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Everything posted by Marioman
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oh yeah and it looks like ASSS uses sparse arrays, however i'm not sure since i don't understand the #include "sparse.inc" in mapdata.c. There's no sparse.inc file in the ASSS source, and in the makefile it has this # generated file for mapdata $(call tobuild, sparse.inc): $(builddir) $(SCRIPTS)/gensparse.py $(SCRIPTS)/sparse_params.py $(PYTHON) $(SCRIPTS)/gensparse.py $@ $(SCRIPTS)/sparse_params.py but i don't know where any of the sparse python files are located.
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@Dr Brain yeah i didn't think of doing that. If i did go that route i could just encode whether the tile is traversable in a single bit and have a 1024x1024 single bit array... would only be 128kB! However i still think i would need nice way to group the tiles on the map so i might be able to create a connection graph for macro-path-finding. @Cheese a live demonstration would be super cool. Also i'm curious, and i had asked this a while ago on your other thread cheese: in what way are you making your bot fly the path? (or are you sending position packets in a way to make it look like the bot follows the path)
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Server UP! Download the new Phoenix SS client and come test.
Marioman replied to Vidiot_X's topic in Phoenix USC
i just connected, it's still up i believe. -
I'm curious what data type you guys think would be best for indexing tiles. Could the devs for existing projects (like DCME, Discretion, jab jab jab's java client) maybe share a bit on how they do it? Some options i found on wikipedia Why i'm asking is because i'm trying to make a bot that can navigate a map so it would be good if i could get all tiles within a certain distance away. Also performance is critical. I started out with a quadtree since that's the only thing i'm familiar with and it's easy to implement. http://i.imgur.com/VCHyB.png
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this is awesome
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Opened up paint and gave making a little spaceship a go, didn't turn out too bad. http://i.imgur.com/Cm2jS.png Also uploaded v1.0 of continuum resizer, check it out.
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I need something nice to use as a tray icon for continuum resizer. Suggestions? I attempted to use the emblem but it doesn't shrink well http://i.imgur.com/gZ8IL.png
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yeah the no speed limit thing is cool, i guess i thought if you're far away from a repel source it doesn't repel as hard, but that's not true is it.
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i'm not sure but from playing it seems that wormholes might do: force = constant / (distance between ship and wormhole)2, and repels change the direction of the ship to the ray pointing away from the center of the repel, and set set the ships speed proportional to the distance away from the repel or maybe the inverse of that. another thing you could try is install a packet sniffer (like wireshark) and monitor the outgoing ship position packets continuum sends. then have another player trigger a repel. put these values into excel and analyse. same goes for the wormhole.
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Make sure you downloaded the continuum installer from a trusted site like getcontinuum.com.
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have you considered using a library for physics (like box2d or chipmunk)? you can find lots on rigid body collisions on google. i'm not sure if your collisions take into account the shapes of the colliding objects or just treat everything as squares (which continuum does). i'd definitely recommend using a tried and true library for physics instead of rolling your own if it's the former (it may take a bit of work to integrate with whatever you had previously).
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Version 2.4
1413 downloads
Continuum enhancer. More information and feedback here: subspace.co/topic/26338-continuum-resizer-feedback/ Instructions (Version 2+): Extract contents of zip to any folder (anywhere). Run continuumresizer.exe Supported Operating Systems: Windows 8, 7 and Vista. Tutorial video: twitch.tv/weasalss/b/501900456 -
Updated OP with v0.1
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hahaha although i do have gimp and paint open this isn't an april fools prank or anything. the code does indeed exist... I don't understand/appreciate your deeming this a waste of time and doubting whether it's real though . I might add the source in a zip with the binary, but if you have a bitbucket account i'd rather just make the repository available to you.
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Almost done, will release it soon after making sure it works. http://i.imgur.com/lFquO.png
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Although i thought i put an explanation in the original post... even if i'm the only one using it like this 1) it'll be cool to see an actual image in aero preview, 2) this is the mode i use on all the games i have installed so i can alttab without stutter, 3) it's not a waste of time i'm learning loads about the windows api, directdraw, and in general refreshing my c. meh. there's no interest so i won't post sorry.
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I'm all for sharing the codebase with reputable and trusted coders. The thing about github is that it only allows public repositories. Also, i've been trying to get the fullscreen mode of continuum windowed the last week or so, and i've come across a few forum posts at hacking continuum. What primarily halted them was being unable to attach a debugger to the continuum binary (due to the custom way the executable is packed and i'm sure other antidebugging measures). Without Priitk keeping the source hidden away (to the extent that even a wine dev trying to fix ss on linux couldn't obtain any information) i'm sure that hackers would have a much easier time circumventing any anti-cheating measures in place. I think SS mainly died because of the twister cheat program... and this was a principle reason why continuum (and BanG) was created. I'm not sure if community policing could have worked, but regardless it can only occur when the hacks are blatant enough to be detected.
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epic indeed.
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Continuum Resizer features: Alt-tab quickly and do other stuff while continuum is open in the background. Play at any resolution, including custom resolutions and resolutions greater than your monitor's native resolution.Control the ship with your mouse! Mouse aiming is an option to make the game more accessible for everyone. To use mouse aiming, you need to map ship rotation to the left and right arrow keys, and set shooting bullets to CTRL and bombs to TAB (which are all default key settings).Direct2D rendering added as an experimental feature to improve the scaling quality and game performance. For best results when using Direct2D, turn off stars and bullet/shrap trails in Continuum's graphics options (they are unsupported due to performance reasons).Note: To use resizer, please make sure to uncheck "Disable Clipping" and "Avoid Page Flipping" in Advanced Options in the menu. --Changelog-- 2.4 Direct2D rerendering option added. 2.3 Continuum icon is replaced, added mouse aim experimental feature. 2.2 Added support for custom resolutions 2.0 Complete rewrite using .NET 1.0 Polished app, persists after being run once, no need to relaunch every time Continuum is run. 0.5 Added support for resolutions greater than native resolution. 0.4 Added support for chat window. 0.2 Minor bugfix. 0.1 Initial release.
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Arguably bitbucket is better than both using sourceforge (SVN - which isn't 'in' in terms of version control) and github (which doesn't allow free private projects, if you put your code up there it'll be available for public consumption, which isn't the best for hacking security). bitbucket.org allows unlimited private projects (you choose who to share with) and the option of either Git or Mercurial for versioning. I've used git and (to a lesser extent) mercurial but recommend git because it's quite popular already.
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Continuum Resizer - Download Enhances continuum with support for custom resolutions, mouse aiming, a modern direct2d rendering mode, and a better experience in general. Runs great on Windows Vista, 7 and 8. Requires .NET 4.5 (available here). XP is NOT supported. http://i.imgur.com/2bDsGNi.png http://i.imgur.com/BW0wr.png
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2) that's a shame. 3) yeah i've had a few asss ideas over the years, in fact i've even asked you how to set it up a long time ago cheese . i'll probably contribute to powerball, and i can refresh my python at the same time. cheers!
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If you run it as administrator it doesn't do the virtual store thing i believe.
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me too lol. if you need help let me know jab jab jab. it's your baby but i'm sure there are veteran devs here eager to contribute with encryption/networking/graphics.
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Since it's kind of a sport and i've been playing it a lot maybe you can do the commentary for powerball matches