Subspace requires pretty hefty servers(at least connection wise) to run a decent player count. Most console games are p2p, this is how the game companies increase profit margin even more, by not running expensive servers. Who will run the server? Just take bf3 for instance. 64 players on pc, something like half or a quarter of that on a console? A modern PC has the horsepower and bandwidth potential to host something like that. A console does not. A console port of SS would be gimped like most things on a console. That doesn't mean It wouldn't be cool even with smaller player counts and that I wouldn't have interest in it. Without a company to foot the bill for servers and somehow profit from the game enough to keep them running, however, success would be limited.