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Everything posted by P Nut
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I'll be back in a week or two. I will continue hosting the MC server when I return.
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I will not be able to attend.
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Impractical even on the arrow keys with a modifier (Alt + Up). It's far too slow and disorienting. Going forward is simple. Technique can make up for the rest.
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I have found them to be exciting. Being the anchor can be kind of drab. A good majority of Lancs die because they were not paying attention. When your life is on the line and the only chance to survive is piloting swiftly through some tight spots, that really gives me a chub. Be careful and don't use afterburn trying to find the right spot. Anticipate the difficult spots and go through them before your team gets pushed to it.
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My fingers rest on ASDF. http://i.imgur.com/l4jFd.png http://i.imgur.com/tDmKZ.png Shift+F3 is multipurpose. Whatever I need to spam at the moment. Primary and Secondary buy macros ?|buy -c 20 repel|buy -c 20 burst|lancs| ?|buy -c 4 transwarp token|buy omni|buy -c 20 thor|buy cage| Converts Javelin between centering and basing.. ?|sell compression core|sell tau blaster|buy esper|buy salvo| ?|sell esper system|sell salvo|buy compression|buy tau|
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Domination in Unreal Tournament was the tits. Do want.
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Are these battles taking place in StarCraft?
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http://i.imgur.com/MnHdQ.jpg
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http://imgur.com/a/NjwTO This was the evidence presented against you. Chat has been redacted to protect the whistleblower and other innocent parties.
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A lot of people showed up, including myself. I didn't cry about prox bomb, I merely brought it up as a possible concern. Go back and read the thread if you like. Also, no one is obsessing, we're just telling you the zone was waiting for you and you didn't show. No one else could host it because you're the coordinator. If you set rules in place in the event you couldn't make it, it'd be different. We don't care if you didn't want to host it any more, just don't make the excuse that no one was on when clearly half the zone can say otherwise.
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Full zone and it wasn't even attempted to being hosted
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http://i.imgur.com/QJjlE.jpg
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What happened to this thread? http://i.imgur.com/6ikx5.jpg
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We're not complaining. Do you guys even read my posts or do you just dismiss them as nerd rage? I feel like I'm taking crazy pills here. These hosted flag games have unique attributes that should be catered to. Firstly, they are large. Larger than what we normally see day to day. Our current pub setup does not accommodate for this. Secondly, the stakes are high. People are going to do whatever they can to win. This is to be expected; everyone wants, and deserves, to win. This will show us all the different kinds of ways people can abuse certain imbalanced features. I am totally grateful that you guys are hosting these. I'm sorry I'm not as vocal as I could be about that. I enjoy these events a lot but I think there are ways we can make it more fun and balanced for everyone. We're not going to have a perfect game right off the bat. There will always be ways to make it better. All I can do is make suggestions and that's exactly what I'm doing. You can either value my opinion or not. Just read it before you dismiss it as whining or complaining. I can't thank SpiderNL for trying to even the team, because I don't agree with his decision. However, I know he was just doing what he thought was for the best so I can't condemn him for it, either.
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It was more than just a few clutch fields. The offensive lanc was under constant attack from cloakers and fielders. The offensive team spent more team resources to protect the lanc than the defensive team did attacking it. Ideally there could have been a single designated gunner to watch flank and XRadar. Unfortunately, this team was not that organized. There was an established anchor but he eventually died to rushers and flankers. So what about you? It doesn't matter what you die to, I'm focused on key players like the lanc. He was the one that was being targeted and put on the defensive even though his team was on the offensive position. This puts a huge dent in the attack efforts, thus making it even easier to defend. Don't turn this into that kind of argument. I was only making suggestions to make the next flag event better. Neither of us hopped. All I did was ?flag and played. I never spectated to reassign my team. Unix was already in the game when I joined, so I can't account for what she did. But she was the one that mods switched over, leaving my team seriously underpowered. I'm not sure if you've noticed this, but there are certain players that are more effective than others. I don't know if you pay enough attention to us or not, I'm sure you actually have a life. I do not. I am fairly certain of most of the players' abilities. The winning team of this flag game definitely had more effective players. I never abused any items. I just played the game the best I could with what I had. I'm not crying about how broken something is or how shitty someone is. I said he only did what he thought was best and I didn't blame him for it. I'm only giving suggestions on how I think the game could be improved. I'm sure the next game will introduce more ways to improve upon itself. Stop trying to eBattle everyone and you grow up.
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Well. It was a better FG than last time, that's for sure. Although, we do have a bit more tweaking to do. We're not expecting to get it right the first few times, there needs to be a lot of fine tuning. I feel like we're going in the right direction. Team evening. There seemed to be a little controversy before the FG about what's balanced. Staff intervention inadvertently made it worse. No one's to blame, I'm sure it was done with the best intentions. IMO, we should make everyone join at the start of the flag game and keep the teams at that. No intervention; only stop the hoppers. I think I saw a bot doing that during this FG, I'm not sure. Timing their join shouldn't be a problem but leaving to go to the other team is blatant. Fields. Fielding was a vital component in both flag games. They don't seem like much of a problem during average flag games. But when the stakes are high, you can bet anyone with the coin will go all out. Usually just about anyone has enough to invest in the flag game now. The fields themselves aren't so much of a problem as their volume. They are still too easy to spam. With 1-2 people you can easily secure your defensive position. Fielding on the offensive isn't nearly as effective as fielding from the defensive. Defenders have a clear advantage. There's nothing we can do about that; that's just the nature of offense/deffense. What we could do, however, is lessen the advantage slightly. In my opinion, increasing field delay would be enough to balance them. Buying normal fields isn't worth it anymore when Omnifield gives you such a huge bonus. It decreases field delay by half. This proportion needs to be reconsidered and delay overall increased. Disabling them completely for the event would also help but I know how much people love the dynamic that it adds to the game. It really is a unique feature for SubSpace. They should just be balanced for this larger flagging environment.