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Everything posted by Marioman
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Version 2.4
1413 downloads
Continuum enhancer. More information and feedback here: subspace.co/topic/26338-continuum-resizer-feedback/ Instructions (Version 2+): Extract contents of zip to any folder (anywhere). Run continuumresizer.exe Supported Operating Systems: Windows 8, 7 and Vista. Tutorial video: twitch.tv/weasalss/b/501900456 -
Updated OP with v0.1
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hahaha although i do have gimp and paint open this isn't an april fools prank or anything. the code does indeed exist... I don't understand/appreciate your deeming this a waste of time and doubting whether it's real though . I might add the source in a zip with the binary, but if you have a bitbucket account i'd rather just make the repository available to you.
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Almost done, will release it soon after making sure it works. http://i.imgur.com/lFquO.png
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Although i thought i put an explanation in the original post... even if i'm the only one using it like this 1) it'll be cool to see an actual image in aero preview, 2) this is the mode i use on all the games i have installed so i can alttab without stutter, 3) it's not a waste of time i'm learning loads about the windows api, directdraw, and in general refreshing my c. meh. there's no interest so i won't post sorry.
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I'm all for sharing the codebase with reputable and trusted coders. The thing about github is that it only allows public repositories. Also, i've been trying to get the fullscreen mode of continuum windowed the last week or so, and i've come across a few forum posts at hacking continuum. What primarily halted them was being unable to attach a debugger to the continuum binary (due to the custom way the executable is packed and i'm sure other antidebugging measures). Without Priitk keeping the source hidden away (to the extent that even a wine dev trying to fix ss on linux couldn't obtain any information) i'm sure that hackers would have a much easier time circumventing any anti-cheating measures in place. I think SS mainly died because of the twister cheat program... and this was a principle reason why continuum (and BanG) was created. I'm not sure if community policing could have worked, but regardless it can only occur when the hacks are blatant enough to be detected.
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epic indeed.
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Continuum Resizer features: Alt-tab quickly and do other stuff while continuum is open in the background. Play at any resolution, including custom resolutions and resolutions greater than your monitor's native resolution.Control the ship with your mouse! Mouse aiming is an option to make the game more accessible for everyone. To use mouse aiming, you need to map ship rotation to the left and right arrow keys, and set shooting bullets to CTRL and bombs to TAB (which are all default key settings).Direct2D rendering added as an experimental feature to improve the scaling quality and game performance. For best results when using Direct2D, turn off stars and bullet/shrap trails in Continuum's graphics options (they are unsupported due to performance reasons).Note: To use resizer, please make sure to uncheck "Disable Clipping" and "Avoid Page Flipping" in Advanced Options in the menu. --Changelog-- 2.4 Direct2D rerendering option added. 2.3 Continuum icon is replaced, added mouse aim experimental feature. 2.2 Added support for custom resolutions 2.0 Complete rewrite using .NET 1.0 Polished app, persists after being run once, no need to relaunch every time Continuum is run. 0.5 Added support for resolutions greater than native resolution. 0.4 Added support for chat window. 0.2 Minor bugfix. 0.1 Initial release.
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Arguably bitbucket is better than both using sourceforge (SVN - which isn't 'in' in terms of version control) and github (which doesn't allow free private projects, if you put your code up there it'll be available for public consumption, which isn't the best for hacking security). bitbucket.org allows unlimited private projects (you choose who to share with) and the option of either Git or Mercurial for versioning. I've used git and (to a lesser extent) mercurial but recommend git because it's quite popular already.
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Continuum Resizer - Download Enhances continuum with support for custom resolutions, mouse aiming, a modern direct2d rendering mode, and a better experience in general. Runs great on Windows Vista, 7 and 8. Requires .NET 4.5 (available here). XP is NOT supported. http://i.imgur.com/2bDsGNi.png http://i.imgur.com/BW0wr.png
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2) that's a shame. 3) yeah i've had a few asss ideas over the years, in fact i've even asked you how to set it up a long time ago cheese . i'll probably contribute to powerball, and i can refresh my python at the same time. cheers!
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If you run it as administrator it doesn't do the virtual store thing i believe.
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me too lol. if you need help let me know jab jab jab. it's your baby but i'm sure there are veteran devs here eager to contribute with encryption/networking/graphics.
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Since it's kind of a sport and i've been playing it a lot maybe you can do the commentary for powerball matches
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A* works for path finding however i'm very curious how you instruct the bot to follow your path factoring in the ships inertia... Potential wells work but aren't path finding. I've tried to find a solution to this problem a couple years ago and the math was too difficult.
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Hey guys, I'm trying to create a program that draws a ray from the ship center in the direction it's pointing. I've discovered a memory value that has something to do with rotation but am having trouble translating this to a rotation value when the ship rolling setting is turned on. I've created a spreadsheet of the memory value with the ship in different positions and was wondering if anyone has any insight to how the internal representation of rotation works. Or if you're good with binary/hex reverse engineering. - Link removed - As long as the ship roll is invariant each turn increments/decrements the rotation value by 16. I've spent a little but of time trying, however I can't seem to decipher the meaning of any of the bits. If anyone can help I'd appreciate it a lot . Edit: each time continuum is restarted the base values change... it's not a constant offset. Edit2: Is this ban-able? I'm not modifying the client in any way... and i can use image recognition (with a modified ship bmp to simplify detection) for rotation instead -.-.
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Radar looks tight. I didn't get the dynamic lighting part though. So colors bleed to surrounding pixels for things that glow?
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Jowie you are more knowledgeable about this than me, as you stated TCP introduces latency issues which I don't think can be worked around. Flash player does have RTMFP http://en.wikipedia.org/wiki/Real_Time_Media_Flow_Protocol which is based on top of UDP. Anyway, jab jab jab you've done excellent work sorry to go on an aside in this thread.
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There is however the option to have a bridge applet (Java or Flash) that does the UDP communication, which can be called from the JS. Javascript as a language isn't too bad, you can achieve a lot of functionality, even pseudo.class based stuff. (like super() and inheritance). Hacking would be an issue.
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any links to the project? have no experience with networking but maybe it can be done with websockets.
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This is great, can you github/svn the source so a) we can fork it and work on stuff, and thinking about porting it to html5 + javascript. Not too worried about performance.
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Any day is good for me as long as its before the 27. I suggest 1800 GMT.
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Hey love war, I remember playing with you when i was a noob. You and your long ass kill streaks in warbird are in my fondest memories of 17th. Yeah so i still play, i stopped playing ss for 2 years since 05 and when i came back in 07 17th was dead
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It would help if you guys actually played once in a while. I've gone into pub countless times when there is 3 pop, waited for a few minutes but no one comes. In my opinion, right now 17th too complicated, I'd recommend removing the base in the center of the map in order to dumb things down. We should keep the left right bases for the ball game, and until a significant amount of people start playing again (to give feedback) we shouldn't test out new features. Lastly, I think that the ship sets should be set back to the old ones, if they aren't already (old terrier please). There is a learning curve for these settings but I think that this isn't the problem, since a lot of people still play dsb (me included). From my experience, although I uninstalled continuum recently, other zones I have played at like hyperspace and dsb were interesting because of the competitiveness. In dsb, all I like(d) doing is praccing, and in hyperspace I was addicted to flagging. In 17th I was attracted by the ship sets (the mini weasel was awesome and should definitely be brought back), rumble was huge and the ball game was ok. I never thought anything was wrong with 17th, in fact I don't even know why it died. One thing that would help if you guys actually played once in a while. I've gone into pub countless times when there is 3 pop, waited for a few minutes but no one comes. So the jist of my message is to revert back to the old ship settings, simplify the center area of the map, and we might get some people to play. The underlying problem is that continuum, not 17th, is dieing with all the other new games coming out, even if it still kicks ass fun-wise.
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thanks ds, well... i think the banner R0x0rs find the hidden words no more newbs