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ZiGNoTZaG

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Everything posted by ZiGNoTZaG

  1. remeber tho...thats client side. I must admit, that alot of the dll's behind the scenes are C. its your standard windows client...linux box
  2. VB Drake...VB....interesting no?
  3. hopone blows goat balls, as you can see thats right where the trouble starts. if this is a recent thing that just started happening...it could be a router or something failed so secondary routes are being used. If its always been like this...youre only hope is to proxy to a server that doesnt route through hopone, or contact your isp and complain.
  4. All prog langs are relatively the same in function. They all use the same basic constucts to achieve desired results. The only major differances are speed. vb tends to be slow, but tends to be faster in the dev stages. C and its endless varients are faster but can be alittle more difficult to debug and dev without proper planning. !@#$%^&* is alot faster then anything else, but requires a greater understanding of how a cpu actually works. net is nice, but basically makes any program that uses it a 30 meg program...even its just a !@#$%^&*o world. You have to download the entire framework to use it, not just a dll or control here and there. Vista will probably include it, but that means nothing to people who will be with XP for a long time to come. This is an old, old, debate...a fanboy debate. I dont like any language more or less, except some of those older frame langs like cobal...GOOD LORD ALMIGHT! is this ever wordy! Writen a novel here! Yes companies still use these dinosaurs... costs big bucks to move on. Heres some trivia, i work in the credit industry for one of the Top transaction processors in the world. Guess what language almost all of the client side apps are written in?
  5. All wild animals would take a big old chomp outa your !@#$%^&* if they had the chance. Antagonzing them by tackling them and sticking them in front of bright !@#$%^&* camera lights is funny. But im not shedding any "crocodile tears" for the remedial journalist that wrote that first line.
  6. http://www.infocom-if.org/games/zork1/zork1front_th.jpg
  7. This is why you never trust anyone in SS. And you never become too attached to anything. One should be of the mind that everything you do around here means very little in the end, and dont be too disapointed when everyone proves it. Do it while you can, you desire to, and its fun... the moment any one of those factors is null...exit the loop and resume next. My advice, move on. Dont let this depress you, and dont waste a moment of your days worrying about it. Its not worth it.
  8. Later TT. You Prolly just need a good ole fashion break. I know i did. Ill wager you will be lurking around here and there.
  9. If you are running windows98 an old rage3d by thrustmaster is the most superior Gamepad for ss ever made. Tons of buttons and the pad on this particular device has just the right amount of travel when switched into its digital mode, and very little resitance so you can play along time without finger pain. It will not function on winXP tho. Most other gamepads, with crummy D-pads, and analog sticks just plain suck. Ive got a whole pile of them. 6. The D-pads are often quite stiff and require a considerable amount of break in time to work nicely, if it ever will at all. The analog sticks have about a mile of travel, totaly killing your reaction times. I finally ended up modifying a Logitech wingman with some glue and washers to take alot of the travel out of the analog stick. After some tricky calibration...its been my best replacement for my rage3d's(of which i burnt out 4 in my ss time) So...good luck. I have alot of gamepads...and they pretty much all suck for ss. Too sensative...Too stiff...Too much travel...not enough buttons... I miss my rage3d.
  10. http://news.yahoo.com/s/nm/20060728/tc_nm/..._pluggedin_dc_3 remeber that, next time your thinking about giving up your Mystical Pokemon Fire Sword. is anyone really that shocked or suprised? Entertaining though. Thanks for that
  11. Yeah it seems thats doing pretty well, and i hope it comes together. Every day i try to accomplish a thing or two in my editor. But i think DCME is few steps ahead of me now...im not sure how much LVZ stuff they delved into though...thats the tricky part IMHO. I needed a break from the video game world to deal with some real life issues. so the project just stalled for like a year or more. I recently started playing again, and once again returned to working on the editor. Eventualy i will have a beta, i wont just let it die. But im working alot now, 12 sometimes 14 hours a day. I know i might have got some hopes up and then disappear smashing those hopes againts the rocks...but life throws ya a curve ball sometimes.
  12. indeed, 16000x16000 would be a giant RAM problem. your machine better have a gig at least if your going to try and manipulate an image that size. You could do it in sections though, or at some ratio. the all in one file idea might have some merit, much like a photoshop file or paintshop pro project file. As mentioned you could store your wall file setups (im not really sure what that is, but im guessing its either preset combos of walls, or some automated smart type tiler) one could also save all the undos into this file, as well as the regions. Then when your ready to use ya just have that export option. Either way like your thinking, i agree this is something for later rather then sooner. Stealing?! No No!! Just Gleaming some wisdom
  13. havent been able to spend much time on ss lately having some issues...i need a tissue! i havent given it up tho....
  14. Draw your map on paper first....with a pencil. keep the paper and pencil with you when you go about your job/school. till you have a good idea what you wnat, then sit down in front of the computer. dont design your map totaly in ssme while you stare at it.
  15. just go to the netgear website and dl a pdf of the manual and see how you access its html menus. type in that address, if it asks for a password, type in what it says in the manual. if it then says access denied, then the person who has control of the router needs to change it or give you access. which you would have allready done if it was possible.
  16. take it easy im sure he just wanted i should know about what ppl think of that when i try to make mine. in theory this shouldnt be too bad in directX, as it has built in functions for stretching images. which as long as your video card isnt yanked out of some 486, it should have hardware stretching. which means performace shouldnt be so much of an issue. ill i really need to do is make variable, all that is static, mainly the tilesize....then, i just do all my division off the new number. adjust the drawing buffer sizes accordigly and walla, it should zoom at almost a smooth rate(optomism) if you wanted it too. it would be something like changing backbuffer.blt to backbuffer.bltstretch a little more work would be required for the lvz, but not too much. gets a bit more complicated with all the vaiable image sizes to begin with, and having to clip images and so forth. layers etc..... no longer based on 16, but variable according to zoom level....blaa blaaa...yakkity.....and so on and so forth.
  17. i was gonna go without the zoom, but seeing as how this other program is out.....and it zooms. i need zoom. so the next time i post a screen. it will be a zoomed one. (gulp) im also get alot of chances to see what makes it crashed, whilst i work on this MG stuff with it. and see what sucks.
  18. got rid of freefile. all gdi+ working on zoom.
  19. there must be some sort of cosmic significance to that. "this means something.....this really means something" -Close Encounters of The SS Kind.
  20. i disagree. simply drawing some shapes and making some tunnels and tileing them up is easy. making little maze bases is easy. using someone elses tiles for all that is easy. makign a good map that serve's your settings(ie. your super zone doesnt have a bunch of 3 wide tunnels and major bounce factor), with your own custom tiles, made from a black canvas, is nowhere even near easy. or we wouldnt have quite so much redunduncy going on would we?
  21. depends on what your using it for, and how deep you want to go to save dl size, you certaily dont want to use a jpg for anything with text on it, and you often have to clean them up. but if your satisfied with the jpg's appearance and its saving .05k dl. per image(cuss in the end the lvz will put some pretty good compression). it adds up, believe me i know. and dl size will be your most major concern. i !@#$%^&*ure you. specialy now with such editors. ss dls so slow in the game it SUCKS. specialt when its capable of much more, but could slam the server, the servers need a feature where you can have a second machine for the downloading of the levels, on some diff connection. it forces you to switch to png? and converts and compresses your images without you having any control over it? hmmm.
  22. no doubt, youll prolly have it working in 5 mins.
  23. What kind of video cards and junk do you people have? lets see some system specs so we can find a common denominator. perhaps.
  24. Great work, now i can take my time hehe
  25. hehe, the origins of "all you base are belong to us....."
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