  11. Its not that hard to prevent that from happening, I said it in another thread. Just make a different profile with ur screen name as normal and profile name as something else and pw as something else. Have 1 for ssc, 1 for HS and 1 for other non-ssc zones.
  12. Removing private freqs might create such problems as: 1) Ppl going into the freq, changes to lanc, starts summoning everyone on team to where they are. 2) You wont be able to get a freq by urself or ur friends (1/2) for centering or other stupid purposes 3) Ppl going in and taking neuted flags and giving it to other players Yes, theres some good points for removing private freqs but that doesnt stop 6 rich/vet ppl to jump to a public freq. An anti-brickwarping field for lanc might be useful or might not since you cant have ad when you get field launcher which means if ur the only lanc and you die, ur pretty much screwed. But then you gotta keep buying a field...and even if u make it like permanent (as in u keep item after respawn), it would only save u once.
  13. Is it possible to make respawn time dynamic. By dynamic I mean lancs have 3 secs respawn time, shark has 1.75 secs, wb/javs has 2, spider/terrier/weasel/levis have 2.5 secs. If thats possible....then maybe shark can have an advantage Also, Im not sure how ad works completely but from wat I can see. It r*esets you ship when you die, can we make it so it *resets you after 1-2 secs instead of instantly? This may cause problems about them not taking dmg in that 1-2 secs or so but then they will be visible faster and they wont be able to continue to move until after that 1-2 seconds.
  14. I havent tryed both yet but from the descriptions it looks nice. Question: Can ID Drives be used in center or go to center cause there doesnt seem to be sector # for center =/ I think it shouldnt be able to be used in center or going to center cause then it would make tw p!@#$%^&* worth it.
  15. You can hardly reship right now shot cause once you change to a different ship, you have to wait 7-9 secs to switch again. That means to reship, you would need to exit center, go to tunnel or a base to "safely" reship or you could insert and let someone kill you to get a new ship again which is usually the faster way. The 1 less utility can easily be overcome by converting. If you think about it, lancs dont necessary need to see ppl's nrg cause they r the attachable and they should worry about being safe instead. Yes turrets can only be killed if they bombarded by bombs, but that extra +1 recharge to all the turrets will make them re-gen their nrg much faster. Which means they can recover from being in red/yellow a few seconds faster and those few seconds can mean alot. Also, that +1 recharge allows turrets to continuously shoot bullets more cause if 1 bomb comes and u rep the second one, that 1-2 secs of no dmg allows the turret to regen a small chunk of nrg back.
  16. Heres an idea to "lower" brick warping: Make only 25%-50% of a base brick-able as in inside the base. All that needs to be done is add certain tiles in a base that doesnt affect bomb/bullet/burst/rep but it stops bricks from being placed in that area. For example: Make the initial bomb line area of base 3 brick-able and the entrance part non brick-able. That way u can lay bricks to stop the bomb line but you wont get bricked right after you enter the base. You can just keep placing those special tiles at other parts of the base so you could call those "safe" points. That way u can have bricks in base but your lanc gets bricked less often
  17. Or place a brick behind you. Last time I played in a rich/vet team vs another rich/vet team, everyone expects the nme to all have ads so we keep bursting and bricking behind us to make sure that they die. Even if your invisible, you still take dmg so its easily solved by keep shooting.
  18. I think that would be abit too strong thou death, you could easily take out any attacker and defender with that...just get 2 good rushers with that field/brick and lay it on lanc(s). With blue's idea, that means ppl in center will usually die first unless ppl r basing in 7 XD
  19. high-(speed)
  20. No HS doesnt have any bots shot (unless its the casino bot), its all plugins cause they are ASSS. Also, this area of effect would be used in center mainly for turreting cause theres no real reason to use lanc except turreting in center. That will just make turrets harder to kill since ppl on turret can get recharge boost to fire more or recharge faster after getting hit. Besides, the tractor beam and energy transfer would need to be made so they wouldnt stack cause if you have like 3-4 lancs floating around with those items equiped........that would mean super recharge for teammates or super low speed for nmes. Is it possible to have an item that changes the rocket speed/time? If possible there could be such items like: Utility -1 Rocket Rocket time is 125% the original or Rocket speed is 125% the original
  21. Wouldnt the tractor beam and the energy transfer take up bandwidth cause I know it can be done for bots but it will lag it badly cause you need to detect the ships and continuously prize or unprize them since some ppl ill move in and out of range. Maybe make it into a field? Gyrosphere would be only useful if the exp requirement is 0 and it would be very cheap cause y get it when theres the other reactor plant that gives +1 energy and recharge? lol
  22. The nrg to use the afterburners for semiwarp is too insane....its good for tiny taps but that doesnt do much. I think it would be better if the nrg would be lowered abit by like a quarter or 1/5th?
  23. Lol, i made my account 2-3 weeks ago and i put like 50k on the super saving, logged in last week for the !@#$%^&* of it. Shows me i have a few million already. The problem I see rite now is nothing stopping you from m!@#$%^&* dumping everything into bank and boost up your defence and letting your interest from bank do the job. People were hitting me for 1-2mil per hit while my bank produces like 100mil+ per hr.
  24. Its not like getting hit or hitting ppl matters anyways. Some of these text rpg games have land. Thats where hitting ppl is for, currently hitting ppl is just for fun and you only gain cash from hitting ppl or to hurt other's army by killing a few soldiers. And by shoving money into bank earlier, losing a few hundred thousand doesnt hurt you at all since you get millions per hr from the bank's interest.
  25. I know wat you mean shrop, its a pain in the !@#$%^&* chasing spid that uses semi. The spider moves too fast with it and its post to be a gun platform....just make it so spiders cant have semi.
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