-
Posts
947 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Events
Everything posted by Witchie NL
-
When i try to save on the protected C: drive you get this: I dont seem to have a problem now anymore. maybe its depending on the computer aswell.. (diffrent classroom then the classroom i had the problem in)
-
Thats going the right way. Would be nice to see a working 3d version of conti. (Even though this most likely isnt going to happen)
-
yep.. Would be cool to see it DOES bouce of as they where diagonal.
-
"mijn do!@#$%^&*enten"= "my do!@#$%^&*ents"= no read only. full acces there.
-
File->New->Save Click OK->Click the upper right cross to close it Logfile: 14-3-2007 8:49:23 --- Drake Continuum Map Editor (v3.1.1) starting... +++ OtherInstance 0 +++ openedMapByArgs False Un!@#$%^&*led 1 @ NewMap, path = '' usingDefaultTileset True Un!@#$%^&*led 1 @ NewMap, DefaultWalltiles = Un!@#$%^&*led 1 @ NewMap, DefaultTileset = Un!@#$%^&*led 1 @ InitTileset, tilesetpath= Default usingDefaultTileset True +++ Last update: 29-12-1899 - Update period: 2 +++ Searching for updates at http://www.dcme.sscentral.com/autoupdate/dcmeupdate.txt... +++ Latest version available: 3.1.3 (Current version: 3.1.1) +++ Downloading from http://dcme.sscentral.com/autoupdate/dcmeupdate3103.exe to E:\DCME\DCMEupdate.exe +++ Update files successfully downloaded. +++ Closing map Un!@#$%^&*led 1 (ID: 0) +++ Closing map 0 ...Map is already closed... something's wrong... +++ Updating with E:\DCME\DCMEupdate.exe 14-3-2007 8:49:47 --- Drake Continuum Map Editor (v3.1.3) starting... +++ OtherInstance 0 +++ openedMapByArgs False Un!@#$%^&*led 1 @ NewMap, path = '' usingDefaultTileset True Un!@#$%^&*led 1 @ NewMap, DefaultWalltiles = Un!@#$%^&*led 1 @ NewMap, DefaultTileset = Un!@#$%^&*led 1 @ InitTileset, tilesetpath= Default usingDefaultTileset True +++ Last update: 14-03-2007 - Update period: 2 DCME ready +++ Searching for updates at http://www.dcme.sscentral.com/autoupdate/dcmeupdate.txt... +++ Latest version available: 3.1.3 (Current version: 3.1.3) Un!@#$%^&*led 2 @ NewMap, path = '' usingDefaultTileset True Un!@#$%^&*led 2 @ NewMap, DefaultWalltiles = Un!@#$%^&*led 2 @ NewMap, DefaultTileset = Un!@#$%^&*led 2 @ InitTileset, tilesetpath= Default usingDefaultTileset True Un!@#$%^&*led 2.lvl @ SaveMap, saving map... C:\Do!@#$%^&*ents and Settings\ik\Mijn do!@#$%^&*enten\Un!@#$%^&*led 2.lvl, SSMECompatible False, Silent False *** ERROR 53 (File not found) in procedure SaveMap of Form frmMain +++ Closing map Un!@#$%^&*led 1 (ID: 0) *** ERROR 53 (File not found) in procedure DestroyMap of Form frmGeneral *** ERROR 53 (File not found) in procedure Form_QueryUnload of Form frmMain I realy think its becouse i dont have admin here coz it works when im on my own schoolharddisk with admin rights.
-
Goto SSCC Desert Storm. we have diagonal '3D' walls there.
-
Searching for updates... Connected to server. Latest version available: 3.1.3 --- The following files need an update: - DCMEupdate.exe (Main program version 3.1.3) - 1136KB --- Latest updates available in version 3.1.3 : - 'Run-time error '429': ActiveX component can't create object' error shouldn't appear anymore ------------------------------- And the rest works just fine now... i think its becouse i have admin right here at home, and not at school. But ima try that tomorrow when im at school again.
-
Not write protected. enough space indeed. components installed aswell.
-
I tried installing DCME on my usb device @ school. BUT when i did, alot of actions i do makes DCME crash. Saving/Save As: 53 File not found. Updating: Run-time error '429': ActiveX component can't creat object. Closing DCME: Run-time error '53': File not found. And the first time it even gave me an error when i clicked options->preferences. Probebly some people with problems have it becouse they dont have administrator rights or they have it installed on a usb device. I duno which of the 2 couses it becouse ive had problems with running applications on a USB device before but i guess its the fact you dont have admin rights.
-
Sugestions:- I would not recommend changing to ship 9. Will give you a spider and !@#$%^&* up if you turn at a certain angle. Id say add a new ship or watch when esc+9 is pressed and then direct it to spectator mode. - Also a working F2 would be neat. Bug: - The zone list requests pingtimes for each server. If you run the local server and then close it the pingtime keeps apearing at the latest pingtime it recieved (around 10ms), so it looks like the zone is still online. I dont know what work is left on other things but this would be nice.
-
k ill try that. Thanks.
-
K ill !@#$%^&* around with it a bit. Thank you.
-
I have those settings and didnt have the error so far..
-
I know its not the same. but since ASSS has development and is a sort of improved version of subgame i !@#$%^&*umed it was in it aswell.
-
If i start the ASSS server it starts and discretion connects aswell. It downloads over HTTP (3 test#.zip files) and then stops with settings.conf.
-
I dont have this problem with 3.1.02 It just saves weather i creat a new map or edit an excisting one.
-
The core including the main modules (F2, F1, Radar) need to be finished first before you can start working on improving the graphics and interface..
-
Ehh in subgame there is a setting for team0/1/2/3 so i assume this is in ASSS aswell.
-
Contact the person that represents MG and tell him what you would like to see?
-
I didn't forget it... there are tons of LVZ tools i want to add... just didn't do that yet Ok cool. Ima just wait then. Well, it should add them to your lvz... I'll check again Doest.. Atleast not here.
-
Create a new LVZ. Goto images tab. Click "new image" and then select it and click "Remove image" crashes DCME "Runtime error '9', subscript out of range". :S
-
Heh i think you forgot 1 large item. Autobackground tiler which makes you define an image and click autotile. You coud make an extra tab saying "Autotile BG" for this. Also make it able to add multiple files by pressing ctrl+click coz i need make graphic LVZ's with 20+ files in it. Takes long to add them seperately. ATM you can select multiple files but when you click "ok" it doesnt add them in the LVZFile list.
-
Worked just fine for me.. Check->download->update without any error at all
-
Bak? Made a project and compiled succesfully. Do you have a simple example code of how to put an image on the screen and to make text apear ingame?
-
Just buy it or download version 6/7.0... This tutorial is for 7 i thought.. i still need to download that 1. I got 6 but dont feel like buying 7 :S