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Everything posted by Samapico
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Error: Your score will not be saved. v32 Submit time exceeded.
Samapico replied to Incomplete's topic in General Discussion
Maybe the fact that the game takes a long-!@#$%^&* time to complete makes the odds for connection breakage higher, or something... dunno -
Error: Your score will not be saved. v32 Submit time exceeded.
Samapico replied to Incomplete's topic in General Discussion
Sounds like some connection issue to me... you got unlucky, me thinks. The time really is the time it takes to submit the score, which shouldn't be any different for different games -
to join one costs something, the cost depends on the number of players too Costs can be reviewed though By the time I changed these settings, I had a few hundred thousand points in my bank, so I don't really know the value of points I guess 500 pts is a bit much down to 100, raised jackpots 1000 jp for 2 player tournament 2000 for 4 players 5000 for 8 players
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Your vid aired on freakin CNN You're famous now dude! OMG!
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DCME keeps erasing my maps after i save.
Samapico replied to Mage+'s topic in Drake Continuum Map Editor
You see the tiles no map? Is there a map or not? I'm confused. Attach your dcme.log file (found in the same directory as DCME.exe) -
pocketnes emulator on GBA? how about a pocketnes emulator on a GBA emulator? lol
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Dude... I just saw this very video on CNN... Are they the ones who paid for it?
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Nothing on the receiving end... except that PM. I don't know if they did that on purpose to avoid redundancy in the database or something, but it only tells you what you gave. Admins can see everything that is given from everyone though.
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buying stuff is not a transaction; transactions are points sent/received from people, I believe. It tells me the points I sent, dunno if it works (or if it should work) for points received... Send me a point or two and we'll see. You get a PM when you receive points, so that might be why it's not logged there
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Ok... Drake and I discussed this issue for a while on MSN, and I think we figured out a solution... I'll try to test that tonight. You guys probably don't care about this, and/or won't understand anything, but here it is anyway, for the few people who might be interested... When you open a map from windows explorer, it opens dcme.exe with a command line argument containing the path of the file. If dcme.exe is already started, however, we have to do some magic to make it open there, and not in a new instance. Windows has this 'Window message' thing, where you can send a message code to another window. You can tell it stuff like 'hey, hit the 'ctrl-c' keys' or 'hey you, minimize yourself'. You can make some custom messages as well; we made one that we call 'hey you, you have a map to open'. We can't tell it the whole path, cause we can only give it some numerical arguments. But we put the path in a file, then tell it there is a map to open, and it opens it. That all works fine with one map to open. Really, 100% perfectly. But when you open more than one map at once... What it 'SHOULD' do, !@#$%^&*uming dcme.exe is already running: -open dcme.exe (1) -send message to the original dcme.exe -the original dcme.exe processes the message, opens the map -dcme.exe (1) returns from sending a message, and closes -open dcme.exe (2) -send message to the original dcme.exe -the original dcme.exe processes the message, opens the map -dcme.exe (2) returns from sending a message, and closes -open dcme.exe (3) -send message to the original dcme.exe -the original dcme.exe processes the message, opens the map -dcme.exe (3) returns from sending a message, and closes ... You get the idea However, due to how window messages work, or how we THINK they work, sometimes it won't wait until the message is fully processed before returning, which makes the following exe start right away, send a message, and then we basically get a message handler calling OpenMap( ... ), while the previous map is still being loaded (i.e. still somewhere in the OpenMap() function). For some reason, this causes a nice BOOM. Being at two points in the same function "at once", some variables being shared... weird stuff happen. Being VB6, this is all only one thread, so these things are still handled somewhat in sequence... but VB does this weird thing, it kind of handles pseudo-threads himself... The WindowMessage processing functions are called as soon as the program gives it a chance to. This is typically either one of these 2 cases: 1- A messagebox appears, which makes the current thread idle (waiting for input) 2- A 'DoEvents' is called in the code, which lets other threads or processes run a bit Apparently both these cases "wake up" the "messages pump", as Drake called it. So what we need to do... or what we THINK we need to do, is: -When a message is received, take note that there is a message being processed (using a global boolean value) -If another message arrives while another is being processed, queue it, then leave -When the first message handler is done with his message processing, the boolean is set back to false, and then it checks if there are any messages that were queued; if it's the case, it processes them, one at a time, again setting a boolean value while he is processing them. Solution is pretty simple, actually, now that I type it up... It's something that I tried a few days ago, but I failed horribly and it crashed more... but I figured what I did wrong now, and in theory, it should work... If it doesn't, well, apparently we don't understand how it works By the way, all this is VERY hard to debug, because we can't do it in the development environment. We have to print a !@#$%^&*load of debug info in dcme.log to see what's going on. And even then, it's not that easy That was a long post... good to have it somewhere in here as a reference though, it's kind of a summary of the conversation Drake and I had on Messenger. Yeah, a long summary... but still... Congrats if you read all this... NERD. edit: nvm, it won't be tonight... but... eventually
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LOLLLL owned!!! But yeah... sucks for him, cop didn't have to do that, nor will gain / would have gained anything doing this... Except the whole "LOL I SHOVE HIM OFF THE B1KE" thing, which ... yeah it makes good Youtube material He could have injured him badly though, I'm not sure if he had a helmet on?
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Actually, it's "US dollars one hundred"That's how I read it anyway... but most things under the 49th parallel don't make sense, so I didn't bother But yeah, let's stay on topic... even if the money is part of the topic... I'd participate, but I'd most likely get my !@#$%^&* kicked and only make it easier for other people to win, so I'll probably stay out
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ill giv u a hand.. Man, you get gayer each day
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Incomplete, finish that !@#$%^&* Curveball tournament you lazy !@#$%^&* There's nothing funny about female cir!@#$%^&*cision. It's just plain... wrong. He never said anything about female...
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Did you update the zones list? (Click the 'Zones' button) Does the zone(s) appear green? Have you tried different zones? Do you have a firewall? By default, Windows has its own firewall, you'll have to go in the control panel to add Continuum to the exceptions. If you have any other firewall installed, you'll have to do the same with them.
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Continuum's trace tool shows packetloss, which is most likely what you're experiencing. Even if the average packetloss shown ingame is not very high, it happens that one of the hops (hopone.net is good at that) drops like 75% of the packets.
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Bathory - Ring of Gold
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What are you talking not working? It works fine
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http://fantasticcontraption.com/ You can check some of my contraptions that i saved: http://FantasticContraption.com/?designId=95202 http://FantasticContraption.com/?designId=94801 http://FantasticContraption.com/?designId=93829
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Another link: http://www.themoscowtimes.com/article/1010/42/368995.htm Saw this posted on Metal-Archives forum... Even if they thought it was stupid, they liked the idea of emos getting banned Someone said that it was a hoax, but without giving links... so... who knows. It's probably true, but I doubt the law will get anywhere near to pass
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We'd add a pay-to-play poker game just for him hahaha
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I fixed a couple of things... like the mousewheel zoom being innaccurate... But I can't fix the !@#$%^&* 'open many maps by right-click -> open at once' problem...
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What I meant is that you could not exchange points for money... Only money for points.