Experience Items should be linked to experience, so people can't simply receive tons of money and buy everything, but need to show some skills too. Money Money should be split between the team, the killer should receive say 50% and the other 50% should be divided amongst the rest of the team in even shares. Experience, however should not be split - ever. A cost-curve Better items should cost a lot more, also another lot more for the amount of items you already have, go back to Mooky&Me's thread on the old forums about the details of this system. Warp Drive This ultra expensive, huge slot amount taking device, will let you and all friendly units in a certain radius teleport to a designated spot within a certain amount of time, it's not completely precise, but who cares if you end up in an asteroid and die - it's for the hive! And erhm, plenty more, but I should be studying right now, besides it's not up right now. EDIT: fixed the bold -Dr