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Everything posted by Vidiot_X
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@Cheese "average reported fps in opengl was ~250, hit 500fps windowed" Nice "application isnt handling the WM_QUIT message properly" Fixed in next release "if you are going to set the window control colors, you had better set both the fg and bg, unlike now, where you have black text on a black bg at the dx select window" I will look into it. "at zoom levels nearer than some level, under dx7, certain sections of wall do not render, and reappear when you zoom back out" Fixed in next release. "also, i dont know your rotation math, but the top of the screen feels closer to me than the bottom half, so the whole plane feels tilted" Mmmmm. I can not verify this on any other system so far. I am looking into why there is a slower DX performance today. Hopefully I have something installed or implemented wrong that I can change. Some of my programming buddies are looking into it now. But, users can get great performance in OpenGL for now. Thanks, - Rich -
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@all - The DX10/11 driver did have a problem with (zooming) scaling and is now fixed and will be in the next client release. Hi Cheese, I have to head out right now, but I will more carefully look over your comments tonight. For now I would suggest using OpenGL for better performance (FPS). For example on my system (which is low-end) Opengl works great and DX7/9 really are on the slow side. Right now I have the map set to display all those floor parts which hit performance especially with the 'alpha'ed" (blue semi-transparent) ones. I will in the next release include a way to limit detail (like floor parts) which will improve performance. Also as you point out I am not limiting (tweening) and this will also be fixed in the next release. Right now it's running free at a potential 60 FPS where as the bullet collision/physics is tweened to 30FPS which is what I will try to make the rest of the game shoot for if it is smooth enough. I'm off to play a little music, but I'll be back soon. Thanks for testing and commenting. - Rich -
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I am getting some reports that the DX10/11 driver is not zooming in/out (scaling images) as expected. If it does it on your system let me know. Thanks - Rich -
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Hi, I have have posted a copy of the Phoenix SS client for testing. This is more or less a 'sanity check' to make sure all the driver improvements are working. There are a few little collision bugs I am working on as well lots of other stuff. Your welcome to comment, but remember I am mainly interested in performance at this point. Things like background debris, ship rocket exhaust and alike will be added later as well as other features. This release is testing the 'core' of the Phoenix SS engine. I should have a new version out in a few days with better resolution setup choices and some bug fixes. You will need a DX10 or DX11 video card to test the 'DX10/11 drivers' (it will crash otherwise). http://redeyeware.zxq.net/phoenix_ss/phoenix_ss_client_a82b.zip Commands ======== F1 - Help F11 - Zero Flip Delay enable/disable. F12 - Resolution change menu. 8 - Take screen shot. Display View ============ Number pad "-" Zoom display in. Number pad "+" Zoom display out. Shift+Enter - Switch to windowed display. Insert - Warp to starting position. Display Rotation ================ F10 - Screen rotation enable/disable. Number pad 8 - Switch view north. Number pad 2 - Switch view south. Number pad 4 - Switch view West. Number pad 6 - Switch view east. Shift+Number pad 4 - Manually rotate screen left. Shift+Number pad 6 - Manually rotate screen Right. Movement ======== Arrow UP - Forward movement. Arrow Down - Backward movement. Arrow Left - Turn left. Arrow Left - Turn right. Z - Fire >>> Hit "Escape" to exit <<< Thanks, - Rich -
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Axe, Thanks, will do. @ all, Look for a Windows copy of the client this weekend. I am waiting on some modifications (adding screen rotation) to the DX10/11 driver (see here: http://www.blitzbasic.com/Community/posts.php?topic=96014#1128793) I will be using for this project. - Rich -
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Thanks, I will be adding DX-10/11 this week to the framework and then releasing a version of the client as a 'sanity check' to see if the there are any problems in compatibility. - Rich -
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Hi all, As promised here is a video of the client using the collision system. This is really a huge step in the development of Phoenix SS and has been hard to implement but the end result is very pleasing. I have also included screen capture from the client which is using a static a background. This will show more detail as the video is captured at 640 x 480. Full screen Image of the client (1366 x 768) 1.38mb: http://redeyeware.uphero.com/images/collision_shot_lg.png Video: http://www.youtube.com/watch?v=L5tlwyQru-w&feature=youtu.be
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mmmm... OK, sounds good. I really just need a place for phoenix thats reilable and I like the subspace.co affiliation. What do I need to do? - Rich -
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Hi all I have been working on integrating the collision system for Phoenix SS. Basically I am overlaying a vector style system which has had its own set of problems but I have it working and am in the process of optimizing it all. I should have a video of the client out this week and and a new client posted next week. The next client release will be more a sanity check then anything but should be interesting to test with all the new features. I will do the same with the editor in a week or so after releasing the client. A copy of the server will be a month or more before I have something to test. So the bottom line is I am getting close to getting a server and client running along with the editor. I will be pushing out code as much as possible, but I am starting a band and learning a lot of new music which is competing for my time so it looks like a lot of late nights - Rich -
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Hi all I have been working on integrating the collision system for Phoenix SS. Basically I am overlaying a vector style system which has had its own set of problems but I have it working and am in the process of optimizing it all. I should have a video of the client out this week and and a new client posted next week. The next client release will be more a sanity check then anything but should be interesting to test with all the new features. I will do the same with the editor in a week or so after releasing the client. A copy of the server will be a month or more before I have something to test. So the bottom line is I am getting close to getting a server and client running along with the editor. I will be pushing out code as much as possible, but I am starting a band and learning a lot of new music which is competing for my time so it looks like a lot of late nights - Rich -
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Well, my site is back up. Yay? I messaged Gallitin and we will see if we can get better hosting. - Rich -
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Right on! Let me get some stuff done today and I will take up that offer:) BTW, I might post a progess video on the client tomorrow. Rich
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Believe it or not my web host says that the server is still under attack. It has been three weeks and I think they'e full of ***t. Anyway I am looking for a good free web host; let me know if you know of one. Thanks, Rich
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Just a note that my website is down due to a DOS attack on the host.. L8r, Rich
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Still hard at work, although I took some time off this last month for the holdays. Look for an upload sometime in March.
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I'll put in $10.00 (US) the beginning of next month and then again the next month after that. Things are tight here too.
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Video of Phoenix USC Map Editor. Progress and overview.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
Avast, This is something I plan to add latter as well using the same method for deletions of parts. But, thanks for the suggestion. - Rich - -
This is a video of the Phoenix SS map editor. I go over the new design and features as well as simple layout, design and running a map file. I hope you enjoy it. - Rich - Best viewed in 720p http://www.youtube.com/watch?v=O-rLwNQyGoI
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That maybe true some of the time but generally it's a good way to check. The best is to look up the specs on a video card online. BTW, what card are you using? DX-11 will run DX-9 cards, for example I have an on-board Nvidia GeForce 6150se nForce 430 (on a year old low end Win 7 system) which reports the same as yours but in fact only supports DX-7 and DX-9. - Rich -
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It tizzz:) http://www.nvidia.com/object/product_geforce_gtx_480_us.html
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If you run DXDIAG.exe select the display tab and under drivers it will list 'DDI Version' which will tell you what it supports. For example a DX-9 card would typically have a DDI Version of '9Ex' . You can run DXDIAG.EXE from the command prompt console or in the the system32 directory. I also established a poll so you can vote there as well. - Rich -
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Is your video card DX 7, 9 , 10 or 11 compatible? If you run DXDIAG.exe select the display tab and under drivers it will list 'DDI Version' which will tell you what it supports. For example a DX-9 card would typically have a DDI Version of '9Ex' . You can run DXDIAG.EXE from the command prompt console or in the the system32 directory. - Rich -
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I was wondering how many out there might be using DX 10 or 11 video cards. It looks as if I will be adding support for DX 10 and 11 soon. Another BlitzMax user ( col ) is developing such a driver add it looks very promising. So shout-out if you have a DX 10 or 11 capable video card. - Rich -
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I posted the wrong link here: http://www.subspace....post__p__278609 So I hope that helps to clarify what I was talking about. Silly me. @Cheese and of course your right "Chunks" are loaded and unloaded as necessary. - Rich -