There are coders. Just no incentive to dev for a dying game. It's hardly fair to blame NL for pushing his own itemset. Any experienced player in his position would do the same. But I DO think there need to be others in an equal position, with their own unique vision of HS. Arnk, who designed the last itemset, had a strict motto of "NO redundancy". He'd probably be horrified by all the added gimmicks and complications since then. When we had Ceiu, he'd push for SvS-like settings. Whatever the case, feedback is key. Here's an event that I suggested multiple times over the past few years: http://www.subspace....world-vs-world/ You agreed that it wouldn't be much work, yet rejected it because "events kill population". An utterly irrelevant reason, for I was promoting more variety, not more events. Let's not forget the plans for the 2m flag match announced shortly before the reset (http://www.subspace....93-2m-squad-fg/). You dashed quite a few hopes by pushing reset, knowing full well that players were excited for a match. You also failed to get the basic hint - from just about everyone - that 2x prizes were a good thing (a massive walkout is stronger than words, don't you think?). Nor have you explained your reasons, besides the cop-out that "HS wasn't designed for it". We lost good players and placed new ones at a relative disadvantage. But it wasn't the rewards that hurt; it was the drop in zone activity. Read the above carefully. Then read what Lone Outlaw wrote: See the problem? You can disagree with the community, but remember that the community can also disagree with you. A good dev values feedback, but I'll say it straight: most of us feel that feedback is lost on you.