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Ceiu

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Everything posted by Ceiu

  1. I believe you mean "a la wipeout"...
  2. The problem is that it (greatly) promotes suiciding. Why bother buying ammo when you can suicide while holding ctrl and get free stuff that people who actually try have to pay for? There are people who do that already even while having the pay for it, which demonstrates exactly how irrelevant ammo is at this point. Also, given the default ammo capacity, it would most likely mean no one would ever buy ammo again.
  3. Shouldn't effect backwards compatibility. Just set the velocity to 1/1 for all tiles/
  4. 3/1/2008 @ 5:30pm Central
  5. Ceiu

    Basing

  6. I haven't bothered reading any of this thread, but I can strongly say: XP. Vista is terrible. First-child-having-down-syndrome-and-killing-mother-in-the-birthing-process terrible.
  7. Agreed. !@#$%^&*.
  8. You seem to be confused here. I've no problems with you as a player, but you do need to see that basically you're stating reasons why you left and attributing them to a false statement about everybody leaving. I'm just pointing this out in a very non-subtle way. Either that, or the fans we had were those who enjoy their completely unbalanced settings (ex: people who like OHK zones or super zones). Why is it that whenever I point out someone's asinine statements, it somehow is turned around into me being a HS zealot? Let me make something perfectly clear: My "allegiance" to HS is strictly due to the fact I get along with the developers, but it ends there. Brain, Arnk and D1 will all tell you how I've had several disagreements with them on how things are run, designed, etc. That said, just because I'm telling you or anyone else to stop being stupid doesn't mean I'm defending any issues with the zone. Currently, I think there are a few things that need to be fixed with the settings, but declaring "HS sucks now, I quit" is incredibly stupid and short-sighted. !@#$%^&*, even CP is starting to turn around and enjoy the settings... and he made this !@#$%^&*ed thread. You'll only get "attacked" when you make dumb comments on the zone's public forum where an excess of stupidity can effectively deface a zone. If you have a problem, bring it up in a civilized fashion that doesn't amount to "zone sucks now! Change it or I quit". What logic? You've not stated anything specific as to what is wrong. You've just stated that "yeah, I played since forever, now I quit because it sux! rawr!" If you've got something you don't like and possibly even a suggestion to fix it, by all means post it. But blindly quitting over something so minor... that's just childish.
  9. Just an FYI: I still hate you.
  10. Wow... way to make everything about you. Have you ever stopped to think about all the changes you liked meant someone else was equally pissed off about it? There are some people who actually like the new settings and once they start getting a bit more balanced, I'm sure a lot more will as well. Brain has vocalized his view of the public several times; you seem to not matter... and for good reason too. Think about it: Less than a week ago people were ranting about how fun the makeshift game "thor wars" was, because it was just m!@#$%^&* death. Clearly if Brain jumped at that idea like most other re!@#$%^&* zone ops I've seen in the past, he'd have to undo his work as soon as everyone gets sick of it and realizes how bat!@#$%^&* insane the concept is. Basically: The population doesn't know what they want.
  11. No one has any idea what you're talking about, screwboy.
  12. I'm going to address each of your inane statements in the order they are written. You're confused. I don't agree. No. No. !@#$%^&* off.
  13. Not quite. Theres two values for this stuff: BulletEnergy and BulletEnergyUpgrade. Level 1 is BulletEnergy. Level 2 is BulletEnergy + BulletEnergyUpgrade. Level 3 is BulletEnergy + 2*BulletEnergyUpgrade. Edit: Nevermind. That's how it works for bombs, not guns. Syrith has the correct bullet energy formula.
  14. Can someone explain to me how the non-developers are so re!@#$%^&*edly blind to how the development process works? If a developer makes something and it doesn't work how they intended it to, they are going to fix it. Bottom !@#$%^&*ing line.
  15. I'm not going to debate something with you when you're so blind to the obvious. So, to put it simply: No.
  16. It's going to be a bit before any nerfs happen, simply because we/I want time to really evaluate a ship's potential. With this zone, balancing could be as simple as removing or allowing items on a ship. Also, since we can have different items, it's hard to say if the balancing is simply that some player has a weak setup where other players have stronger setups. In any event, we're going to take some time before we go hacking away at a ship for the sake of balancing it. It won't do any good to nerf stuff only to make something else broken in the process.
  17. ... First of all, I did absolutely no work on the ammo system. The extent of my participation in the creation of the new item set was that I helped test a few items. As I said before, had I been directly involved it would likely be a lot most costly to waste ammo. Secondly, I do believe I am "all that" (and a bag of chips! lulz!) because, well... I am. If you think you can find a vet who can "shred me without trying", feel free to let me know. Further, next time you want to bring out the dreaded v-word, make sure you do some background checks; I've been playing this game since the incarnation of the weasel, which makes me one of the afore mentioned vets. [side note: Being a vet isn't a valid subs!@#$%^&*ute for skill. I know plenty of "vets" who suck donkey balls. Likewise, I know lots of new players who are pretty !@#$%^&* good. ?usage is not an indicator of skill.] Finally, while I am fully capable of backing up my internet asteroids spaceship skillz, the goal of my post was simply to open the eyes of the idiots !@#$%^&*ing about the ammo system. These "newbs" have had it too easy in HS and I grow tired of watching them !@#$%^&* and moan anytime anything new is implemented if it requires them to learn skills that are ingrained into the psyche of any SVS player (cue "this is not SVS" retort...). However, if I happen to piss off retired players as well, then that's cool too.
  18. As someone who's better than every other player in this thread, I'd like to take this moment to point a few things out: 1) For everyone who's crying about ammo, I've not seen a single person make an effort to... you know... NOT SUCK. Try aiming and not wasting ammo -- you tend not to notice the fact you're limited so much. Newsflash: You don't need to spray an entire sector with bullets/bombs to kill someone... despite what you've come to think. 2) It pisses me off to no end that when a minor (yes, minor) feature is implemented that requires players to improve a bit, the solution is instead to fall back to even less-skilled and far more lame tactics. "Oh noes! My spamming tendencies need to be toned down a bit! I better safe lame now!" ...peh. I certainly hope this isn't a habit that carries over into teh real lifes. 3) As some people have seen from my in-zone version of this rant: I personally believe ammo should be more expensive and/or harder to come by. My suggestion was to make ammo cost increase exponentially as your exp increases (or as the value of your ship increases), thus making it cost more as your ship gets better. The only thing stopping it is technical limitations of the existing item system. You guys should be grateful. I don't give a !@#$%^&* how condescending I sound with this post. I started about 24 hours after everyone else and solo'd my way to my first 10k and I earned another 15k shortly after with a pub team. Making money is not difficult and the ammo system is not a step backwards -- you just suck. Period. Now, if you want to whine about something, whine about the fact that none of you give experience. Oh wait, that's because you all suck... my bad.
  19. Ceiu

    Ammo

    Well, regardless... that won't happen. Since the server is the one who keeps track of ammo (rather than the client), it would mean constant updates to be accurate. Consider how often you fire. Do you really want to be receiving lvz updates for every shot so you can have a pretty display? Clarification: A exact value display won't happen. Bars, percentages and other estimated displays are in the works.
  20. WTF YOU HAVE A WIFE? OMG WTF!!!
  21. Ceiu

    Ammo

    btw, they're 7-segment displays, not 8. =(
  22. Since when are bots allowed to post on the forum?
  23. The last few posts in this thread contain EPIC LULZ!!!
  24. For the TCP packets themselves, yes. But there is no guarantee that the data being sent will be sent as one packet. In most cases -- especially with larger packets -- it will likely be broken up. UDP, on the other hand, is designed to be sent/received as single data packets (hence the name, datagram).
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