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Samapico

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Everything posted by Samapico

  1. But 1000 points are not worth 1 USD... it would only go one way
  2. Watched the whole thing... didn't know the man, now I do. I must say he's a great person.
  3. The Last Lecture http://video.google.com/videoplay?docid=3115188410730134929
  4. That doesn't say much... "too" is subjective, and if anything is "too" anything, you obviously don't like it.
  5. lol I just realised how much trouble I got myself into for the Revert thing... I was copying the file as a backup when saving, and when you wanted to revert, it would delete the current file, and copy the backuped file... But wtf, I just have to close the map without saving changes, and reopening it... silly me.
  6. Fixed splash screen hiding some popups Fixed issues when opening maps by double-clicking them However, it's still unstable if you open several maps at once... Also, undo/redo for eLVL regions should be fixed http://dcme.sscentral.com/?view=download
  7. I can open two maps at a time... but not 3... wtf
  8. I was about to ask 'but who the !@#$%^&* would pay for these stupid points?' Then I thought about Picard
  9. Yeah I think that's what it is, root... both of these directory servers should grab every zone listed in its known directory servers
  10. That's pretty much my plan for the next days: Tonight -Fix Popups under splash (openmap) -Fix Open map by args (opening a 2nd map by double-clicking) -3.3.2 -Total fix of opening map via windows explorer (i.e. opening several maps at once) -3.3.3 -Make undo/redo for LVZ -Fix drawing order for LVZ images (draw from lowest layer to top, from top-left to bottom-right) (This could eventually avoid the need for the ugly pseudo-transparency we use now) -3.3.4 -Finish implementing the byteArray <- moving selection should be faster ---Implement a copy method from one array to another -Make an int array the same way <- anything to do with the selection should be much faster All these latest changes combined = Adding/removing from selection will be almost instant (It currently is pretty much the slowest part of DCME) -3.3.5 Once this latest version has been used for a couple of days, you guys will have found most bugs, I'll fix them, and we'll be at 3.4
  11. MIND YOUR OWN BUSINESS Added some $ in the topic !@#$%^&*le to lure the newbies
  12. They donated so you could get a hacked version of IPB? jk
  13. My milkshake is better than yours !@#$%^&* right.
  14. Stay on topic. The topic is: Picard is poor and needs points to pay his divorce. Well I think that's the topic, not sure...
  15. You can try the built-in test map feature, it looks like a 'PLAY' button in the left toolbar. Tile collisions are not accurate; you might go through some walls, but the ship's energy, speed/thrust and rotation are pretty much accurate. You can import .cfg settings with the 'Browse' button in the tool toolbar at the top. Ctrl and Tab will affect your energy like it would ingame; firing energy and delays are taken into consideration (except multifire), but there are not any graphics of those shown yet. And to show the bomb lines, I believe it's the B key. Then again, it might not be super accurate with bounces and such, but it gives a pretty good idea I think.
  16. ooooh, that's the whole Oracle thing... interesting
  17. bones
  18. Got the SetRectangle working correctly; it still had small offsets... But dude... Drake... I just realised... Dunno if you thought about this before, but moving and copying will be almost impossible... What are full bytes at the source won't be full bytes at the destination (well, 7/8 of the time)... so... we'd have to offset each byte... wtf no way. If there was a bit shift operator, it would be much easier, but... bleh :/ Unless we make some small c++ dll for this lol, we give it pointers and it does the job for us Can c++ bitshift large portions of memory? ... Unless someone comes with a brilliant idea, or if I missed something (being tired and all), I'm giving up on the bitArray, and will work on the byteArray instead
  19. holy !@#$%^&* this thing is huge... And is that your purse?
  20. edit: oops I read "I wish I could go offline forever"
  21. Too late I netbanned you, banned you from this forum, and sent postcards to all your family members
  22. Good strategy. I'm too stupid to know how to use ignore.txt Corrected for ya, Ace. One or the other And ace stop showing off your SSC Forum Operator !@#$%^&*le in your custom !@#$%^&*le You mean his sig?
  23. Hoch does that too
  24. May I ask why a 'screenshot' of a text file is required? Anyway, I don't have an ignore.txt, for the same reason as Dav.
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