
freakmonger
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Everything posted by freakmonger
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The fastest way to get a name recovered is if your MID/IP is still the same when you first created the name. The more of the info that matches the better for you. I know this is almost impossible but thats what I was told awhile ago.
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Does anyone have the source to the AI Bot?
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I thought he was banned at some point
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we need one month resets right now to sort out all the bugs and crazy wacko things like 20000000000000 weapons sabbed at one time. It takes time to balance things, Rome wasn't built in a day
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sabs were jacked last round. I would get 16k sabbed about every other day (all at one time).
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Yes, sysop or VIP. Because it uses the subspace client login. And with continuum, only sysop or vips can use that login.
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ahh I see. Well when he put "subchat" in his !@#$%^&*le, that threw me off I thought he was already using subchat.
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weird, when I want to use subchat, I just double click subchat2.exe And if you're going to provide a download link, make sure its to the latest version of the download. Subchat2 download here
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Anyone do any good with the Levithan in RPG?
freakmonger replied to The Real Picard's topic in General Discussion
attacks are turned off right now. -
Yes WZ is merging with them (its been in the works for awhile). It should be a good move for chaos' future.
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Brand new AGP Geforce 6200 up for grabs.
freakmonger replied to Chambahs's topic in General Discussion
Just to stay on topic: Use Western Union off topic: I live in Arlington, VA -
I don't care what you say, it'll always be subspace
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Do you want some proof of how "alike" some of the infantry and subspace code is. Paste this info into your continuum zone.dat file and save it. Then open up continuum. It will tell you the population in Infantry. CTF: Twin Peaks,208.109.238.5,2006,,0 Eol,208.109.238.5,2088,,0 CCF: Medieval CTF,66.98.224.21,2041,,0 Hockey Zone,66.98.224.21,2002,,0 **The above info was taken from my infantry zone.dat file And if you keep the infantry zone.dat updated in your continuum zone.dat file you can keep an eye on the population in infantry. Right now I have the above infantry zones on my zone list, as well as all the continuum zones. So that is just one thing that is almost identical. I'm sure if you had the code to the two games you would find a lot of things that are alike.
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Let me guess, cypher doesn't know anything either? Stop your personal attacks on me and stop replying without adding anything to the discussion except your personal opinon of me. Here is some interesting info on the history: "Infantry Online is a two-dimensional, isometric, multiplayer, combat, computer game utilizing complex soldier, ground vehicle and space-ship models on typically complex terrains. Players may choose from a list of game zones to enter, each zone having a unique style of gameplay and many offering a wide diversity of weapons, player classes and objectives. History Sometime in the late 1990s, now-defunct Virgin Interactive Entertainment (VIE) began to develop a game called Sniper; later renamed SubSpace. Some of the developers of SubSpace bonded together to form Harmless Games LLC. They developed a new game engine; the project was named Infantry. The game was developed, gained a cultlike popularity and was picked up by Brainscan Development Corporation, also known as Brainscan Interactive, as publisher. GameFan, the parent company of Brainscan Interactive, went bankrupt and did not pay its employees for a period of several months. Rod (Rodvik) Humble, the lead designer of Infantry, was offered a job with Sony Online Entertainment (SOE) and left Harmless Games. Larry J. Cordner (LJC) also found another job, but stayed with the development team until shortly after Harmless Games was bought by SOE. Harmless Games, and its sole game, Infantry, was bought by SOE from Brainscan Interactive for an undisclosed sum. The two remaining developers, Jeff Petersen (programmer) and Jerimy Weeks (artist and zone designer), were hired by SOE to continue development of the game. Some time later, SOE had them develop Cosmic Rift (CR), an offshoot of Infantry meant to compete with the still popular SubSpace. CR had gained a small portion of Infantry's and SubSpace's communities, but its population still paled in comparison. In October 2001, Petersen was transferred to EverQuest 2 development and Weeks later was laid off. Game development stagnated. In May 2002, SOE rehired Weeks and introduced a monthly $6.95 pay-to-play system for SOE's three small action games: Infantry, CR and Tanarus, however, both Infantry and Cosmic Rift remain free to play with limitations. Infantry's and CR's populations have since declined drastically from daily highs of thousands at a time to a mere hundred or fewer players. In October 2005, Weeks was laid off again and a new developer was put to the task. Hope for the game's future was questionable, as the new developer was Joe Nelson, whose only prior experience with Infantry involved customer service duties, who held the position for only a few months. As of May 2006 there are three SOE employees delegated either full or part time to the game: Bill Corning, Jose Araiza and recently re-hired developer Jerimy Weeks. Since the pay-to-play system, private, free servers have appeared simultaneously with the official server though mainly with new custom zones. Currently, SOE Infantry has very little code support, and there are constantly hacks being released." referance: http://www.answers.com/topic/infantry-1
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That just means they were sabbed by someone. It just doesn't dmg them until you use them (attack someone) My point is how can someone sab 6000 weapons
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11,209 were used 6,000 were sabotaged by spies 6,000 were found sabotaged Come on now, this is like the 2nd time.
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from what i've seen/read, the game engines are a lot alike. So it wouldn't be hard to "port" the "zones" into continuum/whatever.
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I say we keep a low profile and stay away from the "free infantry" "movement" because Sony already asked them to take down their servers. We all know we don't need any legal issues tied to continuum/subspace.
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Seriously' date=' who looks at T3G or Testtube's failed network made 98% of bots and 1% of the zone staff/owners 24/7 in spec and 1% players? [/quote'] 1. I pay for SSCC now. 2. MG has less than 8 bots, that is about as many or less than other zones (chaos, tw, eg, etc). Weather you like to aknowledge it or not, MG has a valid population in subspace. 3/4/5 on the population list. Depending on the time/day. 3. I'm not getting into this with you. I really could care less what your opinon of a network is. Each day you should ask yourself, "what have I done for the community lately?"
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Priit hosts ALMOST all of SS
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Just to clarify Subspace was never called "infantry"..A few people from the VIE team of programmers went to harmless games (formed and owned by trixxter, a subspace player) and then they created infantry and sold it to Sony. ( I think there was a company between harmless games and the sony transaction but this is just off the top of my head) Infantry is still around but it is NOT free. And does not have as many players as subspace. The same team of programmers later created "Cosmic Rift" which is a !@#$%^&*ty version of subspace. Again, doesn't have the playerbase of subspace. The differance in infantry and subspace is vast being they are two completly different games....Infantry is more based as human soldiers, hence "infantry" If nobody has answered your other questions by tomorrow I will try to get to it but I'm going to bed right now.
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I like this one I quoted from chaos staff chat http://quotes.sscentral.com/index.php?1814