f*** just lost my post... here goes again: mapobjects (and screenobjects, presumably) on the same layer are z-ordered in their order of appearance in the lvz file itself. i.e. the client just scrolls through them, from 1 to n, and draws them; so last one is drawn last. for anti-death thing, yeah that's pretty much what I had in mind... for the green thing, could be blue or yellow or whatever... for Brain and other freaks like him, it could be slightly glowing or something. Also, don't forget to consider the Portal timer to place your icons, I see it's not on your screenshot with the super, shield and stuff. There's also a KOTH timer that could be there, but since it's not used in HS, don't have to bother