Ok, let's skip the crap. Mainly based on other people's ideas in other threads, incorporated with my own. In no particular order Hypercannon - Bomb[Non-sig] Ships: 2 4 Cost: $40000 bombdelay: 35 bombenergy: 375 Shrap: 2 burstmax: -3 repelmax: -4 Bomblevel: 1 Taken from Gar's "!@#$%^&*fire Missile". Basically, salvo with less delay, and +100 bombenergy, with 2 shrap. This would actually be a good bomb for javs with shrap booster, because they could kill fast, but the downside, is that you will die almost instantly. repels and bursts=0, so you can't use it for rushing, unless you plan to rush with bombs. Also makes levis actually be able to defend themselves. Savior Missile - Bomb[Non-sig] Ships: 2 4 67 Cost: $27000 bombdelay: 225 bombenergy: 90 bomblevel: 1 Sharpflames idea. A bomb with very little energy used. Delay makes up for it. UnNamed - Reactor[sig] Ships: 123456 Recharge +4 Energy +4 bombenergy: +5 bombdelay: +10 bulletenergy: +2 Bulletdelay: +3 Can't think of a name yet. Based partly on i m weasel's request, but nerfed slightly. Commander Mount - Mount (NO WAI!)[Non-sig] Ships: 7 Cost: $20000 Repelmax: +5 Thormax: +5 bombdelay +250 Hard to explain this one. Basically the rechargeable items idea. Don't know if it's possible. Basically, recharges 1 thor every minute, and 1 repel every 45 seconds, up to a maximum of 5. bombdelay is there to stop people from abusing lanc rushes, they're powerful enough already. Dimension Drive - Sublight[Non-sig] Ships: 12 56 7 Thrust: 6 Maxthrust: -10 Maxspeed: +6 Rotation: 4 Might be overpowered, might not. Without AB it gives 6 thrust, 0 speed, 4 rot. With ab, you have 1 thrust, 11 speed, 4 rot. Don't know if this is correct, but you're supposed to have +5 speed and +5 thrust while abing, is what he told me. So i just subtracted and added them. Change it if it wont work. Basically, the concept is that it has high thrust and low speed while flying normally, and high speed and low thrust while flying using ab. Here's one that I doubt will be possible to do, but I'll put it up anyway. UnNamed (Doubt it'll require one) - Gun[sig] Ships: 1 3 7 Cost: Undetermined (Doubt it'll require one) gundelay: 35 gunenergy: 29 gunlevel: 4 For those warbirds that actually aim. Costs a whopping 116 energy to fire one bullet, and at a rate of ~3 bullets/s. UnNamed - Armor [non-sig] bombdamage: -350 bulletdamage: +30 bulletdamageup: (Not sure on this one, too lazy to do calculations. The point is, it takes tons of damage from bullets while taking only a little from bombs) Basically, an armor for dueling javs. Almost unusable in center though, with all the wbs flying around, but hey, the trend is to have moar useless items, right? Gotta eat dinner, I'll probably alter these items later. P.S. I'm bored, and I forgot what I was going to put here, since I left for dinner just before editing this >_>