Once again, i'll explain my best w/o splat being here.. But... I think that's part of the solution we were looking for.. I guess here's our deal. We were looking at having 1 huge surface (whatever 1024*16x1024*16); and move it around, using the 16:1 ratio map to determine if we need to check for collisions (essentially).. But moving that big of a surface seemed tasking on some machines :/ so maybe our question should now be, does continuum handle it differently where the big surface is actually like split up into smaller surfaces? or are we off the wall? Thanks for you're guy's help; sorry for the unclear post.. - cyp