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CDB-Man

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Everything posted by CDB-Man

  1. i like tight bases. Tight bases are easier to thor
  2. aww does that mean no deflector as well?
  3. ?? dont get what your saying
  4. Thats a horrible idea selling a maxed out ship to everyone shark doesnt NEED deflector, but reson yes
  5. Are sharks too weak now? i know Germany thinks so Should sharks get Resonance Sphere back? Should sharks get Deflector Shield back? please vote and leave comments!
  6. i personally like tighter bases
  7. its an attempt to recreate the base 6 bombline, but different of course
  8. New update
  9. I want to have bomblines like the old b6 tight bases are fine, ill remove some of the obstacles tho, tight bases are more interesting ill try to reduce those line bombs orangeeOz mentioned
  10. i want to try, nolan123 hence this being my first base, and first time using DCME, you dont need to show off, i know i suck at this right now emit..... base finished, feedback please!
  11. new updates !!
  12. my idea was to have all the bomblines on the outer perimeter, ill remove those bits of tiles, but the idea of those 3x7 bricks of tiles was to have a shorter bombline its 3 tiles thick, thicker than any current bases ill make it bigger ill make it bigger that was just me putting those there for spacing markers ok ill loosen the place up a lot then this is why i made it public, so i learn
  13. you think its tighter than b4? i like tighter bases, its still big enough for lanc tho new image in spoiler more tomorrow! going to sleep now! Spoiler! --Click here to view--http://img253.imageshack.us/img253/8592/cdbsbase5mt2.png
  14. i could make it wider, but not by too much the left side is split by blocks into 2 small blines, going to post an update in a few mins EDIT: new screenie in first post in spoiler
  15. new update post 21 BASE FINISHED feedback would be nice, positive or negative image in post # 14 I'm making a new b5 right now. The progress is slow, first time designing a base. I'm calling it "The Nut" cause the base basically has 2 parts, the outer, difficult to break into, straight path bombline area, and the inner twisty gunline area. I'll post updates as I go.
  16. This is a new error, each time the bot connects to the zone this error occurs: Connected! >> GO: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedConstructorAccessor1.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.cericlabs.jcnlib.util.MessageTranslator.handleMessage(Unknown Source) at com.cericlabs.jcnlib.CNConnection.processMessage(Unknown Source) at com.cericlabs.jcnlib.CNConnection$SocketReader.run(Unknown Source) Caused by: java.lang.NumberFormatException: For input string: " Vengeance>" at java.lang.NumberFormatException.forInputString(Unknown Source) at java.lang.Integer.parseInt(Unknown Source) at java.lang.Integer.parseInt(Unknown Source) at com.cericlabs.jcnlib.events.PlayerEntered.<init>(Unknown Source) ... 6 more <<MSG:ARENA:Hyperspace! Check ?buy ships to get started and keep up to date on http://sshyperspace.net source code removed
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