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Smong

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Everything posted by Smong

  1. Well I just got annoyed that I didn't have time to read the tip about the shortcut keys (was busy at the time, and only needed to make a small change to my map). It's not too important, I checked the tooltips and the shortcut keys are mentioned there. I also noticed the magic wand doesn't have a tooltip.
  2. I just tried this for the first time, a few suggestions: -Increase the size of the thingy you grab in the scrollbars. -With the radar, make so if you click and drag, the main window moves/updates as you drag. Kind of like the "hand tool" but within the radar box. -The "open dialog", add a filter for "All Files (*.*)". -Previous tip button in the tip box. What is the close button meant to do? It just makes the tileset disappear but I can still draw on the current map.
  3. I'll explain in more detail from starting from an ASSS perspective. Abitrary areas can be defined on the map called regions, each one must be named (such as "northbase"). They can be any shape, even multiple shapes that are not linked/touching in the same region. Regions also have a type as well as a name. There are several types that already come with ASSS, for example the autowarp type has the effect of *warpto when you enter it. The destination coord's of the *warpto are encoded inside the lvl file. New types can be created by anyone, for example a lvz object toggling type. So when you enter a region a lvz object will either be turned on (such as an image saying "no antiwarp in this area"), or turned off (such as a roof in battlefield). The problem with creating new types is you need an editor to support them. The lvz object ID needs to be easily configurable from inside the editor and the editor needs to know how to write the encoded region to the lvl file. This is where the script comes in. The script defines the structure of the encoded data and also provides some verbose information to help the editor generated a piece of UI to edit the region's attributes (lvz object id). I already requested this in !@#$%^&* but it never got put in.
  4. When you get elvl support can you use a script based system for the chunks? This way ASSS module coders can just write a new human readable script to create new custom region types. Example contents of a script file for the existing autowarp region: rAWP x:16:X coord in tiles to warp to. y:16:Y coord in tiles to warp to. arena:char16:Destination arena or blank for same arena. New custom lvz toggling region: rTOG id:16:The ID of the object to toggle. mode:16:0=Toggle lvz off when you enter the region, 1=Toggle lvz on when you enter the region. The first line will be the region type, all following lines are fields inside the chunk. field name:field data type:description of field The data types can be: 8,16,32,charN where N is an integer greater than 0,charZ for null terminated strings of varying length. Of course you will have to create the GUI dialog box on the fly to edit these chunks.
  5. The ASSS package doesn't come with update.exe, but anyone running ASSS should be able to compile their own, or at least have the sense to copy it from a subgame .zip. This problem should be reported to the zone's sysops.
  6. First, that's not wikipedia. Second there's a notice on the wiki's front page explaining this. Only MGB never figured out how to automatically place messages at the top of every page (probably done by editing the theme).
  7. If you just want to test the gfx then put them in a zone's folder, say trench wars. Then enter a TW private arena and fly around in each ship to see how they look. No need to create a public server for what you said you want.
  8. Oh yeah I remember those bent flags in super fortress now.
  9. Please use the enter key and spacebar after labels. It looks like one big glop of text. This stood out as I scrolled down: There is no need to change the NameP!@#$%^&*word, just leave it as it comes in server.zip, whatever that may be. Also there is only one directory server.
  10. I don't remember towers in super fortress, and wasn't the game type soccer?
  11. What was your zone? Sin City?
  12. Night vision is boring, heat vision is much more interesting to code and for the player. For example some ships could run cooler, and the exhaust would show when they are accelerating, etc. http://www.411images.com/images/games/scre...s2/MGS3_022.jpg
  13. It's never happened to me in windowed mode, which I normally use. I switched to fullscreen for the events. Maybe it has something to do with the player count or resolution? Is that debug thing supposed to make a file or something?
  14. I have winxp and on saturday when trying to get into arenas such as tw's ww3 and mg ctf pub cont 39pr1 would just freeze. Can't alt-tab out or ctrl+shift+esc. After a few minutes it comes back to normal, but disconnected from the server. I can enter the arena fine and see a player list, even ships, but very soon after it just freezes.
  15. That's one of the reasons to try again, to get better success.
  16. I would play it. I can help remake the ship gfx, I already made a warbird. http://toktok.sscentral.com/dump/wb2.jpg Don't worry if it looks bad at 36x36 it's fine: http://toktok.sscentral.com/dump/ship1.png http://toktok.sscentral.com/dump/wbroll.png
  17. If you stay in the dark too long it will blind you.
  18. Please use the forum search.
  19. If they are graphics then put them in the graphics folder where you installed continuum. Be sure to make a backup of any original graphics before you overwrite them.
  20. Blender will do it with a script. However since the rolls require a 3D model it means you must aquire such a model first. http://www.blender.org http://toktok.sscentral.com/dump/woot.txt
  21. Here let me help you pour more oil onto the fire...
  22. 255Subgame seems to support 256 just fine. ASSS seems to have a bug in the network layer that currently restricts it to 252.
  23. That may be because that isn't the true meaning of that packet. Either way it is not an indication to start sending position packets.
  24. Newcomers here usually get flamed badly and never come back, more so for people who try and remake the game, just ignore them. As for Zodiac, last I heard the company went bankrupt, is there really a target audience? even if remaining units are going at a very attractive price. Subspace for mobile devices, impossible, there just aren't enough keys. However a cut down version is possible. You are better off trying to clone what you can see. This way you can drop things that won't work well for such a small screen and also have a chance to write better netcode. Finally why don't I myself make such a game for Palm OS? Well I'm out of touch with the Palm world, if someone sends me a bluetooth program for more than 2 users with source code that can be used to base the netcode off, I might consider it. For me it is too tedious to get such example code, even though I wrote this demo for OS 3. http://toktok.sscentral.com/files/mspace26.avi
  25. http://www.ssforum.net/c/index.php?showforum=138 So many reposts.
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