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Marioman

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Everything posted by Marioman

  1. Marioman

    AI Logic

    A* works for path finding however i'm very curious how you instruct the bot to follow your path factoring in the ships inertia... Potential wells work but aren't path finding. I've tried to find a solution to this problem a couple years ago and the math was too difficult.
  2. Hey guys, I'm trying to create a program that draws a ray from the ship center in the direction it's pointing. I've discovered a memory value that has something to do with rotation but am having trouble translating this to a rotation value when the ship rolling setting is turned on. I've created a spreadsheet of the memory value with the ship in different positions and was wondering if anyone has any insight to how the internal representation of rotation works. Or if you're good with binary/hex reverse engineering. - Link removed - As long as the ship roll is invariant each turn increments/decrements the rotation value by 16. I've spent a little but of time trying, however I can't seem to decipher the meaning of any of the bits. If anyone can help I'd appreciate it a lot . Edit: each time continuum is restarted the base values change... it's not a constant offset. Edit2: Is this ban-able? I'm not modifying the client in any way... and i can use image recognition (with a modified ship bmp to simplify detection) for rotation instead -.-.
  3. Radar looks tight. I didn't get the dynamic lighting part though. So colors bleed to surrounding pixels for things that glow?
  4. Jowie you are more knowledgeable about this than me, as you stated TCP introduces latency issues which I don't think can be worked around. Flash player does have RTMFP http://en.wikipedia.org/wiki/Real_Time_Media_Flow_Protocol which is based on top of UDP. Anyway, jab jab jab you've done excellent work sorry to go on an aside in this thread.
  5. There is however the option to have a bridge applet (Java or Flash) that does the UDP communication, which can be called from the JS. Javascript as a language isn't too bad, you can achieve a lot of functionality, even pseudo.class based stuff. (like super() and inheritance). Hacking would be an issue.
  6. any links to the project? have no experience with networking but maybe it can be done with websockets.
  7. This is great, can you github/svn the source so a) we can fork it and work on stuff, and thinking about porting it to html5 + javascript. Not too worried about performance.
  8. Any day is good for me as long as its before the 27. I suggest 1800 GMT.
  9. Hey love war, I remember playing with you when i was a noob. You and your long ass kill streaks in warbird are in my fondest memories of 17th. Yeah so i still play, i stopped playing ss for 2 years since 05 and when i came back in 07 17th was dead
  10. It would help if you guys actually played once in a while. I've gone into pub countless times when there is 3 pop, waited for a few minutes but no one comes. In my opinion, right now 17th too complicated, I'd recommend removing the base in the center of the map in order to dumb things down. We should keep the left right bases for the ball game, and until a significant amount of people start playing again (to give feedback) we shouldn't test out new features. Lastly, I think that the ship sets should be set back to the old ones, if they aren't already (old terrier please). There is a learning curve for these settings but I think that this isn't the problem, since a lot of people still play dsb (me included). From my experience, although I uninstalled continuum recently, other zones I have played at like hyperspace and dsb were interesting because of the competitiveness. In dsb, all I like(d) doing is praccing, and in hyperspace I was addicted to flagging. In 17th I was attracted by the ship sets (the mini weasel was awesome and should definitely be brought back), rumble was huge and the ball game was ok. I never thought anything was wrong with 17th, in fact I don't even know why it died. One thing that would help if you guys actually played once in a while. I've gone into pub countless times when there is 3 pop, waited for a few minutes but no one comes. So the jist of my message is to revert back to the old ship settings, simplify the center area of the map, and we might get some people to play. The underlying problem is that continuum, not 17th, is dieing with all the other new games coming out, even if it still kicks ass fun-wise.
  11. thanks ds, well... i think the banner R0x0rs find the hidden words no more newbs
  12. the limit has gone from 2 to 1? tw p!@#$%^&* + ad isnt allowed anymore?
  13. WHAT A NUB QUESTION! really, HE bombs dont even have prox, what are u scared of its flechette? some people in this zone need to stop complaining and get some skillz, really. its called DODGING. EZ.
  14. i kill turrets all the time, its not very hard, not atleast as hard as ur making it look like mwar. i think the good turrets (a.k.a me + annoy) can get high bounties because it takes skill to kill us.
  15. I likey. kinda wierd though when u die after ad, ur thinking "ok, i have 2 reps, then ur like wtf?" u use ur last rep and ur like "wtf, where did my other one go?" then u hate it and ur like "omfg, i dont want only 2 reps, im going to donate some food to fat cat!" then ur like "!@#$%^&*it, that fat !@#$%^&* cat, why does he eat so many reps (go have some taco bell, maybe that will make the u full)"
  16. guys its a freaking 8*12 pixel bitmap, waht do u want me to do, make in in photoshop or something? i think its good enuf
  17. see, i dont know how to post the banner without other people using it... but i guess u can steal it from screens too, and thats just lame but anyways here it is. http://i112.photobucket.com/albums/n161/Marioman101/WarpPipe.jpg
  18. Marioman

    Money

    dude, just start participating in my "First one to type MaRiOhAsDeKeWlEsTsHiPs gets 10k!" games. First one to post LeViAtHiAnNeEdSmOnEy gets 25k!
  19. thanks to the beauty of ?squadlist.... Squad Members: Marioman Daresound schitt akakick - quit SS ( i think) 1BuLLeT Phuzy Bunny - trying to quit SS Wrong W4y Dusty's trash Hustler - quit SS yup thats it... i think 1bullet has lots of potential, although he is a little newb. otherwise all my recruits are pretty much good hs players, good flaggers too. i just need my recruits to be on more often. o yeah. ill post the banner up soon.
  20. denying a duel would mean that its possible to lose the !@#$%^&*le of being the best hs player because you do not want to risk losing to a lesser player.
  21. duel sd big?
  22. calm down, its only going to be down for a while, i have no idea why it is though
  23. prove it
  24. course its down
  25. obviously you didn't know that i had active camo + shredder on my spider first i have beaten people in duels most notably bak - i gained 60k off of that i think its just plain boastful to create this thread, gj for being so proud of ur skillz. if u were good u wouldnt have to say it ur self, what a loser big
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