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Everything posted by Samapico
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you don't have to put them in one file. Nor do you have to put them in bmp just save the file with the same name they have now (right-click, save image as...) , put them in a lvz, it will work. Ships can have their individual graphic file, like ship1.bmp (or ship1.png) You can change the # in the filename depending on which image you want to use for which ship (note that I only did 4 different ships though) The ships that do not have an !@#$%^&*igned image will use the default graphic from graphics\ships.bm2
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http://www.youtube.com/watch?v=NwJzAwmqQh8
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uh... I just can't answer this vague question... Did Jesus exist? yeah, most likely. Was he a good man? probably. Was he the son of God... or God himself (never understood that part, really)? that's not what I think. Is it okay to believe in God? yeah, sure... if it helps you. Should you believe everything that is in the Bible? WTF no, 'PEOPLE' wrote it, they can't be all-knowing or whatever... They just wrote stories, which speak of good values through parables (is that how you call it?). It's like any Disney book... they always teach good values to children, but it's far from true. Why is Knightflame suddenly posting brainwash-y Christian 'OMFGI:p Will this topic get moved? yeah, most likely.
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Where is the goddamn skin/style/layout setting?
Samapico replied to Gravitron's topic in General Discussion
.. He already did find out. -
did you read Generic Router How To from MineGoBoom's forums?
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warpto + engine shutdown would work and the engine shutdown time is defined in the settings, so yeah you can prize it for X seconds (tho it would always be the same time) But the module could easily prize you like 1 engine shutdown of 5 seconds 10 times in a row... And can ASSS modify the properties of map tiles in-game? like if you start a building somewhere... the tiles under it would need to become walls... I believe it could be done by having bricks dropped there... but they'd vanish at some point... so it'd need to be repeated... (and when the building is destroyed, the 'remains' would stay for a certain time... so there'd still be a wall during that time) But if it can change tile properties whenever it wants, that'd be much more easier I guess
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[ Deleted rootbear's and Hamm's useless posts... ] Still having issues with this Hamm?
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he could just be *warpto'ed at the same place he is to stop moving
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Check some fan sites of Descent 3... I know Freespace people had developped various converters to tweak the game files... and both games are pretty much on the same engine so there must be something to convert them
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True... it's good, but the replayability (sp?) factor isn't that great... Buyable or spree-dependant upgrades would indeed be fun What would really own is if you could control how your base is built... But that would take ALOOOOOT of programming... but it could become a true RTS Like you'd need one team captain per team that stays in spec and builds the base... And he'd deploy units that happen to be his teammates... kind of like how Allegiance works the available units would depend on what is built but then that would require some ressource management ô.o... Man that would really need 30 different available ships
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gotta love how everyone give the obvious 'solution' ... The problem is HOW TO do it when there's no way to even see a command line prompt
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That's great! That's just what I needed... I can't host anything on my computer cause of routing issues; all inbound connections are blocked by my "ISP"... which is my school... So I could test stuff... but... alone. Now I'll be able to test my bot plugin with the lag factor + more people... wootage =D ASSS doesn't have a *putfile thing? It's just FTP?
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LOL good
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Very interesting Do you know when the article will be released?
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I included the sized down top view images too... So if something's wrong with them, just modify the top view, get EZ Image Rotator from SubspaceDownloads.com, and re-rotate it. What might happen is if the black space around the ship isn't large enough, some frames might be cut off or overlap each other... So you might need to make that black space bigger... haven't checked how they come out really...
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on it... should take a few minutes using shiprotator
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What does Debugging mode do?
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his screenshot links aren't good... and it's 2x the same one... here they are: http://cnc-tech.planetcnc.gamespy.com/zone1.jpg http://cnc-tech.planetcnc.gamespy.com/zone2.jpg It's pretty nice, I must say... I dropped by earlier today It's a shame continuum only has 8 ships though... This is the kind of zone that could make use of 30 different ships easily
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Why would I even make an image if I can't do anything with it? I want to make it work first.... then I'll maybe make an image... or probably not because my drive is already full of crap, but atleast I'll know it works. But eventually I'll make one and I'll know I'll be able to use it if I need it. At the moment, if windows decided to die right now, I probably couldn't do anything... I'm not even sure if I can reinstall windows by booting on the cd... I tried several times booting on it and it just won't work... my BIOS sucks balls (can't 'choose' the boot sequence.. it just boots on some other random thing when it detects a bootable cd or usb device), plus my keyboard sucks balls (can't do anything with it during boot sequence, except use bios commands (Ctrl-S, Enter) ... can't do F6... stupid usb keyboard)... So yeah basically I feel very insecure right now because it would probably take me a week to get my computer back on its feet if it dies. Anyways... could you attach the files you got on that thing? I'd like to give it a try...
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Well... I'm not exactly sure what you mean... but if you're talking about changing a tileset, there's no way to 'retile automatically' everything if the corresponding tiles changed place... But there is a switch/replace function that can make your life MUCH easier... just spot a section of the map that has most old tiles, and select one of them with left button, then select the tile you want it to be with the right button... then use Switch to retile the whole map with that new tile... Repeat for each different tile. Also, the tileset editor allows you to easily move tiles around the tileset. You can do that, for example, to make your new tileset correspond with an older tileset, so you don't have to retile the whole thing. You just select tiles with the left button, and drag them around your tileset with the right button. You can import part of other tilesets (or any other image) just the same way from the 'source image' section. You can drag parts of it on your tileset. I think these 2 tools can help you (and everyone else) alot for retiling maps
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source = openpicDialog2.FileName; Stream openbmp =openpicDialog2.OpenFile(); StreamReader openerbmp = new StreamReader(openbmp); //You start to access the file here... but you don't need it yet openpicDialog2.Dispose(); teamlogopicturebox.Image = new Bitmap(source); if (File.Exists(destination+lblteamname.Text+" Logo")) { File.Delete(destination+lblteamname.Text+" Logo"); } System.IO.File.Copy(source, destination+lblteamname.Text+" Logo"); //You want to copy the file (i.e. access it) but you already have it opened photologo = destination+lblteamname.Text+" Logo"; teamlogopicturebox.Image = new Bitmap(source); Get rid of the streamreader stuff... or move it after you're done copying the file... Else you have it accessed by 2 things at the same time. That's what I think your problem is
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you mod the star wars forum
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