the errors weren't caused by the -, in that case...   But don't take my word for it, this is from example.ini, which is ditributed with lvz toolkit:    ; [screenobjects] section specifies object locations on user's screen. Syntax is following:
; <x coord>,<y coord>,<image>,<layer>,<mode>,<display time>,<object id> where
; <image>,<layer>,<mode>,<display time>,<object id> are same as in mapobjects
; <x coord> and <y coord> are coordinates on screen relative to reference points:
; no prefix - upper left corner of screen
; prefix C - screen center
; prefix B - bottom-right corner
; prefix S - stats box lower right corner
; prefix E - below energy bar/spec data
; prefix G - top right corner of specials
; prefix F - bottom right corner of specials
; prefix W - top left corner of weapons
; prefix V - bottom left corner of weapons
; prefix T - top left corner of chat
; prefix R - top left corner of radar
; prefix O - top left corner of radar text
; note that x and y can have different prefixes, R-10,B-10 for example
; see also refpoints.gif
[screenobjects]
C-146,29,IMAGE1,AfterChat,EnterZone,3000
12,12,IMAGE0,AfterTiles,ServerControlled,100000,1000   notice how in the comment they use -'s as well as for one of the screenobjects.   Still don't believe me? Debuild any scoreboard lvz (such as the one from SSCX Hockey Zone) and you'll see minuses. Why would they provide a prefix "B" for bottom right corner if you could only go to the right and down (which is what happens if you can't use minuses).