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CypherJF

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Everything posted by CypherJF

  1. Just a quick fyi, i tried to enter omega fire a week or two ago and continuum keeps hanging during download. if i recall correctly this could be caused by a lvz file that is too big. Don't know, I logged in just fine the other day. Though I gave subgame and the bots a reboot. I think there is a memory leak in one of my merv plugins that may contribute to that. :|
  2. For those who care, I've flipped Omega Fire back to my old biller from the last time SSC went offline for weeks. PoLiX should still have access to add host to the biller and firewall, if it's needed.
  3. Unfortunately things outside of the Continuum world have been grabbing my attention and haven't been able to focus on building up the zone right now, however, with the help of the SSC Council, including PoLiX, we are now up and running on the SSC biller (at least for the most part; website stats/chat/map will be stale until further notice).
  4. bbbut the only zones i give a shit about aren't up. at this rate probably won't be any time soon. http://i.imgur.com/idMzkyZ.png you couldn't force me to log into a zone not connected to the main db also, also TRENCH LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL Not sure what the concern is - pick a different password you have never used before with ANY of account you own (inc non subspace) and you'll be fine...
  5. And apparently my phone double submitted my reply.
  6. As a photographer I have looked into copyright laws but I am not a lawyer - in the United States, copyright automatically granted to the author of the work as soon as it's created. Patents and trademarks are different animals entirely. However the tricky part comes in if you want to enforce the copyright. That requires the work to be registered within X days of being published with the US copyright and trademark office. Something like a 30$ filing fee. If the work is registered the author has the ability to file for civil damages since it is a registered copyright . However, I'm not the owner of the tiles, Sass is. It's not like him nor I would chase down people over this game. But it's the fact that people should request permission to use the work. Guess I'm jaded that people stole my photos and republished them without asking for permission nor gave credit. People seem to be selfish or rather entitled and do not think about the people who spend hours on the art that takes less than a minute to copy. In my case I travel to locations, I pay for my photo gear. I spend the time to get that one shot. That takes time and money, I should be allowed to put restrictions on the work I produce. Most don't even think about their actions. Since this isn't about my photography but more a conversation of thinking before one does and perhaps ethically ask oneself if that it's okay, if not legally, is the point. Like Sass said, I would love to see folks contribute to omega fire. A large part of this community only exists because we gave the assets to the community (which I have done with plug-ins and software I wrote years ago). I hope that clarifies my original intent of message.
  7. D'oh, I wish I had seen this comment two months ago before everyone flooded with SSC going offline. As of a week or so ago, this has been patched. Only WINE users were affected. That was an amazing flag game last night... had a lot of fun!
  8. I'm happy to report that T3 The Gauntlet has decided to join Omega Fire on the same biller while the SSC issues are sorted out. This will let you use the same username/password as you logged into Omega Fire but now on T3; as well as, cross-server chat capability, etc.
  9. Keep in mind, as we all learned recently, WINE has an issue with Catid's default biller resulting in people being "^Banned" due to invalid system configuration values being sent to the server. However, you're not actually banned, but, you won't be able to play in those servers unless they give you a banfree to bypass it (or the ops patch their biller executable to ignore the check).
  10. Curious is why you're using omega fire tiles on a TW map? Please refrain from committing copyright infringement with our art, thanks.
  11. Ooopps, made an update to the biller this afternoon and this issue was accidentally added back in -- my apologies, it should be fixed (again)! Also, if you have not done so already, please update your zone descriptions to pick up the DNS name for the server.
  12. Since we dropped to all inactive (all spec) players I decided to do a last minute server reboot, along with a biller update which should allow WINE users to connect to the server without becoming ^Banned. I supposedly fixed the antiwarp checker plugin, as well as, the dynamic base gates (which is based on population). I'm hoping with the server recycle we may see less players commenting on potential lag (although average lag and pings have been pretty good). Please let me know if you notice something that is not behaving correctly and I will look into it when possible, thanks!
  13. I couldn't summarize this any better - well said Sass!
  14. There was an ID already created on the biller with this user name, however, if this you, you should now be able to enter. If not, contact me via PM what player name you'd like to use (and inc a back up). I will reply back when it's ready.
  15. I miss Lord Maucaub's, I asked him several time for a copy of it, he never got back to me. Now lost to all time. Guess that leaves Catid's - I was working on one many years ago but it kept having dead lock issues or something and gave up on it. I thought I heard Snrrrub had one that was pretty good but i don't think he ever released it.
  16. Sun Apr 06 14:10:53: Reliable packet lost(53) to: Kenshin. (pending=6027 current=6282 diff=255)Sun Apr 06 14:10:53: Reliable packet lost(7) to: Kenshin. (pending=6027 current=6282 diff=255)Sun Apr 06 14:11:46: Reliable packet lost(53) to: Kenshin. (pending=542 current=797 diff=255)Sun Apr 06 14:11:46: Reliable packet lost(28) to: Kenshin. (pending=542 current=797 diff=255) I wouldn't rule out my host potentially dropping packets but I guess I'll have to keep an eye on this as well. I've had people tell me that I was losing packets when playing in their zone. None of them have kicked me before though, I used to play fine in Trench Wars and Extreme Games. I only found out that I was having packet loss problems when I was in Axes zone and he told me. Interesting - we may have stricter Latency/Packetloss requirements; I took a glance at them when I saw your message and didn't see anything out of line - many were at the max level that they're allowed. Not sure if there is much I can do past that given subgame has very limited configuration ability in that regard.
  17. See my PM for more details, you should be all set.
  18. Sun Apr 06 14:10:53: Reliable packet lost(53) to: Kenshin. (pending=6027 current=6282 diff=255)Sun Apr 06 14:10:53: Reliable packet lost(7) to: Kenshin. (pending=6027 current=6282 diff=255)Sun Apr 06 14:11:46: Reliable packet lost(53) to: Kenshin. (pending=542 current=797 diff=255)Sun Apr 06 14:11:46: Reliable packet lost(28) to: Kenshin. (pending=542 current=797 diff=255) I wouldn't rule out my host potentially dropping packets but I guess I'll have to keep an eye on this as well.
  19. I'm able to get there but it's been a long time since clicking a file would actually take you to a download page. I thought it was intentional given PoLiX had been moving downloads to the subspace.co download portion of the site.
  20. I was offline and did not have first hand experience of the incident, however, polix is correct. The first rule of our server is not to advertise (see our website, or the F1 for additional information). An "occasional" advertisement is generally okay, repeated or spamming of advertising generally crosses the line. But I've noticed 2+ posts mentioning TW is back online I'm guessing it may have gotten out of hand a bit? Either way I'm told it was for a short duration as a cool off period.
  21. This looks rather familiar to the map that's stored on the SS VIE CD, or am I missing something with it? Great reproduction though!
  22. It's based on Catid's biller and yes I could change it but would require a subgame recycle which requires booting everyone out which I'm hesitant to do at the moment. I'm debating whether or not to modify it to allow the macid = 0 or 1 at this point. I've also debated allowing a banfree in the meantime - but requires the account to be created before hand.
  23. We've been seeing attempted login's tripping the biller software security check sums. In speaking with a couple of these individuals they suggest it has to do with using Continuum on mac/apple devices. However, I don't have an easy solution around this at this time - please report here if you're caught in this.
  24. It's been fun watching this as well...
  25. Directory Servers should still be functional, no need for custom IP/port. SSHQ stats monitor the following directory server... dirserver.ssnecentral.netsscentral.sscuservers.netssdir.playsubspace.com
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