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Unix

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Everything posted by Unix

  1. Unix

    Word Association

    atoms
  2. Unix

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    blood
  3. Unix

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    ping
  4. Unix

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    air
  5. Unix

    Word Association

    oil
  6. The point of events is to have player retention after a flag game. More often than not, players stop playing after a flag win, but if an event is hosted after the flag win, more will tend to stay. If you do something after those events, such as boosting the jackpot, more players will start playing pub immediately after the event. Also, those "fun" events, they're more things that have nothing to do with hyperspace. You cant even use your ships that you built to play with.
  7. I would think having a special Welcome Message in which players need to disable the new varied welcome message with a new command would work. The welcome message would allow players to know the basics, etc. Some things that could be in the welcome message is info about buying ships, getting onto a flag team and lastly ?attach.
  8. Unix

    Word Association

    patrol
  9. Unix

    Zone Down?

    Zone down as of 12:22pm CST.
  10. Pretty much agree. Fission/Alpha I agree are kind of stupid. They're "low cost" items, but seriously, if you have money issues in HS, you dont know how to play. Reinforcement is an all around armor, and isnt too shabby, it protects a small amount of every type of damage almost with no negatives. I think we can combine "some" guns to make it easier and also add some more variety into the game. Combining disruptor with arc would be interesting, as well as combining phaser and gauss. Those are prime examples of two guns that can comingle together and make sense and is quite easy to balance. Simply have their multi and nonmulti settings. Arc=Multi on then Disruptor=multi off. For reducing experience, there really isnt a need for that. I think the biggest issue is there's a gap between the nonsig and sig level where there's NOTHING there in between. I might think a staggering item system might be beneficial. Between 0-1000 exp, you have access to some categories, but slowly new item categories start opening up, from 1001-2000, and so on. Similar to how Alien Tech opens up to you at 8k exp with antideath finally being accessible. Item categories that might be more "advanced" would be armor, advanced weaponry, supplements, addons, etc. So it takes more time to complete a ship and experience means more.
  11. Unix

    Word Association

    baked
  12. He improved PD. Have you seen PD lately, especially with calibration chip? PD needs a nerf, PD with calibration chip, you basically cant get near a PD ship within a certain range, unless you're fast enough its basically unavoidable to get hit. Nerf PD to how it was before, and have calibration chip bring what PD is right now without calibration chip. There are only about a dozen supplements, and you want "Extra Supplement" to allow you to have 1/3 of the possible supplements? There are some ships that cant even have access to all of them. Emitters need more options tbh, and giving people an incentive to get another emitter, such as xradar or antiwarp is a good thing. Since a lot of people will probably tend to go for that, and the more people that have that for basing, the better. I do think it should have more bombdelay taken off, seeing as how -6 isnt really noticeable at all, but not too much taken off because the problem comes with the faster shooting bombs, such as salvo and heat reaver. Imagine a jav or levi with prismatic using heat reaver in center, or the super spam of items in bases. Wave has always had the +50 bombdamage. It's all in your head that wave was nerfed. I have wave on my big ship as well, and I've never had much of any issue with thorrers or splash damage in general. Just because you die from them while playing defensively doesnt mean anything. Wave is quite effective against splash damage, if you think otherwise you're just being an idiot. Also, other armors that help reduce bomb damage: Reinforcement, Faraday Cage, Glow Cover, Radiating Coils (effects inactshrap heavily so should be mentioned), Solid Nutronium, Adamantine Shell. Then for shields you have: Force Shield and Unimatrixshield.
  13. Unix

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    continuum
  14. Unix

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    Jill
  15. Unix

    Word Association

    killer
  16. If you think people are willing to go that far to abuse an item like that, then you're really stretching to try and find a way to abuse that item. And there are easy ways to make that abuse nearly impossible such as a cool down for when you dont die for X amount of time or if you spec or change ships the gauge resets completely. Even if they become this unstoppable force together, how long do you think that would last? Also, unstoppable moving force, meet unmovable object called brick. Easiest way to counter a super offense that only has a limited time to be used. There have been plenty of Nano users throughout history, and all of them have hurt flag games. As far as I remember, none of the nano users used aw/x since it would drain them too much when they need to concentrate on conserving their own energy and still kill without dying. A gunner without nano who stays back is different as well, at least some, to the extent that they dont mind dying nearly as much as a nano user. You're basically turning a player into Cheese when you have nano. Someone who just stays back, prefers to live at any and all costs and is working on ratio rather than trying to win the flag game. Blinking xradar has always been a staple of HS. Reason: Xradar + Shooting = Bad. Then add in more cost with L2 xradar (no matter what even if ppl are only using L1 cloak), that just makes it even worse. The point is, you're forcing players to keep xradar on for an extended period of time causing them to either die early or fall back sooner, just from the fear of a cloaker alone. When it's someone who chooses what to develop based on what they want in the zone and not what is best for the zone. A lot of item development is hindered simply because it's not what you want in the zone. Calling someone close minded isnt wrong when they actually are.
  17. Unix

    Word Association

    empty
  18. Ignots
  19. And over that entire time while you're dying and not being useful, not only are you losing ground most likely, but the enemy is racking up kills against you. How long do you think this berserker mode would last? I was thinking more along the lines of 3-5 deaths at most. Do you seriously think that'll be enough to make a difference in a game if all the berserker mode does is enhance your offense and little to nothing of your defensive abilities? It's probably easy to balance as well, if you thought about it a little. Berserker mode isnt about invincibility or anything like that, it's about pure offensive strength for a short period. If you are being more useful, by killing AND dying, your berserker gauge would fill up faster. If anything, wouldnt you want to rush well and kill as many people along the way? And the only way you could gain the gauge would be killing/dying successively in a certain amount of time, so that way people who stay back and kill while attempting to fill up their berserker gauge wont gain any benefit by staying back and killing. Dying is a necessity for filling the gauge, and killing while in the process of dying is a bonus to the gauge. Would you for once stop being so close minded and think how you can improve game play rather than increase the lame in flagging games? It's bad enough there's L2 cloak that has a lag when checking for cloakers, and costs more to use xradar even if there is only a L1 cloaker, but people can constantly field without any form of a penalty since there isnt a fielddelay anymore. Let's not forget what nano has done to flagging/centering either. I would rather be against something that has the potential to be abusive like this, rather than have one nano'er on my team.
  20. Rewarding people who rush (who tend to die a lot) and kill while rushing (which better rushers do) is a good thing for basing. People who stay back and shoot while staying alive at all costs, this includes staying behind lanc and using them as a shield, is not a good thing for basing.
  21. Unix

    Word Association

    hyperspace
  22. Yes, and rewarding people who run, hide behind lancs and try to live at all costs is much better [/sarcasm] This berserker item wouldnt last permanently, it'd only last for a short while. Something similar to have shields last for a short while or even super in game. And you can always get back the berserk item after X amount of deaths. The key being, you have to die constantly to get it back. Could also have a berserker gauge instead so that way killing + dying = more gauge filled to reach that.
  23. Unix

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    cubes
  24. Unix

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    Brave
  25. Unix

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    Metal
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