I've just been given HSysop of 17th Parallel... I have to revive that baby... Also working on DCME 3.2... To make your life easier I'm currently restructuring a whole big chunk of the code... so it'll take time. But we'll be able to make the tileset much more versatile... For example, LVZ images will work just like tiles (those of you who have 3.1.12 have a preview of that feature). Once that is done, we should be able to add 'blocks', which would be defined sets of tiles and lvz images you put together, of any size. And you can use them as you want. So you could use this to have 'solid' lvz tiles or to reproduce complex patterns involving lvz images and tiles. is pretty cool indeed... but... what is it?