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kevinz000

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Everything posted by kevinz000

  1. i miss the good old days =( and i would still be spamming ppl with EVERYONE PLEASE FLAG in pm but everyone would hate me even more than now if i did... also cxc at that time i was spamming spidernl/some other smod 'can i plz be mod? plz? plz?' lol i miss the old days =( where pd was around and there wasnt tempest
  2. fine slash through the repulser shield repulser shield point:cuts down on thorin cuz shields just asorb/deflect/reflect/whatever cuts down on bomblines...try bomblining a reflecter shield ship at straight angle....reflects the bombs back to you so u get killed by your own bombs thors too:> i was thinking of asorber shields charge a kramikaze...thors...bursts....l4 bullets...whatever
  3. i have a idea for a new type of shield,supplemental shields,and they need mods to extraweapon to function,basiclly its a extra shield for armor uesrs and a addon shield to shield users,NOTE:4 sub catagories inside the main supplemental shields catagory for types of shield:repulser,deflector,reflecter,and maybe asorber basic repulser shield:fires repel whenever enemy bullet/bomb/ship/thor/whatever is about to impact the ship..fireing delay=4 seconds shield strength =300-500 shield drain for each rep=100 shield recharge=10/second basic deflector shield:deflects enemy bullets/bombs/thors/whatever.. in a random direction on hit...also the original bullet doesnt damage user when shield is up and reflected bullets can damage enemys!! shield strength=500-1000 bullet drain=100 bombdrain=300 burst drain=200 thor drain=500 shield recharge=20/second basic reflector shield:delfects enemy stuff in SAME DIRECTION AS THEY ARE FIRED...MEANING THEY CAN DAMAGE ENEMYS IN BASE,MAKING THIS SHIELD MUCH MORE EFFECTIVE. shield strength:500-1000 bulletdrain:100 bombdrain:300 burst drain:200 thordrain=500 rech 20/second asorber shields:PLANNED the reason i want sub catagories is cuz each type of shield can have different versions like a thor deflecting version hopefully this can cut down on field and thor storming cuz those ruin flagging gamez NOTE:REPULSER SHIELDS ARE REMOVED BECAUSE OF CONCERN ABOUT THE X-SMALL TOPIC OF REP SPAM:(
  4. kevinz000

    Conquest

    like u spidernl
  5. il give u 2 full sets of diamond armor and 1 set of enchanted(half used) iron armor for one of my items i post in ur blog spider:P btw its p nuts server,not mine ps did i ever tell u i have minecraft server?
  6. hmm how about a mount that sacrafices mount space for other stuff such as guns Semetrical Laser Expansion(SLE) adds more lasers semetrically to achieve multifire cost:?? exp:?? multifire +1 multifiredelay +4 multi energy +6 should be sig due to multifire or not ok i admit this doesnt look like a mount at all:/ bulletdelay to prevent positron abuse make it so shredder users cant use multienergy also to prevent abuse Syncronised laser expansion(SLE) adds syncronised lasers that fire at the same time as main lasers to boost damage,although multifire will be highly impacted due to non-standerd circuits also more energy is consumed,and due to more lasers multifire can be used but with high impacts bulletlevel +1 bullet energy+5 multienergy +15!! multifire +1!! ALSO NO SHREDDERS/DISRUPTORS!!! Semi-syncronised secondary lasers(SSSLs) half syncronised secondary lasers allows for firing while main lasers are recharging,increasing rate of fire while highly impacting energy use...multifire uses twice as much due to more laser use.also can be used on multifire guns at a high energy cost bulletdelay -5 bulletenergy+5 multienergy +10!!! multidelay -5 Laser Concentration module(LCM) concentrates a ships lasers to make it bounce on contact with walls,although the module takes energy bounce +1 bulletenergy +4 multienergy +8 bulletdelay +2 multidelay +3 so far the LCM is the most imbalanced item yet if possible they should be toggable of some sorts
  7. nah bounce nonsig l2 multifire bouning gun OP
  8. no one showed me i got it myself since im a computer 1337
  9. nope...depending on situation... btw nice idea unix i like it,my shrap bombz always inflict 0 damage >
  10. ok srsly i really want that...THE /?ATTACH IS DRIVING ME CRAZY also when i first came i kept centering for bounty to attach,THEN FOUND OUT U CANT f7 ATTACH getting on my nerves,wasting macro spots that i need,basiclly drives new people crazy
  11. i like anything that reduces bulletdelay,even if it has moderate-big cons... i like quickfire BOMBS and GUNS even if every item i want is sig i still want em incomplete item idea: name:bullet over drive ships:???not done exp adn money:????not done yet type:??? NOT DONE if possible make it so it cant be used with the area cloak thing item so i can use the stealth butten for toggle bulletdelay -10 bullet energy +2-6 warning:try this on shredder and it wont fire try this on disrupter and its suicide(REALLY) try this on any thing thats already low delay and you will be asking to die bomb overdrive exp and money:undecided type:undecided sig:NO..........if you guys really sugest making it sig...FINE... bombdelay -10-30 bomb energy +50-150 really guys,if you guys try to abuse my overdrive items you will suicede.the bombenergy is just too much for it to be effective but people like me like fast fire items srsly if these are added if ANYONE abuse this with shredder/desrupter or any low delay stuff they WILL DIE...as i told u,bulletdelay and bullet energy will go 10000 dps but it will cost 100000000000 energy to do that... oh and try to make those nonsig if it is too op make it sig but i think it wont be good if it IS too op con some of the advantages/make some cons edit:ok il admit these items ARE too op,and im a idiot trying to get these items added
  12. sorry im bad at quoting i agree with all,even combining guns its annoying having to turn on multifire in this zone/turning it off in others besides current guns dont suit me:( EDIT:or new people
  13. .
  14. poor pk spidernl 5-3d me:P
  15. i like this...
  16. impulse needs a tiny buff,maybe mroe speed,or less rech deduction otherwise i give it a thumbs up:) i love it
  17. phoenix good,i used it...works fine
  18. i dont like it spidernl....why so mean:'( :angry: :( :mad: :mad: some ppl should be nicer then they currently are:( btw name:quantum coolers price,exp:100k money,14k exp type:misc(new catagory,only can get 2) OR supplements/addons ships:(12)345678 i dont recommend ships 12 having it ad cool down -20 seconds name:quantum coolers MK 2 price,exp:140k money,15k exp type:misc(new catagory,only can get 2) OR supplements/addons ships:(12)345678 i dont recommend ships 12 having it ad cool down -40 seconds name:quantum coolers MK 3 extreme price,exp:200k money,16k exp type:misc(new catagory,only can get 2) OR supplements/addons ships:(12)345678 i dont recommend ships 12 having it ad cool down -60 seconds Hyperdrives(MAKES SENSE FOR A ZONE LIKE HYPERSPACE!!!) 50k money 5k exp ships 12345678 when activated sends you to a random arena and when you move around there you go at normal speed,but the "map" is 2x small use blocks that ships CAN GO THROUGH as the "walls" for it when you get out of hyperspace you will find you traveled twice as far as you traveled in the other arena. btw...even though you can go through "walls" you cant warp into a base,only the sorround sector. no warping into id tunnel,no warping into normally unaccassable sectors/places and is almost safe as warp graphic takes few seconds to activate,just like star wars and takes ur nrg to zero after you hyperspace and importent:NO GUNS IN HYPERSPACE...dont want ppl dieing and getting stuck. thrusters work normal too turret ejector class I ships 7 ejects a autoturret that shoots l3 twin guns at enemys,same as disrupter but higher bulletdelay,yes bounce turretcooldown=30 seconds turret lasts for 1 min 20 seconds that means at max 3 turrets per ship turret ejector class II ships 347 ejects a autoturret that shoots l2 twin-multifire guns at enemys,same as trap but higher bulletdelay..yes bounce turretcooldown=25 seconds turret lasts for 1 min 20 seconds that means at max 3-4 turrets per ship turret ejector class III ships 34567 ejects a autoturret that shoots l2 twin guns at enemys,same as pulse laser but no bounce turretcooldown=20 seconds turret lasts for 1 min 0 seconds that means at max 3 turrets per ship mini turret ejector class IIII ships 1234567 ejects a autoturret that shoots l1 twin guns at enemys,same as pea shooter but bounce and a bit lower bulletdelay turretcooldown=15 seconds turret lasts for 0 min 45 seconds that means at max 3 turrets per ship mini special TE-class IV ships 8 ejects a autoturret that shoots l1 twin guns at enemys,same as pea shooter-no bounce-less bulletdelay turretcooldown=10 seconds turret lasts for 0 min 50 seconds that means at max 5 turrets per ship hope u like em EDIT:maybe they are too op,feel free to nerf em,i just want them in
  19. lives=a bit limiting items/item crafting=MINECRAFT..I LOVE IT
  20. get this topic alive already
  21. hi i wish this topic is alive
  22. oh cheese,stop trolling everyone
  23. is this topic dead? i want flashbangs
  24. flexibility mount? leaker mount?
  25. once i tried to make a zone,it worked great until someone said the zone was red,i couldnt seem to find the problem so i brought it down.oh and it has nothing to do with config files i completely checked them. besides,even if it does work,no host
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