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Samapico

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Everything posted by Samapico

  1. Yes, you just have to add bong###.wav or bonb###.wa2 to a lvz file, and %### will play it. You can add bong200.wav, for example, and use %200
  2. http://upload.wikimedia.org/wikipedia/commons/e/eb/YamsatBrixtonMarket.jpg Yams at Brixton market (source)
  3. 1247 3Dmarks - 1700 VirtualMarks it's now 3989 3Dmarks - 5800 VirtualMarks The demos in 3Dmarks were running at about 30 FPS, while they were at 3-5 FPS with my old card :S
  4. Doh, forgot about that
  5. Someone, keep the maps and lvz's in your zone folder and archive them somewhere... in a few years someone will want to revive it, just like all the old zones
  6. The last windows release? ... pretty sure between now and 2040 another OS will come out
  7. Yes, cross-platform will be one of the main objectives Edit: and also C++ has a whole lot more of libraries to use with it
  8. C++ over C ??? one word: classes another word: inheritance C# isn't new to me, worked with it a bit... Aren't python and ruby suited more for ... scripts kinds of things? I have no idea, actually, that's just the idea I have of them. I'm probably wrong I'd prefer using something I already know well... learning a new language isn't much of a problem for me if I ever need to, but I'm just a "casual" programmer, so I don't really 'need' to right now. I'd also like to use a popular language so we can have more contributors. Also, there's always the possibility of having some modules in another language or something. Oh, and: Give ideas
  9. Found this at http://www.thinkingparallel.com/2007/03/06/c-vs-c-a-checklist-from-a-c-programmers-point-of-view/ : Highlighted what I like particularly Pro C#: garbage collection array bounds checking huge .NET-Framework library types have a defined size (e.g. a long is 64Bit) strings are encoded in UTF/16 autoboxing - every type can be treated as if it inherits from object supports constructor-chaining (one constructor can call another constructor from the same class) when a virtual method is called in a constructor, the method in the most derived class is used static constructors (run before the first instance of the class is created) exceptions have access to a stack trace advanced runtime type information and reflection supports variadic functions nicely built-in support for threads no need for header files and #includes no fall-through on switch-statements arithmetic operations can be checked for overflow if required objects must have a definite value before being used attributes can be attached to classes and retrieved at runtime no forward declarations required, classes can be arranged at will access to class members / functions is done only by the dot (no more -> or : conditional functions (e.g. for debugging) structs and classes are actually different (structs are value types, have no default constructor in general cannot be derived from) supports properties readonly members are const, but can be changed in the constructor finally block for exceptions arrays are objects support for anonymous functions supports the base keyword for calling the overridden base class Pro C++ better performance portability multiple inheritance deterministic destruction (allows RAII) any type can be thrown as exception (only classes derived from System.Exception in C#) ability to enforce const-correctness implicit interfaces on generics (in C#, generics must be constrained with an interface) offers pointers (C# only offers pointers in unsafe mode) support for macros support for global variables, functions, constants allows default arguments on function parameters STL supports bitfields Where C# is just different from C++ value types and reference types exist (struct is value-type, class is reference-type) value types live on the stack, reference types on the heap references can point to null (must not be valid) code is packaged in assemblies in C# no automatic conversion from int to bool in C# main-function is called Main in C# no semicolon after a class declaration in C# everything derives from object or can be treated as if Don't worry about toolbars and such... it will use REAL toolbars that you can move around and undock
  10. So basically you got nothing yet?
  11. Sometimes I wonder if all the energy to keep a declining zone alive is worth it, and if the efforts could instead be put into making something completely new... Nostalgia is a strong feeling indeed. 17th has been in a similar situation for years now.
  12. this one | | | | | | | | < A lot of Hyperspace these days, actually
  13. The Edit button works nicely, so I heard
  14. As you know, DCME is coded in VB6.0, a language that has been dead for years already. If it wasn't for the hugeness of the project, we would already have switched. Drake also started this project for personal satisfaction more than anything, it never really was planned to become so popular. The upcoming issue is that after Windows 7, there probably won't be any OS that support it. So we'll need to eventually port it. Also, with newer clients being developed with new features and such, DCME would eventually need major overhaul to adapt. The current project is quite limited, because it's already full of features and functionalities that were not planned in the beginning. The lack of class inheritance also makes some things more complicated than they should be. I'm also currently faced with a major stability issue of a seemingly random bug that is pretty much impossible to debug... So yeah, DCME will need a total recode under another language. The questions are when and how Either I ... throw my computer out the window a couple of times trying to get the current modifications (that's a lot) working, to get nice new cool menus (they are great), just to throw it all away eventually under a totally new platform. revert to 3.4.15 source, grab all the minor bug fixes I did since then, merge them, release an update, branch to a completely new build, just fixing minor issues here and there until it is done So... discuss... what language could be used? Which libraries could be useful? Which new features would you like if there was a completely new version? What could be improved in the general structure of the application (layout, the way tools work, etc) ? Also, if this ever branches to a more popular language, would YOU contribute?
  15. jabjabjab's post was not wingdings, but whal's was. And what the hell did YOU put in your post... shows a bunch of tabs
  16. The expression still comes from French and they just messed it up... note the actual spelling is 'soup du jour', which is somewhat correct (with soup being in English, of course)
  17. Also, I think you mean 'soupedujour' , soupdejour doesn't mean anything lrn2french
  18. Blender is fine, but I guess it can take a lot of time to get used to it. As Brain said, find some tutorials
  19. OMG HSCORE3 AWSUM Big awesome face
  20. Is there any practical use for it? Or is it just to compare your ships; I mean, the exp you get from kills depend on your global exp, right? I guess parasite could depend on ship exp instead of kills... would make it easier to track
  21. You probably deactivated it, like everyone does
  22. I have wingdings and I see it.
  23. That's exactly (I think) what Cerium suggested in said private forum topic
  24. I like your choice of words, root... "beaten" ...
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