I am using BlitzMAX (www.blitzmax.com) which is a C++ friendly development language. It is an OOP style language. It is very useful for rapid development. I plan to release the source code at some time. For now I feel it best to keep it under control until near final / final release. I do not expect many will be coding in BlitzMAX anyway, but I am open to further discussion. @All Client/Server test should begin sometime next month (Dec). At that time the editor will be able to function fully enough to create parts and collision information. You be able to make a map and then run it in the client/serve application as well as limited online play. The basic framework of the game systems (networking, physics and other engines) will be in place. Once I have a working game system (level editor and client/server) I would like to discuss what to do with it. My goal is to remake SubSpace. Keep the good and add to it. I am fairly sure most of you don't know me, which is why I am kind-of waiting until I have a working game system before I ask everyone to get involved. I am sure some of you have seen others developing, come and go. So I would like to impress upon you my seriousness by delivering "the goods". Anyway... Quentsions on the editor? L8r, Richard Betson aka. Vidiot_X