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JoWie

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Everything posted by JoWie

  1. Here is one way: Create a bookmark, edit it. Set the Location field to "javascript:location="http://"+decodeURIComponent("%s");undefined" Set the keyword to "?go". Then try ?go ssforum.net or something like ?go ssforum.net?app=downloads
  2. BlueT Zone Name (SSC)
  3. Two players using the same name? This occurs a lot in multiplayer games. The only games where it should be a big issue are those pay per month games since it costs them subscriptions. I have regularly played on RPG names shared by more then 3 people, it cuts down on the mindnumbing grinding. I do however, agree that one should not use multiple aliases in a league setting, but this was not the case. One could argue about the implications for scamming people, but that will happen regardless of any such rule. If two persons trust each other enough to share names, why would you care what the hell they are doing.
  4. Such a rule has never been announced
  5. JoWie

    BLAH OLD TOPIC

    What exactly is wrong with her statements besides her damage value not being completely accurate?
  6. JoWie

    BLAH OLD TOPIC

    Heh, you mention that formula more often then your window insulation. I have to agree with Unix that you tend to think about raw implementation to often however
  7. JoWie

    Boosts and Nerfs

    Someone suggests a few small tweaks and people start bitching about how those items can still be useful. No shit, ofcourse they are currently useful, but compared to other items they could use some small improvements
  8. JoWie

    Boosts and Nerfs

    wrong for inactive shrap damage, but +2 pixels per level OH NO by then if you are getting hit you are probably taking close to max damage anyway (by being engulfed by giant blast radius), otherwise it only changes the equation when you get hit indirectly, and you'll STILL be taking less damage because -140ish or whatever it is now far offsets any radius boost. Sorry, ment shrapnel level for inactiveshrapdamage, not bomb level
  9. JoWie

    Boosts and Nerfs

    It is not that minor, both those "tweaks" increase with bomb level add up depending on the bomb. While bombdamage does not
  10. JoWie

    Boosts and Nerfs

    Agree with most stuff, but in my opinion it would be a lot better to just decrease the maximum amount of repels you can have on you. 4 is way to much, especially for small ships
  11. JoWie

    DuelBot

    That would be !cancel Also you can only duel someone who is in a ship. Make a mistake in the command and it simply gives you back the money. The only thing it does not handle at the moment is that if you invite someone and you leave the arena, this is on the todo however. If you leave the arena during the duel, your opponent simply wins.
  12. asss/scripts/run-asss is a good example that does this without cron
  13. You could chat on chatnet with http://code.google.com/p/ircm/ and a irc <-> chatnet bridge
  14. Left gutter (PStart) is shown and hidden by pressing windows-z or a G key. The search tab its like the vista search thingie or Mac spotlight Random background every startup (Windows XP)
  15. whats a liberal?
  16. could you elaborate? I have tried to run it in compatibility mode for XP SP2 and ran it as administrator too if that's what you mean. Both did nothing. oops, thats 640x480 what i was talking about
  17. 800x600 could be a compatibility mode. Probably a long shot tho
  18. ew, i rarely log in, only when i want to post
  19. The problem wasn't the sequential id's... it was downloading each file with a connection, which kind of killed the server. which is really easy to get access to, at my school i usually download files at 10MiB/s
  20. You should really improve the sequential file id stuff, there is a firefox extension which does the exact same thing as that script, takes like 10 seconds to set up.
  21. why use url encoding? that is what xml entities are for
  22. Waiting for him in front of his house
  23. My reasoning for not authenticating servers is so that anyone can set up a server and use it, without fear for name clashes. Since the directory server already has to resolve this, it might be undesired that it is done at two places. Unless ofcourse the Authentication server and directory server become the same service. The possibility for DDoS is a concern, however it can be lessened a lot by the protections that are already in current billing servers. (the infamous "You tried to login to many times" message). The connection to the authentication server can be trusted due to TLS (aka what https uses). If you let servers choose the authentication server, nothing changes. Simply direct the client to a rogue auth server. To prevent the SSC monopoly, the auth server should never be able to ban players. A zone can choose not to use the auth server however. Also, everything is opensource, so nothing will stop you from setting up your own auth server + custom client.
  24. One of the problems in subspace is user authentication. A server can very easily steal passwords. This is also one of the reasons for the exclusiveness of SSC. An other online game solves it as follows: When it comes to authentication there are 3 parties: Game Server, the zone Game Client, the player Authentication server There is only one authentication server, but there are many game servers and clients. Users can register at the authentication server by a web frontend and in-game. The authentication server should never perform banning or anything related, this is up to the zones / billing servers. Also no scores, cross zone chat, etc. Login procedure Client connects to authentication server. Sends its username and password. When successful the authentication server sends a random token back Client connects to the zone, sends its username + random token Zone connects to the authentication server, asks for verification with the username + random token. The authentication server removes the random token Client can now play in the zone The random token is only valid for a few minutes. Preferably the authentication server uses TLS for its connections. Passwords are stored using SHA-2 hash + salt This method allows every zone to use the same player database without the risks of password stealing.
  25. Why does this bug still exist in wine?
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