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RiiStar

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Everything posted by RiiStar

  1. Every time i close DCME in vista it brings up a Windows Error saying the program stopped responding... Gonna update to this version and see if that stops. Edit: Still same thing when DCME closes. If i goto Edit > Preferences i get Error 339: MSCOMCT2.OCX isn't registered properly But i think this happens with alot of older stuff with Vista. Havn't looked for a fix.
  2. Just because you dont understand LVZ and have yet to show a map of your own orginality not from other peoples maps?
  3. It's made with visual basic... Download post has link to source code/tracker...
  4. Sorry guys alot has been happening lately. I'll try find some time over the next few weeks to do abit more. Between work, tw.org and real life, time has been limited :/
  5. You can make semi diagonal walls with triangle tiles atm... [*]Redo wall tiles (perhaps allow diagonals) it is actually in reference to a preset group of tiles for walls (hence "wall tiles") that you can create for/with dcme when u are making your map/maps...
  6. Perhaps a checkbox that saves the grid size into dcme settings file when applying? so it always loads this as startup, as per users preference?
  7. Err this is in the map editor, it wont be on the map when its uploaded to a server or 'in game' when u play...
  8. It already shows arena coordinates next to the x and y coordinates under the tileset... You proberly just want different color grid lines showing the map blocks?
  9. Just something minor to fix later! When you check for updates it used to Change from saying "Searching for updates..." to something like "Done" or "No New Updates" when it was up to date? ATM that part above the progress bar stays as it is... And IMO, i dont think the End user doesn't need to know update server path? "Searching for updates at " maybe just leave it saying "Searching for updates..." Lol, im being picky!
  10. DCE (Drake Continuum Editor) its a full blown IDE (integrated development environment) now! Samp and i have been discussing the CFG/Settings editor for awhile now Since i stopped working on my own one.
  11. Oh, and something for the future... More Wishlist When 'Testing on the Fly' auto turn off gird if user has it on and then back on when they stop? A function/button to remove all special tiles/or group of tiles ?
  12. Hereheist.lvz heist.lvl
  13. You should resize the image preview with zlib... Its only a preview, so make it a square box and resize to fit if its too big. And show a note that its resized and the actual size... Also scrolling the map with lvz is really choppy... When u zoom out with lvz on it seems to have a hard time processing it, and because of this trying to scroll anywhere even with the scroll bars it all most seems like its hanging. Perhaps only show the regions on the map that the lvz's are placed on when zoomed out? Like elvl but with some thing that defines the blocks/areas as lvz and some info of what that piece of lvz is... object name/filename etc... And only render the lvz objects in normal upclose views like CLT does. Cos i only see the lvz images on map zoomed out, it just flickers a slight line of the image on the bottom corners of screen in the normal view. Its still early days though Keep up the great work!
  14. I like the idea of a 'projects directory' then a directory with mapname to save your files into... or u could combine a few of these options together... Say in DCME's options u choose How you would like saved files to be organized? And list 3 of the types u specified depending on a users preference/needs?
  15. Right, it seems it was the lvz (i found a few like it) tho i don't know what program was used for compiling the lvz... Some or the ones i tried im pretty sure were done with the same method of creation but seem fine. And its not actually crashing DCME fully now, just hangs the program u can click on anything, but nothing happens. 1st LVZ: annoy1.lvz As far as i can tell all sound files are there... but none of the images (png's) or ini... Decompressed fine with 'lvztoolkit' 2nd LVZ: cnb.lvz With this one theres only an image in it (i made this one) was compiled fine, works fine in-game... But wont work with DCME, it hangs it. So off i went and tried debuild with 'lvztoolkit' again... And hullo... an error, Object header invalid So i guess it needs something to check for corrupt files/headers etc? The import worked fine with a few other lvz i tried, these 2 it didn't like. Oh and onto the wish list! An export to Continuum directory Button/function after its compiled lvz! Could it perhaps put the extracted lvz folder into a sub directory? /DCME/lvz/ ??? i like less clutter + more organization 1annoy.lvz cnb.lvz
  16. First thing i found was Import LVZ crashed DCME... Popup msg said Stop Error Encountered, i dont know if that stuff goes into Debug log? Could it be long filename problem? i was getting the LVZ from c:\games\continuum\ though it did extract the lvz to DCME's directory by the looks... Will post more if i find anything
  17. Mage why dont u read the frigging post, Samp explained what to do and linked u another forum topic about it... Take a deep breath, count to 5... Realize, oh im still a n3rd who needs to spell check. Its not like he's talking in 'nerd' about this to you... All the more its quite plain and simple an explanation. And its DRAKE not drank... So here's a thought if DCME is too hard for you, delete it, go download SSME from that thread and only use that, untill you grow up abit more and create some orginal maps and develop abit more skill L3x...
  18. I moved city and formatted, so i downloaded the new one from thread instead of looking through backup disks for old one I'll do some more on the website soon, alot of stuff been getting in the way of me and spare time
  19. Looking good, i assume the idea is to eventually float those windows for the radar and tileset?
  20. works absolutely fine for me
  21. Yay for my idea not being stupid! Text2Tile is very handy! Your my hero Samapico
  22. Are you gonna add support for the numeric tiles? It works well!! Keep it up!
  23. Gave it a test, and one thing i noticed with my Green Tileset i supplied to you as an example is when i get to the letter S it would select the tile directly under it instead when i try to bind it to the S key... Which happens to be the 9 numeric tile also does the same thing once you got to the end of the row and try to bind the 9 tile to a key... selects the wall tile under it... http://www.riistar.net/text2tile.gif
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