If you open ships.bm2 which can be renamed to ships.bmp; each ship has a 9 degree turn, which makes 40 frames total. All you need to do now is create a BMP or several other formats such as this: ship#.ext -> and the size of the image does NOT matter BUT you must keep the 10x4 measurement. The idea behind this-> take the image height / 4, image width / 10 and this gives us our frame cells. Always consult the /graphics/ folder in your continuum; just rename .bm2 to bmp and wa2 to wav... There are several programs out there, many people choose to model it in 3D with programs such as Bryce, etc. Photoshop and Paint Shop Pro can also do these as well. If you check http://forums.minegoboom.com and under the user applications, there are several programs that will add lighting effect to your ship, and i believe there are some photoshop scripts to do this also... Once again, Photoshop or Paint Shop Pro (which I use). TileEdit (off of ssdownloads) is a big help occasionally. I am not one for creating tilesets, so I'm sure someone else can help you here better than I... These follow the same basic ideaologies of the ship.bmp, where there are so many tiles width/height, the last 2 rows have special features, such as the last 10(?) on the 2nd to last go like this 4 - doors, 4 doors, 1 flag, 1 safezone; the next row has some format like this: goal, fly under, fly over some w/ transparency.. i forget off of the top of my head... There have been some nice tutorials written somewhere on the SS Community; but the best program to create the LVZ INI is LIE off of http://forums.minegoboom.com user applications; go ahead and read up on http://www.shanky.com/server/ too, it has some good stuff on it.. Hopefully I helped ya on your way... CypherJF