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Bak

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Everything posted by Bak

  1. Are you missing sarcasm tags or actually have a problem? Maybe your set up isn't completely correct?
  2. eventually when you copy and paste stuff you will be able to select both tiles and lvz, so that you can make your lvz and border, select it, copy and paste it anwhere you want
  3. take the LVZ selection tool, select your lvz and press the "Delete Map Object" button in the Lvz window.
  4. ASSS (A Small Subspace Server) is made by grelminar as an open source alternative to subgame. Increasing numbers of zones are starting to use it, as there is no more need for bots. ASSS has a built in region system where in your code you can ask "is player X in region Y". Before this editor one had to get the coordinates for your region (tile x, y, width, height). Then change these to 10 bit integers where a-z = 0-26 and 1-6 is 27-31. Then you had to put that into the proper format, and finally you have a complete RGN file. None of this was do-*BAD WORD*-ented (or do-*BAD WORD*-ented in a place where one could find it easily) so you had to actually look at the code in order to get the proper format. With an easy to use interface, more generic modules for ASSS are possible, for example disabling antiwarp for players in reagion NoAnti. And now that you can create NoAnti without hassle, you have no reason not you use regions for your modules, or modules that use regions for your ASSS server. Or just stick with subgame and ignore the RGN stuff.
  5. http://www.rshl.org/-*BAD WORD*-/ Continuum Lvl / Ini Tool helps combine the tasks that take the longest amount of time when making maps into a simple point and click interface. It is made by Bak and 2dragons. It is in beta, so there are many features we've yet to add, but we believe it's at a point where it could prove useful to many people. Post any bugs on this thread. Update in version 1-1-05: Added eLVL region and ATTR tag support, sped up program while reducing memory usage, fixed the zooming "centering" bug, added square and squarefill tools. Fixed random bugs. Eliminated drawing scaled tiles at high zoom levels, user can now press "delete" to delete a selected map object. Will now remember position / size of window between sessions. Update in version 8-6-04: Region bugs found by Dr Brain have been fixed
  6. the errors weren't caused by the -, in that case... But don't take my word for it, this is from example.ini, which is ditributed with lvz toolkit: ; [screenobjects] section specifies object locations on user's screen. Syntax is following: ; <x coord>,<y coord>,<image>,<layer>,<mode>,<display time>,<object id> where ; <image>,<layer>,<mode>,<display time>,<object id> are same as in mapobjects ; <x coord> and <y coord> are coordinates on screen relative to reference points: ; no prefix - upper left corner of screen ; prefix C - screen center ; prefix B - bottom-right corner ; prefix S - stats box lower right corner ; prefix E - below energy bar/spec data ; prefix G - top right corner of specials ; prefix F - bottom right corner of specials ; prefix W - top left corner of weapons ; prefix V - bottom left corner of weapons ; prefix T - top left corner of chat ; prefix R - top left corner of radar ; prefix O - top left corner of radar text ; note that x and y can have different prefixes, R-10,B-10 for example ; see also refpoints.gif [screenobjects] C-146,29,IMAGE1,AfterChat,EnterZone,3000 12,12,IMAGE0,AfterTiles,ServerControlled,100000,1000 notice how in the comment they use -'s as well as for one of the screenobjects. Still don't believe me? Debuild any scoreboard lvz (such as the one from SSCX Hockey Zone) and you'll see minuses. Why would they provide a prefix "B" for bottom right corner if you could only go to the right and down (which is what happens if you can't use minuses).
  7. no one said anything about +, but himura said " i know for a fact having the - would -*BAD WORD*- it up " but I believe himura was referring to "+"'s -*BAD WORD*-ing it up, as having a "-" will not screw anything up. that's why I said himura got the two of them mixed up.
  8. No, it's all in one packet.
  9. you are wrong! c-50 is a valid x coordinate but c+50 is not! You got the two of them confused and now sound really dumb for it. if you don't have it working try: C-25,E25,IMAGE0,AfterChat,EnterZone,1500,0
  10. Solution: when the balls spawns the pub freqs are told what section it's in.
  11. Balling just makes money faster than flagging. Maybe turn off ball on radar, so that it takes longer to score a goal, but is still just as easy for newbies to score as anyone else. Or have the flags be randomly distributed in the entire map, and have there be an initial jackpot based on the population. so after a 100k flag game the jackpot goes to like 20k and the flagging freq already has a base so they might as well keep flagging. And they can't win too fast cause all the flags are all over the map.
  12. It is rediculous when flagging isn't attractive anymore until someone finds all the flags when the JP is at 30k and flagging gets 300 seconds of fame. Flagging is probably the best part of hyperspace, and now that there aren't people who can buy hundreds of bricks and shields to keep you out, it should be thriving, not submitting to the rocket and repel war that is balling.
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