Your post suffers from many misconceptions. Resets have very little to do with population decrease. In fact, around a reset the population has always spiked (minus reset #3, which was an exception due to special cir!@#$%^&*stances and probably before all of your time anyhow). Making money easy is not a solution to population problems. It might boost population in the short term, but would become boring and dull within days or weeks, essentially forcing resets every few weeks, something I've never been willing to do. Bases become popular by being so overpowered that they are used to the exclusion of all other bases on the map. Popular bases are bad. Move on, they're never coming back the way they were. Ever. Basing needs players. Without players, there's no basing. So the fact that basing has been dull is directly related to population being low and will not be addressed as a separate issue. Good mods require good players. Since we have none that show the right balance of maturity, patience and commitment, we can't hire them. I'd rather have no mods than bad mods.