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Smong

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Everything posted by Smong

  1. The site is a neat thing but that's a Bad Thing <{POST_SNAPBACK}> I don't have much experience with websites so I modified a news script to allow people to register themselves. Comments can be made anonymously and registering protects your name from being misused. An ideal suggestion page would also have a rating on each suggestion much like http://quotes.ssforum.net/ but unfortunately everyone has a lazy streak. I'm am more than sure there are people around that are capable of making (or -cough- donating) such a system .
  2. I've setup a page on my site where you can add suggestions and search it: http://toktok.sscentral.com/ss-suggestions.php No one else has made one for at least a year despite it being suggested more than once.
  3. Lies. At least you agree with me on the double click simplicity.
  4. Last time I checked SDL_Delay took 25% CPU.
  5. I can't write the code because I don't know how subgame handles it. I could revert some of the code to cont 38, and give all other cont versions vip so they don't get kicked. But I'm sure there is a better way.
  6. The argument against cont39pr1 only zones is new players won't have it, they will most likely have cont .38. It's only a pre-release. The argument for cont39pr1, mysterious 'prox bug' fix? The argument for everything, because subgame2 can do it.
  7. How do you make xp search non-standard files for text? I can't search inside source code for example.
  8. Depending on the settings I would imagine 100-200 bytes per second from each player. What the sevrver sends them depends on what's happening. Lots of nearby players shooting then you could take that 200 bytes and multiply it by all the other players. I don't think it goes more than 20kb/s (downloading).
  9. Here's another map editor that can handle any tile. http://toktok.sscentral.com/files/dusted-0.2.4.zip
  10. It's written in Delphi.
  11. Why don't you just increase bomb damage by 2x to get a similar effect?
  12. Even if guns had a thrust penalty you still can't fire them at the same time as bombs.
  13. Being able to reposition the various gauges would be nice, but not on command of some hotkey.
  14. Either there is huge lag posting messages or everyone is blocking everyone because every post in this thread seems to read the same.
  15. Probably broadside cannons on a sailing ship, how would you decide which key is used to fire out left/right side?. Often games with weapon mods leave new players at a disadvantage as they don't know the new keybinds or haven't set them up (I'm thinking of warcraft mod for CS). Pirates (NES) would be a nice game to clone to SS.
  16. Smong

    Full Stop

    What is wrong with a little left over momentum? Trying to do synchronised dancing in ss?
  17. With the new protocol I want to see pings less than 20ms, if Half-Life can do it why can't SubSpace?
  18. Maybe he means that xradar only works on a certain area, such as a quarter of the screen (or visible radar) at a time.
  19. Can't you just set the [periodic] rewarddelay=3000?
  20. Can you add the date of the last post and who it was that posted in the lo-fi skin? Since I can't tell whether a topic has new content or not there's not much point in using the lo-fi version.
  21. As said with ASSS you can just skip the flag reset packet. Instead increment the scores and send the appropriate arena messages. I think this is how ASSS currently does the ball game, making the soccer goal packet redundant. re: race Also I'm pretty sure I made the ship-reset an option, I know it is now anyway.
  22. It's the onboad sound ac97/cmedia, it is so bad it is even only half supported in linux.
  23. Smong

    ASSS

    I have some modules at http://toktok.sscentral.com/ss-!@#$%^&*s.html you can also find some linux tools for zone making on there too.
  24. Don't you think it is strange how the contents of this packet change?
  25. What is this doing in your rel header?static const Uint32 PACKET_SIZE=6;If you are doing something like send_rel(unsigned char *buf, int len) { unsigned char *pkt = malloc(sizeof(struct relheader) + len); /* fill out header */ ... memcpy(pkt + sizeof(struct relheader), buf, len); /* push on rel buffer */ ... }I don't think it will work as the sizeof(struct relheader) is going to include PACKET_SIZE; and will get send too.
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