Yeah somethings I'm sure are being worked out as I'm typing this but these are just a few things that need to be looked at. Jav, spid and weasel seem to be the lamers ship of choice now. Jav for the obvious no-aim prox bombing and such Spid for its endless bullet streams And Weasel for its emp+prox+l3bomb+lots of high dmg shraps+no closebomb dmg combo. My suggestions is to increase the damage of a direct bomb hit on the Jav but reduce the damage on a proxed hit. Spid's ROF should actually go up more, but have more of an energy drain attached to it, this might make it more lame if it sneaks up on you but if the attack fails its easy to pick off. Weasel needs to be damaged when closebombed and increase the time of the EMP. But in general for all ships Shrapnel dmg needs to drop a notch Maybe an average dmg of 300 instead of 500 considering 3 lancs sitting in base 2 can hold off a LOT of people by just shrap bombing them. Also with these changes to balance things out shield life might need to decrease if possible, and the Super time needs to get a better average, no more 8 second supers, but none that last 200 seconds+. Something around 100-150 should be fine. Anymore suggestions post away