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nintendo64

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Everything posted by nintendo64

  1. Yes Uniburner Hydro Plants are a great solution, the problem is how fast the water speed is, not all rivers give enough speed for Hydro Plants Generators to produce electricity. -nintendo64
  2. I'll like to experience Australia's Goverment. -nintendo64
  3. They said you made DSL modems =/, not DSL Chips. -nintendo64
  4. It's good to see old Politics Forists Nuclear Power Plants are the best solution, You people need to realize not all Nuclear Plants are that volatile when it comes to wrong management. In fact the Nuclear Plant that has the biggest risk of a meltdown is the Sodium or Liquid Metal coolant nuclear reactor, because as must of we know when Sodium comes in contact with Oxygen or Water it will produce an explosion. Also Sodium get radioactive when its goes through the reactors core, in simple words althought the amount of Energy produced is high, This Power Plant can meltdown easily. USA doesn't use this type of Nuclear Plants since 1972 and the idea of Liquid Metal as a coolant came from the Soviet Union (Chernobyl was a Liquid Metal Nuclear Plant). USA uses mostly Light Water and Pressurized Water Nuclear Plants, the first basically uses Water to cool the reactor and when the water evaporizes it's used to move the turbines then gets condensed back to its original state, and it repeats this loop. The Pressurized Water Nuclear Plants does the same like the first one except pressurized water lasts longer before Evaporizing, meaning it'll cool the reactor faster. I want to say also that i've never heard of a Nuclear Meltdown in France and 75% of their Electricity comes from them. -nintendo64
  5. meh, I guess those SSCouncil (real old SSC page ran by blind io) profiles were misleading... -nintendo64
  6. Ekted, what do you consider the best brand and model of a DSL modem?, Do you think SpeedStream 1600 is good? what about Cisco 678? or Zyxel 600? I am talking about Residence use. -nintendo64
  7. Kirk why not use @help -nintendo64
  8. Actually, i can't prove PriitK has the SubSpace Source, but http://www.shanky.com/server/bot.html Priitk's Bot -none- Priitk is the first one to make a bot for SubSpace that does good. It is a standalone bot (it is a subspace.exe in itself). If has lots of powers and things it can do. If you ever need help from it, /!help. No one but priitk is allowed to run it, or have it, so don't bother asking to get it. btw Eris also did that when he was trying to make his bot (WhineBot). P.S.: I am talking about He dissambled SS. -nintendo64
  9. Coco, Calm down man, anybody can lose track of a conversation. No harm was done. Ekted doesn't mind he's a good guy. -nintendo64
  10. Here's a solution Ekted, Put an Optional T:. P:, C:, F:, before a teammsg, privatemsg, chatmsg, FreqMsg, and none for public msg. Ex. T:User>Msg -nintendo64
  11. Yes, it's done Client-side. -nintendo64
  12. etrigan, SubSpace has a lot of security features(Packet Encryption, Security Checksum, Position Packet Checksum, SoftIce detection...) to annoy any cracker to stop them from disambling it, and continuum has even more. Some Security features of Continuum is that doesn't allow Full access to its proccess and if you make it, it completely disables the Winsock support, plus it won't run if softice is running. Yes those are minor security features, but for a game that dates from 1996, they were enough for their time(until VIE dropped support and SS got cracked) and now they're been more than enough with some new features added by PriitK. The best security it's what Ekted said, sure you can dissamble Continuum but as soon as it's done a new version will be there. For the Cheater Detection, the Subgame (Game Server) does a few checksums over the data sent by the client, so yes it can detect certain type of packet tampering or memory editing, it detects for fast bombing, having items that you're not allowed, or high amounts and etc.., yes some stuff like the Greens location on the Client cannot be detected easily if manipulated, but with the new Server in development ASSS, maybe that can be fixed soon. -nintendo64
  13. SOS, and the sad part it's that most of the bugs that are getting fixed were introduced by PriitK, in each new version. -nintendo64
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