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Everything posted by D1st0rt
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ZOMG BOT R DED!
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Ah those freakin area bots, what a complete pain. I remember when your freq number decided what kind of FTL you could use, catapult freqs were the worst. I remember when I actually flew around in a spaceship
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Sorry guys I accidentally deleted all your ships and money.
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made a fortune selling hs bucks for bitcoins!!!!
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wat Why are you trying to run something like Eclipse on a rpi? It's way better suited to just be a deployment target after doing your development on something with actual power
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I can cover whatever you need, just let me know.
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If you want to do it that way, it might be more interesting to use the powerball than a single flag because you can't hold onto it for very long and would have to keep passing it around.
- 31 replies
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- Merry Christmas
- roberts space industries
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At the risk of sounding like a broken record, there was a working gametype similar to this in 2008, it just had to be manually hosted every time. The primary mechanism behind it was even released publicly in 2009.
- 31 replies
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- Merry Christmas
- roberts space industries
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seriously guys, movable turf flags.
- 31 replies
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- Merry Christmas
- roberts space industries
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Updates Let's assume I know what I'm talking about
D1st0rt replied to Lone Outlaw's topic in General Discussion
just... wow...- 35 replies
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- Merry Christmas
- roberts space industries
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It used to show summoners, if that's what you mean. It's pretty straightforward and could probably be tweaked if somebody wanted to.
- 30 replies
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- Merry Christmas
- roberts space industries
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or the crackheads
- 10 replies
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- Merry Christmas
- roberts space industries
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Unix is a dude, riddle me that
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Updates unrestricted flag freqs and rare item drops.
D1st0rt replied to spittnacid's topic in Hyperspace
I don't think there has been much honorable play in the zone since 2006-2007- 9 replies
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- Merry Christmas
- roberts space industries
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Oh ok it was done that way, I was imagining just a "field enabled" flag in the per player data that would get set to 0 upon use and 1 when the timer hit
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I haven't looked at the code but it's probably not that simple. It's most likely being done with a timer callback so the module won't actually know when the cooldown will be over. It would just get told later, "Okay, this guy is ready to go again."
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just executables in the zip, no source or anything to look at
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Could make it auto update from the website if they really wanted
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Probably thought a canadian was trying to log in
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If I recall correctly it doesn't draw players clientside until the time is up, though it will show weapons. I would expect the result cheese describes, with other players getting a little bit extra invisibility
- 127 replies
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- Merry Christmas
- roberts space industries
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Won't tweaking this per-player create more antideath type invisibility?
- 127 replies
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- Merry Christmas
- roberts space industries
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Braves looks like we were on the same page