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Arry

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Everything posted by Arry

  1. KevZ make me a cobalt pd.... NAO! 50 exp, 50 money
  2. I want a magical fairy to come and slaughter my enemies for me, make it happen kevz
  3. Arry

    Casual Players

    I started way late in the reset, but I've had to work my way up. I'm not sure even if this option would have been available would I have taken it. Taking away sigs really takes away a lot of the fun out of customizing ships imo. While I like the idea for new players so they can get used to the game, I'm just not sure how many vets would go for the whole not-being-able-to-get-sigs thing. I like where this topic is going though, we need more ideas like this.
  4. I think he wants to make items like point defense but instead of firing guns they fire bombs or drop mines. He would like you to do all the work of programming this capability into a module.... so that he can "invent" these items.
  5. For the most part players viewed ammo as a hassle and unfun. Sometimes it's better to abstract reality, that is, remove elements of reality that are considered a hassle, when making computer games. I don't know any military, or law enforcement officer who wouldn't love to have a magical gun that never ran out of bullets if such a thing were possible. People come to escape the boredom of the real world. Having magical guns that shoot never ending bullets and bombs is just part of the fantasy we happily indulge in. When an idea that was so thoroughly unliked as ammo gets put back on the shelf because of popular outcry, it's not going to go over well the second time either. There would be even more outcry, people quitting, etc than there was the first time the idea was implemented. I'm guessing as an item designer the draw of ammo is that it gives you one more variable to play with. But trust spider, trust me. Players hate ammo.
  6. srsly
  7. I would really like to see some signature items at 3-5k experience designed for people who started late in the reset (like me). In particular I would like to see lower experience sigs in sublight, reactor, guns, emitters and addons. These items should be better than non-sig items, but not necessarily compete against later experience sigs. Or they should be different enough from the later experience sigs to provide a reasonable alternative. EDIT: The poll is NOT broken, people voting for everything are breaking it.
  8. I think the results of this poll clearly show that there is no single problem with HS that people aren't playing. People come for a variety of reasons and their reasons for not playing now are just as varied. Instead of saying the problem is lack of high end content, I would say that adding high end content addresses as specific issue. The problem we have is lack of resources (ie skilled developers with time). Every idea that comes down the line has to be filtered through this bottleneck. We need to be considering ideas that don't take a ton of coding to complete. And really the best ones to determine if there's gonna be a ton of coding involved is the developers themselves. If we're going to come up with any solutions, a cooperative attitude is needed. Developers shouldn't be overly critical about bad ideas, but simply explain logically why they won't work. And the rest of us need to be respectful towards the developers and come up with ideas that fit within the constraints they provide. I've seen a few new items pop up recently. It's not impossible to have your ideas implemented in hyperspace.
  9. Think about what would happen without a reset, before posting silly things like these please. ... To be fair he didn't suggest having no reset, he just mentioned it as a reason why people don't play. And it's a valid reason for not playing even if there is no reasonable alternative to the current scheme of things (ie resets).
  10. Added this option. I would encourage people to revote if this fits them.
  11. I don't know about banning him... but... Foobarz teamkills for nano kills. He safelames for nano kills. I think a fitting punishment would be to make him start over with nano every time he's caught doing illegal or lame crap for kills. Nano isn't the problem.... foobarz is.
  12. I've noticed that Futurama and Mythbusters (both of which I also like) seem to be popular among HS Players Maybe more of my video spam will come from these shows!
  13. Flag Game: Tonight at 7pm EST (check link on facebook to find your local time) Link: Facebook Event: Flag Game EDIT: I won't be able to make it. EDIT: I was able to make it around 9-10pm, flag game was going pretty strong 7 v 7, I made some cash and experience. It was nice
  14. Arry

    Big Update

    The new minibase fixed foobarz being lame in minibase with his nano-spider... now he's gotta earn kills
  15. Baked Cake started this group on facebook: Hyperspace Players This might be a place where we can look for people to play and rally the population.
  16. Instead of guessing why people aren't playing, let's get some data on it. EDIT: Added checkbox for people who are playing all the can and are enjoying themselves EDIT: Added checkbox for reset killing people's interest.
  17. In my opinion conquest is the temporary fix... that will revitalize the zone for a time, but fixing the domino effect created by having little to no incentive for playing during low population is a longer term solution. Is there anything in conquest that will address this???
  18. Arry

    Big Update

    This is what I've been talking about in my thread. The zone needs to reward people for sticking in there during low population.
  19. true.
  20. I'm not sure why you called this ultimate ultimatum. It certainly is an ultimatum, but it's not even a necessary ultimatum. Smaller things can be done while waiting for conquest. If they don't work, they don't work, where's the harm in trying? Not only that but you make it sound like conquest will be ineffective if it's delayed. Are you saying that once people leave they will never come back even if something fun is put in front of their face? There may be some players who move on... it happens, but if you stress yourself over getting junk done in a computer game (a 2d spaceships game no less), then you've already defeated the purpose of gaming. The owner of the zone has said that playing/working on the zone is non-essential to his life, he doesn't even have time for essential things, that's why he's just checking forums. I suggest if Finishing Conquest is so essential to life that it has become an ultimate ultimatum, then you might want to get your priorities in life in order. I respect Brain for his choices. I just happen to have a hell of a lot more time than Brain to spend on non-essentials (Thus the extremely long forum post for something that probably should have been ignored )
  21. I like the idea, but I see a hole for abuse. You can drop the ball to a perfect stop easily if you have your maxspeed set right and you move backwards while releasing ball. People who do this would be able to farm a lot faster and get an advantage. I say this because to make balling worth the effort you have to match the reward to time/effort put in. It takes significantly longer to get the ball in the goal than even the slowest duels at low pop. maybe $200-300 would make it enticing (not sure). But if you use the maxspeed matching technique you can carry the ball quite quickly. Making the $200-300 reward a little too much. EDIT: What might cure this abuse loophole is a jackpot for all goals increasing over time since the last score with a maximum cap. That way if you're scoring too fast you're not going to get as much money, but nobody is going to stop you from scoring fast
  22. I wrote the code for Psy tonight and it works... here it is: I did conversion to degrees because I it makes it a little easier to follow. There's other bloatedness that I have because I was changing as little of his code as possible to help him learn. One note is that this code creates negative values for degrees and radians. Which works fine. EDIT: This is an alphacore bot, on a subgame (SVS) server. // Bot positions for the 40 rotation points // Right Gun ushort[] BossGunRightX = new ushort[40]; ushort[] BossGunRightY = new ushort[40]; // Left Gun ushort[] BossGunLeftX = new ushort[40]; ushort[] BossGunLeftY = new ushort[40]; // Nose ushort[] BossNoseX = new ushort[40]; ushort[] BossNoseY = new ushort[40]; ushort offsetNose = 128; ushort offsetGuns = 128; ushort angleNose2Guns = 75; ushort bossX = BossManager.List["Main"].CenterMass[0]; ushort bossY = BossManager.List["Main"].CenterMass[1]; for (int i = 0; i < 40; i++) { int angleDegrees = (-i+10)*9; double angleRadians = (Math.PI / 180) * angleDegrees; double angle = angleRadians; //OLD BROKED CODE BELOW //double angle = Math.Sin(i * Math.PI / 20.0); BossNoseX[i] = bossX + (ushort)Math.Floor(Math.Cos(angle) * offsetNose); BossNoseY[i] = bossY + (ushort)Math.Floor(-Math.Sin(angle) * offsetNose); //for the left gun we rework the angle by adding degrees from nose //and this time we use offsetGuns when multiplying out the formula results //for x and y angleRadians = (Math.PI / 180) * (angleDegrees + angleNose2Guns); angle = angleRadians; BossGunLeftX[i] = bossX + (ushort)Math.Floor(Math.Cos(angle) * offsetGuns); BossGunLeftY[i] = bossY + (ushort)Math.Floor(-Math.Sin(angle) * offsetGuns); //for right gun we do the same thing, but subtract degrees this time //uses same offset as left gun angleRadians = (Math.PI / 180) * (angleDegrees - angleNose2Guns); angle = angleRadians; BossGunRightX[i] = bossX + (ushort)Math.Floor(Math.Cos(angle) * offsetGuns); BossGunRightY[i] = bossY + (ushort)Math.Floor(-Math.Sin(angle) * offsetGuns); //OLD BROKED CODE BELOW //BossGunRightX[i] = (ushort)Math.Floor(((bossX + offsetGuns) * Math.Cos(angle) - (0 * Math.Sin(angle)))); //BossGunRightY[i] = (ushort)Math.Floor(((bossX + offsetGuns) * Math.Sin(angle)) - (0 * Math.Cos(angle))); //BossGunLeftX[i] = (ushort)Math.Floor(((bossX - offsetGuns) * Math.Cos(angle)) - (0 * Math.Sin(angle))); //BossGunLeftY[i] = (ushort)Math.Floor(((bossX - offsetGuns) * Math.Sin(angle)) - (0 * Math.Cos(angle))); //BossNoseX[i] = (ushort)Math.Floor((0 * Math.Cos(angle)) - ((bossY - offsetNose) * Math.Sin(angle))); //BossNoseY[i] = (ushort)Math.Floor((0 * Math.Sin(angle)) - ((bossY - offsetNose) * Math.Cos(angle))); }
  23. Arry

    Big Update

    Not wanting to die is more realistic. Just sayin'. EDIT: Not saying more realistic is better. I drive my car as if I don't want to die. I certainly don't want to play video games with the same caution I drive my car. Caution is boring.
  24. I think what I said will still work without a reset. And it will make population retain longer after a reset when you finally do reset.
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