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Drake7707

⛊ Project Moderator
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Everything posted by Drake7707

  1. no i didn't forgot goto form, when i change it the form's caption is out of the !@#$%^&*lebar because of the icon, so i let that form like it was
  2. like that you mean, just use dim oldselstart as integer oldselstart = txtstep.selstart and afterwards selstart = oldselstart, but check for bigger than len(txtstep) as we could have removed a char but lol what a discussion for such a minor issue how stupid is isnumeric .... it accepts "2e3" (meaning 2³) or "2.1" or "2,2" >.> so i had to check on that too -_-
  3. then selendx and selendy must somewhere have + tilew*zoom or +tileh*zoom
  4. i already changed them in v1.1.0.10 edits 1 forgot to say: FIXED in v1.1.0.10 edits1 DONE!
  5. make that tststep.selstart = len(txtstep.text) and yes, i suck at psp9 Edit: note to self: updatelevel on mouseup in airbrush (not at my laptop now )
  6. fixed menu captions, but in ever program all menu caption words are capitalised so i'm letting it like this fixed in v1.1.0.10 edits1 you can only input 3 char max now, and only numerical chars fixed on v1.1.0.10 edits1 The line is a seperator between the tileset stuff and the radar stuff done on v1.1.0.10 edits1 Fixed, stupid subclassing, but i don't think the mousewheel for zooming will still work DCME doesn't know if the map is corrupt or not, when we encounter a bad coordinate, it will skip that tile and proceed with the next one. That way, if the map is only partly corrupt, then a few tiles might be lost, but not all of them
  7. still don't get it aah you mean like that the cursor falls inside the selection when you draw it ?
  8. ADDED IN V1110 DONE!
  9. maybe some options to personalize DCME a bit might be in place here
  10. DCME will now try to load the map, if an error occurs, it will skip the error and resume reading the file FIXED in v1110 DONE!
  11. Dunno why but the selection moves along with the screen when clicking the radar, when scrolling with the scrollbars or using left or right or up or down, then it doesn't move along. Weird :s
  12. Changed due to *erhm* popular demand FIXED IN V1110 DONE!
  13. a ) & B ) & c) & f) implemented in v1110
  14. EVERYTHING FIXED IN V1110 DONE!
  15. you should get vb6.... although you might not know vb6 to the details, you can easily change some strings or change the gui a bit Btw i commented as much as possible in the forms (the classes still need to come, and sama should make a habit out of commenting as well and we're all happy) When you see the structure you'll see that it was a weak attempt to go OOP, compared with c++/java
  16. most probable yes, i'll see what if i can implement more checks on that. Btw i don't like french anymore all of a sudden
  17. redrawing a picture takes some time, so it might be slow, depends on how big the picpreview is and how much you zoomed out, now that i think of it, you also need a picselection1024 to store the pixels in it, actually, just bitblt from the normal pic1024 and you're set (almost forgot that)
  18. it's a commondialog control, i didn't design that window :s, i have actually no idea how to get rid of it
  19. when you spend a lot of time writing comments, and writing code, some times you don't even realise you have to be more grammatical correct when asking something and i don't like the "dunnnn" sound of windows when it gives an error
  20. Do you want to discard the tileset ? YES NO --> exit sub | -> really ? YES NO --> exit sub | -> it'll be gone, honestly, REALLY? YES NO --> exit sub | -> discard would that be enough ? yeah you're right, and erhm undo/redo is more for actions on the map tiles itself, not really anything else
  21. are we on the "minor mistakes, not really life threatening, but good to list them anyway"-tour ? this will take a while to add to the bugs list
  22. do you want wine with those coordinates, perhaps some dessert too ? the problem is that it takes up space, i could make a statusbar and put the coordinates in there, but that, again, takes space away from the map itself. I always hated how small the area's of the map you can work on are in the different map editors, so i tried to maximize the visible portion of the map as much as possible
  23. rofl, sama played a bit with that code, seems it's messed up now (no offense sama). It worked however, it dumps the entire pixel picture (so 1024x1024 picture) to a specified bmp, and also you could set the dimension, like 512 to have only a resized 512x512 picture It worked when i last did something to it, now it doesn't work anymore, so it's not my fault
  24. i know it should, it's just hard to keep track of when you throw some .enable= false or true somewhere, and you need to be certain that covers all possible ways to disable or enable it
  25. i've had the same problem once, when i started a dos program, then afterwards like all my programs were !@#$%^&*ed up and slow as !@#$%^&*
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