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CypherJF

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Everything posted by CypherJF

  1. start->run->"regsvr32 c:\windows\system\.ocx" XD always hated that :/
  2. nothing against subchat but perhaps possible bad bots or cheaters :/ i think in general he's trying to code it so that only clients are allowed be to getting into the server... i think.. i dunno i could be wrong-o
  3. AMEN lol i miss this feature from the SS client :/ but would be nice for LVZ etc -- and as mentioned before, if you could actually get ahold of him, etc etc...
  4. there are some kind-gentle hearts out there that may/would help you; always good to ask though I guess. But, the probability of that happening, nill.. unless you want to pay someone :/
  5. meh like its been said before... need a screen shot or name of the worm; and probably the URL where you're getting it from...
  6. actually last night the biller was having issues; i tried logging in a couple times and it kept saying invalid password; and after 2/3 times it locked it down w/ like a 2 hr lockout
  7. Yeah but you really aren't netbanned; like i had used subchat all the time in omega fire; until one weekend when i logged into it and it said I was banned for yeah 4000 days; but i could login normally w/ continuum. You'll need to be put on VIP.txt or banfreed in any zone u wish to enter w/ the chat.
  8. SSC I think has begun to block it; you'll need either VIP.txt or BanFree for it to work (i think)
  9. hmm then someone better ?message priitk:<> about it then :/
  10. meh i dunno XD.. and unconfirmed report of it doesn't mean it's accurate.. it could be you had a worm on there before XD... lol... its best to try and figure out where you're dloading the file from..
  11. so you're saying priitk's distribution is bugged? give me the URL to where it's grabbing the download from plz...
  12. Thanks nintendo and snrrrub XD
  13. Yeah, as stated already, merv just predicts where you're going based off of packets; it doesn't know where walls etc are XD... hence why my keepout.dll plugin kinda goofs up once in a while.. saying they're outside when they really arent..
  14. I'm sure maybe these have been reported already: 0.91 - If you do // message - it isn't determined as a team message, just a private message: "ERROR: No User Selected for Private Message." implementation of %tickname would be nice okay thats all from my end; wonderful program.. enjoy it greatly!
  15. I tried hosting a game with Aardvark! and some other people, but it didn't work with either one of us hosting :/ MEH!
  16. I had this same problem; it had worked fine w/ earlier SubChats, but like one day it started saying ^Banned; but you could login w/ continuum just fine. Someone told me you either need to be on the VIP.txt or BanFree-ed on the server. BanFree worked for me XD
  17. Once again, i'll explain my best w/o splat being here.. But... I think that's part of the solution we were looking for.. I guess here's our deal. We were looking at having 1 huge surface (whatever 1024*16x1024*16); and move it around, using the 16:1 ratio map to determine if we need to check for collisions (essentially).. But moving that big of a surface seemed tasking on some machines :/ so maybe our question should now be, does continuum handle it differently where the big surface is actually like split up into smaller surfaces? or are we off the wall? Thanks for you're guy's help; sorry for the unclear post.. - cyp
  18. I'll try and answer these to the best of my ability w/o splat being here... Well sortive, we're trying to figure out how Continuum actually works, so we could apply the same ideas towards a continuum-like game. Make better sense?
  19. My brother and I have been throwing out ideas on how we each think Continuum actually accomplishes a few tasks: one of the things we aren't too clear on is how the 'large' maps are handled. coding something like sniper (original ss) is simple enough, but for maps like 7 times larger (i know that's not the right dimensions) we figure he is using some kind of method to splitting the map up into several smaller sized "quadrants" to cut down the amount of data it has to go through... any enlightment on how maps are handled in general? We saw the discussion about the collision detection, and thought about ratio-ing a black and white image for the tile collision down to a 16:1 map... but somewhere we remember hearing priitk say that angled walls would be an ez code to impliment. but with 16:1 map you'd have to pixel perfect detect the large map for when it collides, because on a small map the angles wouldn't exist in a 1x1 pixel... any suggestions other than making a large 1:1 black and white tile collision surface? any !@#$%^&*istance is greatly appreciated.. sorry i/we sound like newbs we're just trying to reverse engineer a game into something similar to SS/Continuum... Thanx - cypher/splat
  20. I appreciate it even if some others dont...
  21. hey at least someone is offering a chance for hosting XD i'd take it (since i can only get 56k where i live - no cable no nada)... if i had a server ready to go...
  22. I was thinking subspacecentral.com was on a reliable host.. and just thought something else was wrong :/ it'll be nice to get it back up XD
  23. good question is why is sscentral.com down :/ its rather disturbing
  24. I'd be willing to allow you to have: http://cnl.subspacenetwork.com if you would like... e-mail me: cypherjf@subspacenetwork.com -or- just PM me in game.. - jason
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