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Everything posted by Vidiot_X
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Updates Planet Creator - New app to make planets and backgrounds
Vidiot_X posted a topic in Phoenix USC
Hi, This is a new app to make planets and backgrounds by Christian Hart aka. "Krischan" ( See here: http://www.blitzbasic.com/Community/posts.php?topic=97870#1140987). It is written in the same language I use for Phoenix SS and the author has released the source-code and it is redistributable. This means that I can modify and include this app as part of the Phoenix SS suite of tools. Simply Awesome! It has many options including Atmosphere, Clouds, Lighting, Rings, Adjustable LOD, Navigation, Views, Zoom and more. I plan to modify this to suit the needs of Phoenix SS. This also uses the 3D engine I will add to Phoenix SS sometime down the line. Download here: http://code.google.com/p/planetcreator/downloads/detail?name=PlanetCreatorInstall_1.0.exe&can=2&q= Main Project Page: http://code.google.com/p/planetcreator/ Here is a screen shot http://redeyeware.uphero.com/postimages/planetcreator.png - Rich -- 5 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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Hi, Well, here is what I am up against. There is at current or soon to be added these option, Display Zoom in/out, Manual Screen Rotation, Map Rotation Mode On/Off, Display Rotation Mode On/Off, Snap Display ( N,S,E,W ), Snap Zoom to Preset Min/Max, Map Line Mode (for testing), Detail Level, Change Resolution, Change to Windowed Display, and lots more to come. To manage some of this or I will use a menu system but for other options there has to be a combination of keys to effectively manage it all. I am most concerned with ease of use and would prefer to set aside a set of key commands that are standardized and do not change. This has a definite advantage in development and support. But I also know that customization of the key map is required. I really don't want this to get fragmented and messy. Shift+Alt (the modifier) does make sense but could be a complicated task when in combat because in addition to the modifier there has be an additional key. Been a long night so I will give this some more thought. Thanks, - Rich -
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Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
Server is down the next 24 hours for testing new server. - Rich - -
Hi, I will be adding a key mapper to Phoenix SS so you can map out the keys as you like. But, I would like to reserve both the CTRL and ALT keys. Because Phoenix SS will have a lot more features then Continuum (Phoenix SS is a whole new game server and all) reserving these keys makes sense. I know some of you might want that CNTRL key to fire so maybe I can work it out with just the ALT key. I would like to know how you feel about key mapping. Suggestion? Thanks, - Rich -
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Hi, I have ship/bullet collision working. Working on server/client framework now. - Rich -
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Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
@L.C. It might have been down while I am working on routers. You could try again. 72.161.237.193 - Rich - -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
Hi, I am able to connect here. You can try again:) I will be switching routers tomorrow from the wireless Belkin router to the router in the Westel Modem. It seems as if the Belkin is not handling things well. You could also try connecting late tomorrow after I make this switch. Also be sure to check the first message in this thread (page 1) for the IP address. Thanks, - Rich - -
Hi, Here is a 1366x768 screen shot of a combination of lighting effects. http://redeyeware.uphero.com/images/lighting.jpg - Rich -
- 3 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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Hi, I made some gains in optimization that will allow lighting effect. I had been rendering a full 60 frames a second even though the tween render rate for physics is 30 frames a second. I have Phoenix SS rendering at 30 frames a second in line with the physics rate. It seems to be working great and that frees up some overhead for special effects like lighting. Here are some screen shots of lighting experimentation. Non-Lighted/Shaded View. http://redeyeware.uphero.com/images/normal.jpg Shading. This shades lighter to darker as you move from the display center. http://redeyeware.uphero.com/images/shade.jpg Shading + Light. This uses the shade technique above plus a light. http://redeyeware.uphero.com/images/shade_light.jpg The effects are a simple image blending but are quite convincing. @Resol there is your radar HUD which looks good semitransparent. - Rich -
- 3 replies
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- Merry Christmas
- roberts space industries
- (and 19 more)
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Hi, It has been a while since I have updated the work log. With a successful first attempt at building a UDP client/server I am moving to the next step which is implementing a networking model called client prediction. It is partially implemented in the current version but more needs to be done. Basically client prediction is when both the server and the client both use the same frameworks (physics, collision, networking, tweening) and this allows the client to run along on its own and the server checks to make sure it is accurately rendering the map/world. The model makes it easier to spoil cheaters and is low latency (network delay). So in this next version of the server/client I will add bullet to ship collision and some other options that enable some game play. All in all everything is going smoothly aside from the research which is for me is a time killer. After the implementation of client prediction to the client and server I will be adding security and server-side scripting which should put both the client and the server into Beta which means the basic outline is done and feature adding and tweaking can occur. I work on this project everyday and I am pushing to get this project off the ground by the end of this year which would include not only the server and client but the map editor as well. If your looking to help with this project I am looking for artwork, music and sound FX. Remember if you would like to contribute, all artwork, sound and music have to original and free of any copyright issues. If you have any questions about making media for Phoenix SS such as size or format please contact me. For those wishing to contribute I will of course give full credit within Phoenix SS. I will also be starting a group of beta testers that can have access to the map editor in its current forum and can begin building and designing maps and artwork. This group will also have advance copies of the client (and server at a later point). All who participate will be included in the Phoenix SS credits. Check the forum for more information on beta testing. Well, that all for now:) - Rich -
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Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
Hi, OK, should be working now. ISP issue. New IP address is 174.125.77.190 Thanks, - Rich - -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
A trace shows high packet loss and is preventing me from connecting here remotely. So I am working on it. I have the server up and running it is just not getting some packets. But, a good chance to test. -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
Hi My IP changed and that's why it was down. New IP 207.119.111.133 . This changes now and then. - Rich - -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
Hi, Thanks for testing this. I am working on the next version of the server which will support bullet to ship collision. In addition the server will more closely follow the client perdition model and call the kills as well as apply corrections to the clients state. I am also implementing a net system of sending and receiving player/actor moves, for example arrow left or right and fire. Because the server and the client use the same frameworks the results are the same (nearly in some cases). This also has the advantage of low net traffic as each move can be a byte (or less if compressed). The disadvantage is in timing the moves but it should be doable. This should start to forum the basis for a working server and client. The next steps will be in the development of security and server-side scripting. I will leave this server up until the next version is out. Thanks for testing. - Rich - -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
I can see what looks like some of you attempting to connect but the client fails to connect. You're actually appearing on the servers map but it looks as if the log-on process is timing out too soon. I will have it fixed shortly. -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
Spidernl, OK. I will change the time length and attempt rate to better cope with log-in's. Also I wonder if it could be a port issue. I am using ports 12345 and 12346 which I will change, I forgot too. I am open to port number suggestions and there is a safe range which I will look up. Thanks, - Rich - -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
Server is still up and running good:) -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
That could be because of packet loss and you could try it again later on and it might connect. And, someone with your nick was on just a sec but would not chat, LOL On the server side I think what I am calling scripts is what you are calling mod's. So, yes I plan to do something similar perhaps using LUA scripting which would let you have access to methods and functions within the frameworks. PS: Were you testing the client a bit ago? I wonder if the client actually connected and I was seeing you and you were 'not' seeing me. - Rich - -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
@spidernl It looks like you made it onto the server I see your name in the chat text. The server is up and will remain so for awhile, until the version is out. I do plan to add scripting so you can make AI bots, custom game features and more. I have never looked at the ASSS or Bak's Discretion but I will look in to it. - Rich - -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
Hi, I am surprised how well this first server attempt is going. I have had over a dozen log into the server with 'no' log-in or other problems. The client prediction and tween seem to be working great so far. - Rich - -
Server UP! Download the new Phoenix SS client and come test.
Vidiot_X replied to Vidiot_X's topic in Phoenix USC
So far so good! Cheese and ahmad are here and all looks great so far. Come test -
http://www.phoenix.subspace.co/images/screenshot_server_a1.png Hi all, I have a 'basic alpha' server running and a new client application ready for testing. You can download the new client here: http://www.phoenix.s...lient_a85_c.zip or go to the main page: http://www.phoenix.subspace.co The current IP is: DOWN FOR TESTING Unzip and run the Phoenix SS application, select setup information and click 'Play Phoenix SS', Enter a name, then enter the IP address above and hopefully you will connect. I will be in-and-out today and tonight but hopefully I will see you on the server. You can hit 'T' to chat then enter to send it. Also remember the 'z' key fires and the arrow keys turn and move you. Number-pad '+' and '-' to zoom in and out and F10 to toggle screen rotation. F1 for help and more key options. The server is just a basic outline letting you fly around with others, fire bullets and is limited to 'TWENTY' players while testing. Collision is working on the wall parts but not bullet to ship collision at present. As soon as I am confident with the basic server framework I will add bullet to ship collision, should be up next. The server also has a basic chat system, just hit 'T', type a message and hit enter. Let me now how it works for you. - Rich - Version History: 5/4/2012 Ver:.a85_c -------------- This version is client only. Many optimizations to collision and part image rendering via the mapping framework. On my baseline system the FPS was increased by 60%. Radar is up and working although needs a little work. Networking has been added and this version marks the debut of the .a1 Phoenix SS server and client framework. The Phoenix SS game application can be a server (playable or dedicated) or a client. I may break them up but for now they are together. I have add a background system for debris like asteroids and will eventually add a foreground system for overhead FX. I have also reworked the tween system to be more robust and accurate. Lots of other little fixes graphics setup and more. I have for this version locked the background in place and the map itself now turns in rotation (F10) mode. I will be moving the radar to the center when rotation is on as it seems to make the best sense. When I rework the fronted there will be lots of options for things like radar placement and more. I just experimenting with the background and there will be option for that as well. Still lots to do like patch up holes in the placement of parts, developing the server and client net framework, adding game features and work to do on the editor.
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http://www.youtube.com/watch?v=NFQ21E-4QYI&feature=youtu.be Hi, In this video you can see the server ( the blue ship ) hosting two clients ( the yellow ships ). I have a basic outline of how to proceed now and it will not be long before you will be able to start testing the client. BTW, if you notice a low FPS it is because I am running a server ( playable mode ), a local client and video capture software on one system. - Rich -
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Hi, Here is a screenshot of the server and a client shooting lasers/bullets. I am hoping to have something out tomorrow but I am still having some issues with packet reliability. Soon for sure. - Rich - http://redeyeware.uphero.com/images/screenshot_client_server_bullets.png
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http://www.youtube.com/watch?feature=player_detailpage&v=hXb56qwS49s Hi This video shows a parallaxing asteroid field and lighted lasers (bullets). The end result looks sweet and the background elements system can handle many layers of z-order at varying rates of drift/movement. I am also experimenting with a moving background image so it moves slightly helping with orientation and feel. I wanted to get a working server and client up this weekend but it will be next weekend. I have made significant improvements in FPS speed nearly doubling it on my baseline system through optimizations to the frameworks. Plus many other fixes. Regards, - Rich -