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Samapico

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Everything posted by Samapico

  1. fading works I'll try to get some panels working (i.e. click on Stats, and a stat panels pops or fades in), then we should be able to build a very neat interface. I'm wondering if I should even bother with skins... with this system it will be very easy to hard-code alternate skins, and since it's open source and all it will also be easy to distribute these skins I guess.
  2. well I think it does... that's what I understood
  3. You mean like : http://www.subspace2.net/tw3d.JPG (from the Graphics demo topic)
  4. I don't understand why someone would want his desktop to look like a mac...
  5. Main weapons (aka guns and bombs) shouldnt be part of these slots though So you could have, for example: Fire Primary Weapon: Ctrl Fire Secondary Weapon: Tab Toggle Firing Mode: Delete Fire Auxiliary Weapon 1: Shift+Tab Fire Auxiliary Weapon 2: Shift+Ctrl Use Special Weapon 1: Shift+Insert Use Special Weapon 2: Shift+Delete Use Special Weapon 3: F3 Use Special Weapon 4: F4 Use Special Weapon 5: F5 Use Special Weapon 6: F6 Select Special Weapon 3: Shift+F3 Select Special Weapon 4: Shift+F4 Select Special Weapon 5: Shift+F5 Select Special Weapon 6: Shift+F6 Warp: Insert ----For more than 4 abilities: Toggle/Use Ability 1: Home Toggle/Use Ability 2: End Select Ability 1: Shift+Home Select Ability 2: Shift+End ----For 0 to 4 abilities: Toggle/Use Ability 1: Home Toggle/Use Ability 2: End Toggle/Use Ability 3: Shift+Home Toggle/Use Ability 4: Shift+End That setup even allows for classic keyboard layout. And it has 4 fixed weapon slots, plus 2 fixed special weapon slots, so you should not have to do alot of item swapping... In fact, you wouldn't have any swapping to do for ANY of the current zones Basically, it IS the current layout, except abilities and special items have 4 slots each Would be nice to be able to switch primary/secondary weapons too, though... Well, since each zone will be different, as we said, they will provide a keyconfig... So..... we could have an infinite number of keys too. For example: Toggle/Use Ability (1) : [ Not defined ] When you assign it, you'd get: Toggle/Use Ability (1) : [ F5 ] Toggle/Use Ability (2) : [ Not defined ] So you could setup as much as you want. There could be a warning if your key config is not compatible with the zone, like if there are some items you won't be able to use. Of course we could max out the number of slots to like 10 because we won't be able to display them at some point. But hiding unused keys like that would make the key config window clearer; like there won't be 300 'undefined' keys all the time. And yes the mouse should be allowed. But the mouse button shouldnt be mappable... it should be used to click around on the interface to fire stuff or toggle stuff (just like if you pressed the key), and do stuff on the chat (click links, select text...), right-click on people -> add to friends, or -> view stats, or stuff like that
  6. .....the tutorial page is full of virus-infected links and crap lol looks like it has interesting features... but all their wiki pages are vandalised with spam so I don't know if I can trust that And it would take away all the fun of coding stuff
  7. Hmm, the nerdiest and most sex starved man.
  8. Who the !@#$%^&* remembers their resolutions during the whole year anyway? What was your last year's resolution(s) people?
  9. cool
  10. Scrolling will be easy. Haven't checked much for fading yet, but I should find some examples easily.
  11. Hm, turns out double buffering is easier than I thought... Just gotta set some properties to true. It's smoooooooooth now Now I want to make methods for fading a single image, and scrolling them from any direction
  12. Ok, X`terr just sent me some links... That thing is posted on like... every forum you can find in the tubes. Definitly a bot. BANNED
  13. 1000th post for Slicer *trumpets and balloons* uhh... I need to stop biting my nails. It sucks. And perhaps try to not be lazy, and eat decent stuff.
  14. lol, nice
  15. ....good point, though her email address doesnt look like a bot really... I could be wrong We'll see if she/it posts again, it's not like if the post is really spam-ish and the signature disturbing
  16. Next comp I build will probably look like: 300 MHz Pentium II 128MB RAM 17" CRT monitor Old white keyboard with brownish stains Old !@#$%^&* mouse for my mom.. she never had a computer, so anything I could put together will be fine for her I estimate the cost of this.. "rig" to 0$ Adam and Lt... these are clearly crazy machines built for world domination.
  17. Until discovered that you were really a transexual?
  18. He didn't say some people "could not" got there. He just said some people "don't" go there.
  19. Heh... and I could understand if they actually meant something. But how the !@#$%^&* does a Blender icon fits for "Others"? lol.
  20. Yeah, I did try to lock, but I didn't really understood how I could do it in that case, cause the object in question seemed to be 2 different objects to me... And it didnt want to lock it how I had it anyway. But anyway, works fine with timers
  21. yeah, I did read an example with double buffering... I'll check into that.......................later.
  22. Vista does not have DOS... neither does XP actually. And going in DOS to create folders is just re!@#$%^&*ed...
  23. Should be possible. Zones should be able to choose various available viewpoints. Could be isometric view, top-down, behind ship... Could be fixed (i.e. current top-down view) or could rotate with the ship (i.e. if you want the camera to stay behind the ship even if it turns)
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