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Hakaku

Deva Staff
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Everything posted by Hakaku

  1. it looks whackier when you refresh it.
  2. At this point I recommend that you wait a few hours before trying again; you might have tried to log in too many times. Either that, or you're putting funky symbols in your name and/or password.
  3. I always enjoyed the "Continuum - 2D Space Combat - More Addictive Than Crack" one.
  4. 17th parallel has the same problem on my side as does TW
  5. hail
  6. Eh, what's the point of a redirect if all the zones are listed at the top right of this forum?
  7. Ummm... a bit more info would be nice; such as does Continuum just disconnect? or does your whole computer freeze and crash? or does Continuum fail to respond? What OS are you running? Do you get any error messages? yadda yadda....
  8. Some of the pages on the website are misleading too (such as zone events page I think)... but yeah, time for a new poll
  9. Well, from what I made of it, yes it does clone sscentral.sscuservers.net's list, but also accepts its own entries, so if all zones added ssdir.playsubspace.com in their server.ini, they should still properly display even if priitk's dir. has been down for a while. I might be wrong though :/
  10. Before anyone gets mad at you for it, I'd recommend at least 100 cycles and no less. If it's only today that's it has happened, maybe wait a day or two and see if it's a recurring problem. And a last note: does it just happen for Alpha West or other zones too?
  11. Yeah, I thought the last bit might be unclear. It's nothing really wrong, just after all the enemies (and teamates) are removed, their bullets still exist until they hit a wall (or your ship). I haven't been hit by any yet, but I figure you'd get damage if hit? lol, for the 100 thing, I figured it was logical to have a limit somewhere, I was just testing my luck.
  12. It's really a lot better now that I can kill opponents lol. The new features are great. Here's what I've found after 10 minutes or so: -When I add teamates, they are counted as opponents. -The game auto-exits once 100 enemies exist -I get a program error after adding 100 teamates (lol, just felt like trying) -It's possible for enemies or teamates to spawn out of default map (not a huge problem though, but an ingame reset would be nice) -After you die and the game resets, bullets are still visible (they can't really kill you, so w/e)
  13. 1. SSCB Devastation -The staff has always been great and the settings are pretty well coordinated to work with other ships 2. SSCU Trench Wars -Just the fact that there's always population to play against in main pub and/or the many events available 3. SSCU 17th Parallel -The settings are very nice, while the gameplay is pretty straightforward. 4. SSCU Death Star Battle -Though I don't play in there anymore, it used to be my favorite a long time ago for its complex-like feel 5. SSCC Metal Gear CTF -Really fun zone, but I quit after being annoyed because only thing in chat all the time was ".lag playername" or w/e 6. SSCI Pirates! -Pretty interesting zone, a definite must-see. 7. SSCB Mystic Kingdom -Just a very interestingly done zone. Spec hunting is a huge drawback for me though. 8,9,10 pending...
  14. physics
  15. As long as you never use the word "commies" again, happy thanksgiving!
  16. boom!
  17. children
  18. Yeah, school's been catching up with me too :/ Hope you come back soon after Hallowed
  19. Heh, congrats Bl1nk.
  20. kiss
  21. Wow, the things I don't know
  22. Wooh! Happy (early) B-Day DEVA!!
  23. I think the bases you don't use could be stored in another map (ex: ?go unused or something), then all people gotta do is look there. That map could eventually become an event of somesort. Bah just an idea.
  24. I did this base a long time ago, and I fixed a few flaws. Anyway, here it is.hakensbase0.3.lvl
  25. I rather propose that we make it so that bounty in center doesn't go higher when more people enter. Then, there's less greening being done.
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