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D1st0rt

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Everything posted by D1st0rt

  1. ZOMG BOT R DED!
  2. D1st0rt

    id13

    ID14: the reckoning
  3. Ah those freakin area bots, what a complete pain. I remember when your freq number decided what kind of FTL you could use, catapult freqs were the worst. I remember when I actually flew around in a spaceship
  4. Sorry guys I accidentally deleted all your ships and money.
  5. made a fortune selling hs bucks for bitcoins!!!!
  6. wat Why are you trying to run something like Eclipse on a rpi? It's way better suited to just be a deployment target after doing your development on something with actual power
  7. I can cover whatever you need, just let me know.
  8. D1st0rt

    id13

    PREPARE YOURSELVES
  9. If you want to do it that way, it might be more interesting to use the powerball than a single flag because you can't hold onto it for very long and would have to keep passing it around.
  10. At the risk of sounding like a broken record, there was a working gametype similar to this in 2008, it just had to be manually hosted every time. The primary mechanism behind it was even released publicly in 2009.
  11. It used to show summoners, if that's what you mean. It's pretty straightforward and could probably be tweaked if somebody wanted to.
  12. or the crackheads
  13. Unix is a dude, riddle me that
  14. I don't think there has been much honorable play in the zone since 2006-2007
  15. D1st0rt

    field cooldown

    Oh ok it was done that way, I was imagining just a "field enabled" flag in the per player data that would get set to 0 upon use and 1 when the timer hit
  16. D1st0rt

    field cooldown

    I haven't looked at the code but it's probably not that simple. It's most likely being done with a timer callback so the module won't actually know when the cooldown will be over. It would just get told later, "Okay, this guy is ready to go again."
  17. just executables in the zip, no source or anything to look at
  18. Could make it auto update from the website if they really wanted
  19. D1st0rt

    Zone Down?

    Probably thought a canadian was trying to log in
  20. If I recall correctly it doesn't draw players clientside until the time is up, though it will show weapons. I would expect the result cheese describes, with other players getting a little bit extra invisibility
  21. Won't tweaking this per-player create more antideath type invisibility?
  22. Braves looks like we were on the same page
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