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Smong

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Everything posted by Smong

  1. Smong

    64-bit

    If you add a custom zone and then right click it will crash. Also why not crop your images or use a smaller skin?
  2. Ideally, yes. But since most bots have sysop it doesn't matter as that level of power lets you byp!@#$%^&* security checks.
  3. Smong

    Linux Idea

    Apparently mi2g speak out of their ***. Do a Google search on 'mi2g talk '.
  4. Here is one reason why we can't have friction. If you slow down when you let go of the arrow keys, the client will have to send some kind of information to the server so that other players know they are slowing down. That sounds OK, but now imagine someone hitting the arrow keys, not holding them down, either loads of packets get sent to the server, or if there is a sample rate, people will see that player begin to slow down at a different place (far enough to dodge weapons). I thought he came from SFN and brought a piece of it to MGB forums.
  5. Just incase anyone's wondering, I also plan on putting ?notify in my biller. Here is an example of how I will implement it: me> ?notify bob,fred ... bob logged into foo ... fred logged out of bar ... me> ?notify online: bob No point sending the zone name as well, if you have a lot of people on your zone list, and they are in DSB, you will get spammed by the length of the message. Arena can't be put in as the biller is not sent this info (the server will forward ?find to the biller if they couldn't be found in an arena).
  6. How about a topic ratings mod, that way I don't have to be lured into reading useless junk.
  7. That would mean learning !@#$%^&*embly, and learning how to interpret dis!@#$%^&*embled code. I was just thinking it would be nice to have a feature in a map editor or something so you can get your doors looking right.
  8. I read this "0x00010001 sent as 0x0001 received at 0x0000ffff becomes 0x00010001 (+1)". How can 0xFFFF + 0x1 = 0x10001? Looks like 0x10000 to me."0x00010008 becomes 0x0000ffff (-1)" so 0x10008 - 0x1 = 0xFFFF?
  9. http://www.ssforum.net/index.php?showtopic=2134
  10. Is this delay:1. Door:DoorDelay 2. Arbitrary. The random number generator is called times before the actual 7 numbers are updated. I read somewhere that Door:DoorDelay is used to generate the seed, or could be changed to influence how the doors open/close (not just more often, but a certain pattern). So the two fast changing doors (1 and 5) are always in the same state? When you say 'affects', do you mean part of the random number is somehow added to the current bit and then ANDed/modulus or something? Are the other doors exactly 2x, 4x, or is that just approxmate over a period of time.
  11. There has been a similar discussion at another forum. The conclusion was to use .png in most cases. Even if .lvz size is comparable, .png uses less RAM when ctm unzips the .lvz and stores the contents in RAM to send to your video card.
  12. So this is old, but I haven't been here for a while. Is macid only for dos/fat par!@#$%^&*ions? (keeping in mind the purpose of wxWindows is to be cross-platform) If so, then simply hash the user's name into something 4 bytes long and use that as the macid.
  13. If this was done server side you would have to tweak your settings in order to get the increase/decrease of max energy or whatever as it would be prizing you max energy increase. Some stuff like changing soccer ball prox would require sending the settings packet just for this one change, that is about 1.5k where most other packets are a few dozen bytes at most. If this is done client side it would increase the size of the settings packet, maybe even significantly for zones with lots of different prizes. Although to keep compatibility with the original SS you could craft an extra settings packet with variable length just for this purpose ... hmm, the packet would need to be sent reliably and if SS gets a bad packet it might ignore it and mess up the reliable packet stack.
  14. Smong

    Linux Idea

    In that case it seems the version on SSDL never got updated to the new version (I just downloaded it again and it has the same md5). After putting RGB encoded .bmp's in the data directory I still get an error.
  15. The swirly thing is part of the ball graphic. If you want the shield indicator on the left of the player name you could setup ASSS to change the player's banner when they receive shields. Any extra lag caused by sending the banner wouldn't be noticed as they probably have almost 100% shields anyway. Another method (still using ASSS) is to sacrifice the koth game and use the koth crown as the indicator, that way they show up a different colour on the radar too.
  16. Smong

    Linux Idea

    I tried that and it didn't work for me. Missing turret.bmp and turret2.bmp and there's some !@#$%^&*ertion error when you import the graphics.
  17. When you get the player dropped flag event, put the bot in a ship. Then make the bot send a packet saying it picked up that flag (use flag id from previous packet), then send a postion packet where you want to drop it and then change ship to spec.
  18. When I say "for ASSS" I mean as an ASSS module, not a patched mervbot plugin.
  19. They didn't say they would even be using mervbot. The person with the initial idea should get to decide how the finished product and source code gets distributed. Can you make a bot that stores messages like ?message (this can be a temporary fix for the zones without billing)? What about a CTF flag game for ASSS? How about a mapeditor that can handle lvz placement, different bit depth tile sets, a built in tile editor, a realtime doormode simulator and an FPS predicter?
  20. #3 A trading zone like Elite was going to be my next big project #4 has been done with the ASSS server #5 is missng #6 is lvz
  21. I thought all versions of subgame could support any public version of ctm. Newer versions of the server obviously have fixes and new features compatible with the latest client (fx: lvz, team spawn). This thread still confuses me.
  22. Isn't that what the zones description is for? I wouldn't want my bandwidth wasted on some bots spamming me to enter zone XYZ every time I load ctm.
  23. I think some people have been posting in the wrong thread for a while now.
  24. http://www.ssforum.net/viewtopic.php?t=1345 :dots:
  25. How about a different graphic for each type of green, or has this been brung up before?
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