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Smong

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Everything posted by Smong

  1. Oh yeah I remember those bent flags in super fortress now.
  2. Please use the enter key and spacebar after labels. It looks like one big glop of text. This stood out as I scrolled down: There is no need to change the NameP!@#$%^&*word, just leave it as it comes in server.zip, whatever that may be. Also there is only one directory server.
  3. I don't remember towers in super fortress, and wasn't the game type soccer?
  4. What was your zone? Sin City?
  5. Night vision is boring, heat vision is much more interesting to code and for the player. For example some ships could run cooler, and the exhaust would show when they are accelerating, etc. http://www.411images.com/images/games/scre...s2/MGS3_022.jpg
  6. It's never happened to me in windowed mode, which I normally use. I switched to fullscreen for the events. Maybe it has something to do with the player count or resolution? Is that debug thing supposed to make a file or something?
  7. I have winxp and on saturday when trying to get into arenas such as tw's ww3 and mg ctf pub cont 39pr1 would just freeze. Can't alt-tab out or ctrl+shift+esc. After a few minutes it comes back to normal, but disconnected from the server. I can enter the arena fine and see a player list, even ships, but very soon after it just freezes.
  8. That's one of the reasons to try again, to get better success.
  9. I would play it. I can help remake the ship gfx, I already made a warbird. http://toktok.sscentral.com/dump/wb2.jpg Don't worry if it looks bad at 36x36 it's fine: http://toktok.sscentral.com/dump/ship1.png http://toktok.sscentral.com/dump/wbroll.png
  10. If you stay in the dark too long it will blind you.
  11. Please use the forum search.
  12. If they are graphics then put them in the graphics folder where you installed continuum. Be sure to make a backup of any original graphics before you overwrite them.
  13. Blender will do it with a script. However since the rolls require a 3D model it means you must aquire such a model first. http://www.blender.org http://toktok.sscentral.com/dump/woot.txt
  14. Here let me help you pour more oil onto the fire...
  15. 255Subgame seems to support 256 just fine. ASSS seems to have a bug in the network layer that currently restricts it to 252.
  16. That may be because that isn't the true meaning of that packet. Either way it is not an indication to start sending position packets.
  17. Newcomers here usually get flamed badly and never come back, more so for people who try and remake the game, just ignore them. As for Zodiac, last I heard the company went bankrupt, is there really a target audience? even if remaining units are going at a very attractive price. Subspace for mobile devices, impossible, there just aren't enough keys. However a cut down version is possible. You are better off trying to clone what you can see. This way you can drop things that won't work well for such a small screen and also have a chance to write better netcode. Finally why don't I myself make such a game for Palm OS? Well I'm out of touch with the Palm world, if someone sends me a bluetooth program for more than 2 users with source code that can be used to base the netcode off, I might consider it. For me it is too tedious to get such example code, even though I wrote this demo for OS 3. http://toktok.sscentral.com/files/mspace26.avi
  18. http://www.ssforum.net/c/index.php?showforum=138 So many reposts.
  19. Maybe get the non-pirate Windows Mobile version?
  20. If you mean the flash bit then that might be used for cloaking purposes.
  21. The wormhole tiles can't do this, you need a bot such as mervbot and the appropriate plugin (message/tm vex?).
  22. Maybe no one wants this program of yours right now.
  23. Nah you just need half decent intuitive mod making tools so the average player can make mods. It's not like you must edit every possible setting to make a new zone. Have fun making this new version I hope it comes out within a year.
  24. Google Zip all the way.
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