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kevinz000

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Everything posted by kevinz000

  1. i like the ideas but no alien tech,plz i want my antideath
  2. wish it was
  3. spid read my fourm topic yet?
  4. cheese you make everyone mad p.s.dont think anyone can silenceme,maybe only high level fourm staff
  5. ISNT ANYONE REPLYING?
  6. i want a gun that have effects through walls(i been playing games with guns that can shoot through walls alot:P) and maybe a gun that instantly vaporises enemys but has high delay?
  7. id rather ships have sigs at the start:(
  8. cheese dont make people mad
  9. still want it
  10. 1.how about 4 addons per ship? 2.gun energiser disp:drains a small amount of energy from the ships reactor to boost gun damage,use ?overload to turn on and off gunlevel +1 energy -1 recharge -1 gunenergy -20 nonsig cost:5.5k exp 50k money(it can get VERY powerful when used right!!!)(but hard to master) addon 3.gun charge disp:sacrafises gun firing speed to achieve greater damage output,use ?charge to turn on and off,not conmetible with the gun energiser gundelay -20 gunlevel +1 gunenergy -20 4.gun overload disp:sacrafises energy for gun bounce,use ?bounce to turn on and off gunbounce +1! energy -1 nonsig addon cost:4k exp 30k money
  11. primary fire disp:sacrafises a bomb slot to achieve greater gun fire gundelay -10 bombdelay=50 bombenergy=1000000000 bomblevel=0 type:bomb nonsig cost:5kexp 40k money
  12. ...
  13. 1 min posting on my blog
  14. http://forums.ssgn.net/public/style_emoticons/default/clapping.gifcheese plz release one while i make missile system items also make a catagory called missiles basic missile launcher disp:sends 2 L1 homing missiles that track down ships,replaces bombs,no ammo needed,if missiles are on weasel they are emp missile+2! missiledelay=100 missile level=1 missile energy=150 missile speed-make it same as a shark with carnot engines missilehealth=300 missile damage-same as a impact bomb cost:20k money,2kexp,nonsignature ships:1357 basic rapid fire missiles cost 4k exp 40k money disp:rapidly fires 2 impact bomb-level missiles that tracks and destroys enemy ships,replaces bombs nonsignature missile delay=33 to 50 missilelevel=1 missileenergy=50 missilespeed-same as basic missile launcher missile damage-same as impact bomb missile health=200 missile+2 ships-15 il make more later,see you in hyperspace guys,and spidernl when will you reply?
  15. i did a reactor that had bonuses at http://forums.ssgn.net/topic/25847-kevinzs-item-suggestions/page__st__60 if anyone is interested
  16. they can do that with another mod
  17. how about these 2(number 2 i got idea from spidernls item blog) 1. EPIC ATOMISER disp:gives you the ability to vaperiorses ships instantly while sacrafising bombdelay bombdelay=2000 gundelay=1 gunlevel=4 gunspeed=10000(just make it very big) gunenergy=20 bomblevel=4 bombenergy=1000 ships=12345678(EXPECIALLY bombspeed=same as gunspeeed cost=60k 14k exp signature 2. TIME REACTOR disp:draws energy from time to provide a huge bonus to the host ship but very hard to control so it provides bonuses mroe then energy and recharge,and also lacks energy reserves,also when afterburning it makes your ship go into warp(makes ship super fast) but afterburners cost lots more energy,also needs big ship sise to work properly,exception is shark energy+3 recharge+7 gundelay-10 bombdelay-40 gunenergy-10 bombenergy-50 speed+3 maxspeed+6 thrust+4 afterburners+15! bulletdamage-10 bombdamage-30 burstdamage-40 shrapdamage-100! maxthrust+20! ships=345678 cost=100k 15kexp nonsignature
  18. 20 flags plz
  19. i want 20 flags,15 min drop time,1flag per carrier,no trivas for both how about 8pm-12pm,i have to go out on saturdays so i dont want it early
  20. agreeed
  21. kevinz000

    Big Jackpot

    if i had 175k id sell terrier and get ad and then i would PWN
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