Yes, it's done Client-side. -nintendo64 Basically, subgame is mainly only used for Staff Access, Client Limits, and Packet Transfering. So can easily assume everything is client-side beyond that. Also, i was glad to see priit's defense on open source finally reached a valid statement, and has seemed to mostly kill it off. When so much is sadly handled client side, makes it impossible for it to be open source. Which is why ASSS can so easily be open source (which some people don't get why it is and Continuum is not). If continuum was open source, there would be no way to stop cheaters period unless the entire thing was put on the weight of the subgames. Maybe im just repeating stuff said, but eh. Its 7am, and i haven't slept a wink, lol... movies, soda, and cookies, gotta love it =P