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Samapico

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Everything posted by Samapico

  1. the whole !@#$%^&*igning thing is ugly anyway, we'll have to change it someday
  2. From what I understood, you fixed it when you simply minimized DCME... But the problem seems to also happen when opening a map while DCME is minimized
  3. My taskbar is on the left side of my screen... that alone sometimes creates that kind of problems, because some windows decide to set their reference to the top-left of my screen, instead of the top-left of my work area
  4. Oh... it's probably the new tabs then...
  5. To assign multiple tiles at once, the technique used in the Edit Tiletext form is that you select multiple tiles, and hit the first letter of these tiles... So in your tileset, you'd select A to S at the same time, and hit 'A'; then you'd select T to Z, and hit 'T', then 1 to 9, then 0 , then special chars... That's also how it should be done there imo. The thing is you can't select multiple tiles, and double-click... So we'd probably need some buttons in the tool toolbar for that tool... Yeah that's it.
  6. kick their nest, and pray but seriously, if you don't run like crazy, they probably won't sting you
  7. Yeah I know. The problem is that when a file is opened, the window is probably resized, and in the resize method, some stuff are placed according to the size of the window, but when minimized, the size is most likely 0... so BOOM
  8. hmm good one... I don't know what exactly is the problem, since it's impossible to make the bug happen in the debugger... But I suppose a quick and efficient fix would be to force a restore of the window before making it open the map.
  9. oh well... it's done
  10. for 500$ I'd probably sell Samapico... It comes with all the fame and skills But who wants that name anyway? Noone knows (not even me) wtf it means...
  11. hm ok... I'll add a eLVL chunk for tiletext data, and I'll make it so it only saves those different from default. While I'm at it, I'll probably add the walltiles in eLVL as well. It shouldn't affect the size much... The DCTT (tiletext) chunk will have a 8-bytes header, + 1 byte per character. The DCWT (walltiles) chunk will have 8-bytes header, + 16bytes per walltiles set So a complex map with say.... 50 characters and 8 walltiles set would be: 58 + 136 = 194 bytes larger... I doubt anyone will notice the difference Actually, for flexibility, each walltiles set should be in a separate chunk, in case we want to include different types of walltiles set in the future... So it would take 24 bytes per sets in that case. I'll probably be able to pick up some time this weekend... If I can kick my !@#$%^&* hard enough to stop procrastinate on my homeworks, that shouldn't be a problem
  12. There is already an option for that in preferences... You can have it search for updates automatically every time DCME starts, every day, every month... or never You can also check for updates manually from the Help menu
  13. I thought NHL WAS american source: http://en.wikipedia.org/wiki/National_Hockey_League#History
  14. If no canadian team can be in the MLB, then no american hockey team should be in the NHL
  15. To move off-limit windows, right-click on it in the taskbar, choose 'Move', then use the keyboard arrows to put it back where it should be.
  16. From subways... but... why? humidity pumped up there? Speaking of subways... Montreal subways are MUCH more smoother than NY's :S... NY's seem to be guided directly with the rails; here they have big tires that kind of roll on the rails And the trees are alive... with leaves and we can see the green skin... but they just don't have any bark. In fact I find it weird that they actually live without bark ; I'd think that bugs would eat the crap out of it in no time.
  17. (by the way, forgot to say it but I commented some of LC's post above, if you didn't notice)
  18. Edit -> Edit tile-textSelect a tile, assign it a keyboard key Then use the tiletext tool... click somewhere on the map, and type All notepad-like shortcuts and keys should work, except tab and insert... But things like shift-arrows, ctrl-arrows, enter, copy-paste... should work (doh, just noticed some bug with cut-paste) only thing is that once done, the text tiles are nothing but tiles, so you can't edit your text as easily... Perhaps we should make some classes and derived classes for tiles, walltiles and texttiles. That would make things easier Thumbnails... interesting, indeed... I'll try to find a way to do that edit: did you mean thumbnails that would show in the Open... dialog? Or thumbnails that would show in XP folders?
  19. It looked like steam... and it wasn't just going up, it was pressurized It was written nitrogen on them... One of them was under the sun, so it was kind of overpressuring, we could hear the pressure excess flow out... if it wasn't written 'nitrogen' on them, I would have been really scared :S
  20. Seriously, I saw some game previews and game sequences... and the game looks infinitly gay.
  21. Things I did not understand about NYC (I don't have the photos yet though): There was that constant smoke coming from the underground... wtf is that? Nitrogen tanks every few corners... wtf? I did not see a single tree that still had bark... Do they even take care of their trees? How the !@#$%^&* can they live without any bark? (bark? is that even the right word? that's what my french-english dictionnary gave me, but it sounds wrong)
  22. put these changes on SVN
  23. wtf... If you spend 500$ on that kind of !@#$%^&*, you'll probably end up killing yourself in a few years thinking "WTF HAVE I DONE??!?" ... moron :/
  24. I noticed that alot too... I think it must be because VB just flushes the error data once it used it... so when we doCall frmGeneral.AddDebug("*** ERROR " & Err.Number & " (" & Err.description & ") in procedure LoadRecent of Form frmGeneral") MsgBox "Error " & Err.Number & " (" & Err.description & ") in procedure LoadRecent of Form frmGeneral" the Err object must be flushed for some reason when comes the time to use it again in the msgbox... because we can clearly see that the log did indicate a 52 error... We should like... clone the error object first or something. Why not create a HandleError(err as error, bool critical) method? instead of going through all the error handling stuff again whenever we want to change something? by the way, I just came back from NYC... I see this beast is coming to life again, which is good I'll try to get some more time to help you out
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